コード例 #1
0
ファイル: ModelComponent.cs プロジェクト: dzamkov/L2D
 public void Render(Shader LightShader)
 {
     if (this.Model != null)
     {
         if (this.Texture != null)
         {
             this.Texture.SetUnit(TextureTarget.Texture2D,
                 TextureUnit.Texture0);
             LightShader.SetUniform("Material", TextureUnit.Texture0);
         }
         this.Model.Draw(Transform);
     }
 }
コード例 #2
0
ファイル: Atmosphere.cs プロジェクト: dzamkov/L2D
 /// <summary>
 /// Sets up the textures for a currently active shader that involves the precomputed atmosphere.
 /// </summary>
 public void Setup(Shader Shader)
 {
     this.Inscatter.SetUnit(TextureTarget.Texture3D, TextureUnit.Texture0);
     this.Irradiance.SetUnit(TextureTarget.Texture2D, TextureUnit.Texture1);
     this.Transmittance.SetUnit(TextureTarget.Texture2D, TextureUnit.Texture2);
     Shader.SetUniform("Inscatter", TextureUnit.Texture0);
     Shader.SetUniform("Irradiance", TextureUnit.Texture1);
     Shader.SetUniform("Transmittance", TextureUnit.Texture2);
 }