/// <summary> Adds to the mesh. </summary> /// /// <param name="mesh"> The mesh. </param> /// <param name="encloseTop"> true to enclose top. </param> /// <param name="combineVertices"> true to combine vertices. </param> public void addToMesh(MeshGeometry3D mesh, bool encloseTop, bool combineVertices) { if (front.getPoints().Count > 2) { List <Point3D> frontPoints = new List <Point3D>(); foreach (Point3D p in front.getPoints()) { frontPoints.Add(p); } frontPoints.Add(front.getPoints()[0]); List <Point3D> backPoints = new List <Point3D>(); foreach (Point3D p in back.getPoints()) { backPoints.Add(p); } backPoints.Add(back.getPoints()[0]); for (int i = 1; i < frontPoints.Count; i++) { ObjectTriangle.addTriangleToMesh(frontPoints[i - 1], backPoints[i - 1], frontPoints[i], mesh, combineVertices); ObjectTriangle.addTriangleToMesh(frontPoints[i], backPoints[i - 1], backPoints[i], mesh, combineVertices); } if (encloseTop) { front.addToMesh(mesh, false); back.addToMesh(mesh, false); } } }
/// <summary> Adds to the mesh. </summary> /// /// <param name="mesh"> The mesh. </param> /// <param name="combineVertices"> true to combine vertices. </param> public void addToMesh(MeshGeometry3D mesh, bool combineVertices) { if (points.Count > 2) { List <Point3D> temp = new List <Point3D>(); foreach (Point3D p in points) { temp.Add(p); } temp.Add(points[0]); for (int i = 1; i < temp.Count; i++) { ObjectTriangle.addTriangleToMesh(temp[i], center, temp[i - 1], mesh, combineVertices); } } }
/// <summary> Adds a rectangle to mesh. </summary> /// /// <param name="p0"> The p 0. </param> /// <param name="p1"> The first Point3D. </param> /// <param name="p2"> The second Point3D. </param> /// <param name="p3"> The third Point3D. </param> /// <param name="mesh"> The mesh. </param> public static void addRectangleToMesh(Point3D p0, Point3D p1, Point3D p2, Point3D p3, MeshGeometry3D mesh) { ObjectTriangle.addTriangleToMesh(p0, p1, p2, mesh); ObjectTriangle.addTriangleToMesh(p2, p3, p0, mesh); }
/// <summary> Adds to the mesh. </summary> /// /// <param name="mesh"> The mesh. </param> public void addToMesh(MeshGeometry3D mesh) { ObjectTriangle.addTriangleToMesh(p0, p1, p2, mesh); ObjectTriangle.addTriangleToMesh(p2, p3, p0, mesh); }