コード例 #1
0
ファイル: L2NET_Timers.cs プロジェクト: zixela/l2net
        private void UpdateItemsListInternal()
        {
            System.Collections.ArrayList dirty_items = new System.Collections.ArrayList();

            for (int i = 0; i < listView_items_data_items.Count; i++)
            {
                uint id = Util.GetUInt32(((ListViewItem)listView_items_data_items[i]).SubItems[2].Text);

                if (Globals.gamedata.nearby_items.ContainsKey(id))
                {
                    ItemInfo item = Util.GetItem(id);

                    item.InList = true;

                    //update it
                    //((ListViewItem)listView_items_data_items[i]).SubItems[0].Text = Util.GetItemName(item.ItemID);
                    //((ListViewItem)listView_items_data_items[i]).SubItems[1].Text = item.Count.ToString();
                    //((ListViewItem)listView_items_data_items[i]).SubItems[2].Text = item.ID.ToString();
                }
                else
                {
                    dirty_items.Add(i);
                }
            }

            //need to remove all dirty items now
            for (int i = dirty_items.Count - 1; i >= 0; i--)
            {
                listView_items_data_items.RemoveAt((int)dirty_items[i]);
            }
            dirty_items.Clear();

            foreach (ItemInfo item in Globals.gamedata.nearby_items.Values)
            {
                if (!item.InList)
                {
                    item.InList = true;

                    string mesh_info = "";
                    if (!item.HasMesh)
                    {
                        mesh_info = " [NO MESH]";
                    }

                    //add it
                    System.Windows.Forms.ListViewItem ObjListItem;
                    ObjListItem = new ListViewItem(Util.GetItemName(item.ItemID) + mesh_info); //ItmID
                    ObjListItem.SubItems.Add(item.Count.ToString());                           //Count
                    ObjListItem.SubItems.Add(item.ID.ToString());                              //ObjID
                    ObjListItem.ImageIndex = AddInfo.Get_Item_Image_Index(item.ItemID);

                    listView_items_data_items.Add(ObjListItem);
                }
            }
        }
コード例 #2
0
ファイル: L2NET_Timers.cs プロジェクト: zixela/l2net
        private void UpdateInventoryListInternal()
        {
            System.Collections.ArrayList dirty_items = new System.Collections.ArrayList();
            #region Equipped Items
            if (radioButton_inv_equipped.Checked)
            {
                for (int i = 0; i < listView_inventory_items.Count; i++)
                {
                    uint id = Util.GetUInt32(((ListViewItem)listView_inventory_items[i]).SubItems[4].Text);

                    if (Globals.gamedata.inventory.ContainsKey(id))
                    {
                        //already in the list...
                        InventoryInfo inv_inf = Util.GetInventory(id);
                        if (inv_inf.isEquipped == 0x01)
                        {
                            inv_inf.InList = true;

                            //update the entry
                            if (inv_inf.Enchant == 0)
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[0].Text = Util.GetItemName(inv_inf.ItemID);
                            }
                            else
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[0].Text = "+" + inv_inf.Enchant.ToString() + " " + Util.GetItemName(inv_inf.ItemID);
                            }
                            ((ListViewItem)listView_inventory_items[i]).SubItems[1].Text = inv_inf.Count.ToString(); //Count
                            if (inv_inf.isEquipped == 0x01)                                                          //isEquipped
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[2].Text = "X";
                            }
                            else
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[2].Text = " ";
                            }
                            //((ListViewItem)listView_inventory_items[i]).SubItems[3].Text = inv_inf.Slot.ToString();//Slot
                        }
                        else
                        {
                            //not in the list...
                            //delete this item
                            dirty_items.Add(i);
                        }
                    }
                    else
                    {
                        //not in the list...
                        //delete this item
                        dirty_items.Add(i);
                    }
                }

                //need to remove all dirty items now
                for (int i = dirty_items.Count - 1; i >= 0; i--)
                {
                    listView_inventory_items.RemoveAt((int)dirty_items[i]);
                }
                dirty_items.Clear();

                foreach (InventoryInfo inv_inf in Globals.gamedata.inventory.Values)
                {
                    if (!inv_inf.InList && inv_inf.isEquipped == 0x01)
                    {
                        inv_inf.InList = true;

                        //add it
                        System.Windows.Forms.ListViewItem ObjListItem;

                        if (inv_inf.Enchant == 0)
                        {
                            ObjListItem = new ListViewItem(Util.GetItemName(inv_inf.ItemID));
                        }
                        else
                        {
                            ObjListItem = new ListViewItem("+" + inv_inf.Enchant.ToString() + " " + Util.GetItemName(inv_inf.ItemID));
                        }
                        ObjListItem.SubItems.Add(inv_inf.Count.ToString()); //Count
                        if (inv_inf.isEquipped == 0x01)                     //isEquipped
                        {
                            ObjListItem.SubItems.Add("X");
                            //Do_Equip(inv_inf);
                        }
                        else
                        {
                            ObjListItem.SubItems.Add(" ");
                        }
                        ObjListItem.SubItems.Add(inv_inf.Slot.ToString()); //Slot
                        ObjListItem.SubItems.Add(inv_inf.ID.ToString());   //ObjID
                        ObjListItem.ImageIndex = AddInfo.Get_Item_Image_Index(inv_inf.ItemID);

                        listView_inventory_items.Add(ObjListItem);
                    }
                }
            }
            #endregion

            #region Normal Items
            if (radioButton_inv_items.Checked)
            {
                for (int i = 0; i < listView_inventory_items.Count; i++)
                {
                    uint id = Util.GetUInt32(((ListViewItem)listView_inventory_items[i]).SubItems[4].Text);

                    if (Globals.gamedata.inventory.ContainsKey(id))
                    {
                        //already in the list...
                        InventoryInfo inv_inf = Util.GetInventory(id);
                        if (inv_inf.isEquipped != 0x01 && inv_inf.Type2 != 0x03)
                        {
                            inv_inf.InList = true;

                            //update the entry
                            if (inv_inf.Enchant == 0)
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[0].Text = Util.GetItemName(inv_inf.ItemID);
                            }
                            else
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[0].Text = "+" + inv_inf.Enchant.ToString() + " " + Util.GetItemName(inv_inf.ItemID);
                            }
                            ((ListViewItem)listView_inventory_items[i]).SubItems[1].Text = inv_inf.Count.ToString(); //Count
                            if (inv_inf.isEquipped == 0x01)                                                          //isEquipped
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[2].Text = "X";
                            }
                            else
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[2].Text = " ";
                            }
                            //((ListViewItem)listView_inventory_items[i]).SubItems[3].Text = inv_inf.Slot.ToString();//Slot
                        }
                        else
                        {
                            //not in the list...
                            //delete this item
                            dirty_items.Add(i);
                        }
                    }
                    else
                    {
                        //not in the list...
                        //delete this item
                        dirty_items.Add(i);
                    }
                }

                //need to remove all dirty items now
                for (int i = dirty_items.Count - 1; i >= 0; i--)
                {
                    listView_inventory_items.RemoveAt((int)dirty_items[i]);
                }
                dirty_items.Clear();

                foreach (InventoryInfo inv_inf in Globals.gamedata.inventory.Values)
                {
                    if (!inv_inf.InList && inv_inf.isEquipped != 0x01 && inv_inf.Type2 != 0x03)
                    {
                        inv_inf.InList = true;

                        //add it
                        System.Windows.Forms.ListViewItem ObjListItem;

                        if (inv_inf.Enchant == 0)
                        {
                            ObjListItem = new ListViewItem(Util.GetItemName(inv_inf.ItemID));
                        }
                        else
                        {
                            ObjListItem = new ListViewItem("+" + inv_inf.Enchant.ToString() + " " + Util.GetItemName(inv_inf.ItemID));
                        }
                        ObjListItem.SubItems.Add(inv_inf.Count.ToString()); //Count
                        if (inv_inf.isEquipped == 0x01)                     //isEquipped
                        {
                            ObjListItem.SubItems.Add("X");
                            //Do_Equip(inv_inf);
                        }
                        else
                        {
                            ObjListItem.SubItems.Add(" ");
                        }
                        ObjListItem.SubItems.Add(inv_inf.Slot.ToString()); //Slot
                        ObjListItem.SubItems.Add(inv_inf.ID.ToString());   //ObjID
                        ObjListItem.ImageIndex = AddInfo.Get_Item_Image_Index(inv_inf.ItemID);

                        listView_inventory_items.Add(ObjListItem);
                    }
                }
            }
            #endregion

            #region Quest Items
            if (radioButton_inv_quest.Checked)
            {
                for (int i = 0; i < listView_inventory_items.Count; i++)
                {
                    uint id = Util.GetUInt32(((ListViewItem)listView_inventory_items[i]).SubItems[4].Text);

                    if (Globals.gamedata.inventory.ContainsKey(id))
                    {
                        //already in the list...
                        InventoryInfo inv_inf = Util.GetInventory(id);
                        if (inv_inf.Type2 == 0x03)
                        {
                            inv_inf.InList = true;

                            //update the entry
                            if (inv_inf.Enchant == 0)
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[0].Text = Util.GetItemName(inv_inf.ItemID);
                            }
                            else
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[0].Text = "+" + inv_inf.Enchant.ToString() + " " + Util.GetItemName(inv_inf.ItemID);
                            }
                            ((ListViewItem)listView_inventory_items[i]).SubItems[1].Text = inv_inf.Count.ToString(); //Count
                            if (inv_inf.isEquipped == 0x01)                                                          //isEquipped
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[2].Text = "X";
                            }
                            else
                            {
                                ((ListViewItem)listView_inventory_items[i]).SubItems[2].Text = " ";
                            }
                            //((ListViewItem)listView_inventory_items[i]).SubItems[3].Text = inv_inf.Slot.ToString();//Slot
                        }
                        else
                        {
                            //not in the list...
                            //delete this item
                            dirty_items.Add(i);
                        }
                    }
                    else
                    {
                        //not in the list...
                        //delete this item
                        dirty_items.Add(i);
                    }
                }

                //need to remove all dirty items now
                for (int i = dirty_items.Count - 1; i >= 0; i--)
                {
                    listView_inventory_items.RemoveAt((int)dirty_items[i]);
                }
                dirty_items.Clear();

                foreach (InventoryInfo inv_inf in Globals.gamedata.inventory.Values)
                {
                    if (!inv_inf.InList && inv_inf.Type2 == 0x03)
                    {
                        inv_inf.InList = true;

                        //add it
                        System.Windows.Forms.ListViewItem ObjListItem;

                        if (inv_inf.Enchant == 0)
                        {
                            ObjListItem = new ListViewItem(Util.GetItemName(inv_inf.ItemID));
                        }
                        else
                        {
                            ObjListItem = new ListViewItem("+" + inv_inf.Enchant.ToString() + " " + Util.GetItemName(inv_inf.ItemID));
                        }
                        ObjListItem.SubItems.Add(inv_inf.Count.ToString()); //Count
                        if (inv_inf.isEquipped == 0x01)                     //isEquipped
                        {
                            ObjListItem.SubItems.Add("X");
                            //Do_Equip(inv_inf);
                        }
                        else
                        {
                            ObjListItem.SubItems.Add(" ");
                        }
                        ObjListItem.SubItems.Add(inv_inf.Slot.ToString()); //Slot
                        ObjListItem.SubItems.Add(inv_inf.ID.ToString());   //ObjID
                        ObjListItem.ImageIndex = AddInfo.Get_Item_Image_Index(inv_inf.ItemID);

                        listView_inventory_items.Add(ObjListItem);
                    }
                }
            }
            #endregion
        }