void onAppLaunchToggleOn() { this.axis = EditorLogic.fetch.editorCamera.gameObject.AddComponent<KRSEditorAxis>(); this.control.UpdateShipBounds(); visible = true; }
void onAppLaunchToggleOn() { this.axis = EditorLogic.fetch.editorCamera.gameObject.AddComponent <KRSEditorAxis>(); this.control.UpdateShipBounds(); visible = true; }