/// <summary> /// 创建新的 Group_Grade 对象。 /// </summary> /// <param name="autoId">AutoId 属性的初始值。</param> /// <param name="gid">Gid 属性的初始值。</param> /// <param name="gradeId">GradeId 属性的初始值。</param> /// <param name="gradeName">GradeName 属性的初始值。</param> public static Group_Grade CreateGroup_Grade(global::System.Int32 autoId, global::System.Int32 gid, global::System.Int32 gradeId, global::System.String gradeName) { Group_Grade group_Grade = new Group_Grade(); group_Grade.AutoId = autoId; group_Grade.Gid = gid; group_Grade.GradeId = gradeId; group_Grade.GradeName = gradeName; return group_Grade; }
/// <summary> /// 用于向 Group_Grade EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToGroup_Grade(Group_Grade group_Grade) { base.AddObject("Group_Grade", group_Grade); }
/// <summary> /// 插入游戏团初始化成员级别 /// </summary> /// <param name="gid"></param> /// <returns></returns> public int SetIniGroupGrade(int gid) { int rst = 1; IList<KeyValuePair<int, string>> glist = Kt.GameGroup.Model.Enums.GroupUserGrade.EnumsHelper<Kt.GameGroup.Model.Enums.GroupUserGrade.游戏团成员级别>.GetList(); foreach (KeyValuePair<int, string> kv in glist) { Kt.GameGroup.Data.Group_Grade info = new Kt.GameGroup.Data.Group_Grade(); info.Gid = gid; info.GradeId = kv.Key + 1; info.GradeName = kv.Value; this.group_GradeReRepository.Add(info); } return rst; }