/// <summary> /// Initializes 'cache to login' connection. /// </summary> /// <param name="remoteEP">Remote cache service endpoint.</param> /// <param name="reconnectAttemptInterval">Interval between reconnection attempts.</param> internal static void Initialize( IPEndPoint remoteEP, TimeSpan reconnectAttemptInterval ) { if ( Connection != null && Connection.Connected ) { Logger.WriteLine(Source.InnerNetwork, "Already connected to remote cache service."); return; } if ( Connection == null ) { Connection = new InnerNetworkConnection(remoteEP, reconnectAttemptInterval); Connection.HandleDelegate = CacheServiceRequestsHandlers.Handle; Connection.OnConnected += new OnConnectedEventHandler(Connection_OnConnected); Connection.OnDisconnected += new OnDisconnectedEventHandler(Connection_OnDisconnected); } else { Connection.RemoteEndPoint = remoteEP; Connection.ReconnectInterval = reconnectAttemptInterval; } Logger.WriteLine(Source.InnerNetwork, "Initializing cache service connection."); Connection.BeginConnect(); }
/// <summary> /// Initializes new instance of <see cref="GameServiceRequestsHandlers"/> class. /// </summary> /// <param name="connection">Referenced <see cref="InnerNetworkConnection"/> object.</param> /// <param name="connectionID">Connection id.</param> internal GameServiceRequestsHandlers( ref InnerNetworkConnection connection, byte connectionID ) { Connection = connection; ConnectionID = connectionID; }