private void register(QuestOrigin qo) { _quests.Add(qo.questId, qo); }
public void questAccept(L2Player player, L2Citizen npc, int questId) { QuestOrigin qo = _quests[questId]; qo.onAccept(player, npc); }
public void quest_tryaccept(L2Player player, L2Citizen npc, int qid) { QuestOrigin qo = _quests[qid]; qo.tryAccept(player, npc); }