void SaveGrid() { string[] lines = Levels.GetLinesFromGrid(editor.MapGrid, mode != Mode.Minimap ? 4 : 1, mode != Mode.Minimap, Levels.TilesOffset(Levels.GetWorldOfLevel(map), MapType())); File.WriteAllLines(Levels.GetLevelPath(map, MapType()), lines); if (Settings.Paradise && mode == Mode.Physical) { string objectsPath = Levels.GetObjectsPath(map); string[] objects = _paraPhysicalMapLogic.GetLines(); File.WriteAllLines(objectsPath, objects); } }
void SaveGrid(string path, int[,] grid) { File.WriteAllLines(path, Levels.GetLinesFromGrid(grid, 4, true, 0)); }