Inheritance: UnityEngine.MonoBehaviour
コード例 #1
0
 void onAppLaunchToggleOn()
 {
     this.axis = EditorLogic.fetch.editorCamera.gameObject.AddComponent<KRSEditorAxis>();
     this.control.UpdateShipBounds();
     visible = true;
 }
コード例 #2
0
 void onAppLaunchToggleOn()
 {
     this.axis = EditorLogic.fetch.editorCamera.gameObject.AddComponent <KRSEditorAxis>();
     this.control.UpdateShipBounds();
     visible = true;
 }