コード例 #1
0
        public void StartToggle(bool locked, KeyHolderComp keyComp = null, bool withProgressBar = true)
        {
            var ticksToToggle = 0;
            var waitTime      = 0;

            locksToToggle.Clear();
            foreach (var lockComp in LockComps)
            {
                var lockState = lockComp.State;
                if (lockState.IsLocked() == locked || lockState.IsBroken())
                {
                    continue;
                }
                locksToToggle.Add(lockComp);
                if (lockState.IsAutomatic())
                {
                    lockComp.StartToggle(withProgressBar: withProgressBar);
                    waitTime = Math.Max(waitTime, lockComp.CompProp.unlockTime);
                }
                else
                {
                    ticksToToggle += lockComp.CompProp.unlockTime;
                }
            }
            waitTime = Math.Max(waitTime, ticksToToggle);
            if (keyHolder != null && keyHolder.Pawn.stances.curStance is Stance_ToggleDoor stance)
            {
                stance.Interrupt();
            }
            if (waitTime == 0)
            {
                return;
            }
            assignedState = locked ? LockComp.LockState.Locked : LockComp.LockState.Default;
            keyHolder     = keyComp;
            if (keyHolder != null)
            {
                keyHolder.Pawn.stances.SetStance(new Stance_ToggleDoor(waitTime, parent, null));
            }
            if (withProgressBar)
            {
                progressBar           = EffecterDefOf.ProgressBar.Spawn();
                progressBar.ticksLeft = waitTime;
            }
            toggling = true;
        }
コード例 #2
0
 public void StartUnlock(KeyHolderComp keyComp = null, bool withProgressBar = true)
 => StartToggle(false, keyComp, withProgressBar);
コード例 #3
0
 public static Toil LockUnlockLock(KeyHolderComp keyHolder, LockComp lockComp)
 => Toils_General.Do(delegate
 {
     lockComp.StartToggle(false, keyHolder, true);
     keyHolder.Pawn.stances.SetStance(new Stance_ToggleLock(lockComp.CompProp.unlockTime, lockComp.parent, null));
 });
コード例 #4
0
 public virtual void StartToggle(KeyHolderComp keyComp = null, bool withProgressBar = true)
 => StartToggle(!State.IsLocked(), keyComp, withProgressBar);
コード例 #5
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 public static Toil LockUnlockDoor(KeyHolderComp keyHolder, Building_Door door, DoorLockComp doorLock)
 => Toils_General.Do(delegate
 {
     doorLock.StartToggle(doorLock.assignedState.IsLocked(), keyHolder, true);
     SoundDefOf.FlickSwitch.PlayOneShot(door);
 });