private void Awake() { this.clampTransform = this.GetComponent <ClampTransform>(); this.movePhysics = this.GetComponent <MovePhysics2D>(); this.healthMeter = this.GetComponent <Meter>(); this.defaultSpeed = this.psSpeedMultiplierRange.x + (this.psSpeedMultiplierRange.y - this.psSpeedMultiplierRange.x); }
private void Awake() { this.physics = this.GetComponent <MovePhysics2D>(); }