public static void KillThreads() { Stop_Threads(); if (Globals.login_window != null && Globals.login_window.IsDisposed == false) { Globals.login_window.Close(); } if (Globals.map_window != null && Globals.map_window.IsDisposed == false) { Globals.map_window.Close(); } Util.ClearAllNearby(); Util.ClearAllSelf(); }