// Start is called before the first frame update void Start() { if (_instance != null && _instance != this) { Destroy(gameObject); } else { _instance = this; } cam = GetComponent <Camera>(); GetScreenSwipeAngle(); }
// Start is called before the first frame update void Start() { if (_instance != null && _instance != this) { Destroy(gameObject); } else { _instance = this; } // SETUP SCREEN SHAKE if (cam != null) { virtualCameraNoise = cam.GetCinemachineComponent <Cinemachine.CinemachineBasicMultiChannelPerlin>(); } virtualCameraNoise.m_AmplitudeGain = 0f; ShakeElapsedTime = 0f; //__ GetScreenSwipeAngle(); }