private void removeCurrentPalette_Click(object sender, EventArgs e) { if (this.texturesTabControl.SelectedTab != null) { if (this.texturesTabControl.SelectedTab.Text.Equals("Textures")) { if (this.textureSheetCombBx.SelectedItem != null) { TileSheetModel sheetModel = (TileSheetModel)this.textureSheetCombBx.SelectedItem; if (sheetModel != null) { if (MessageBox.Show("Are you sure to remove the \"" + sheetModel.ToString() + "\" tile models?", "Question", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes) { this.textureSheetCombBx.Items.Remove(sheetModel); if (File.Exists(sheetModel.filename)) { File.Delete(sheetModel.filename); } this.refreshTextureTileModelLocations(); } } } } else if (this.texturesTabControl.SelectedTab.Text.Equals("Objects")) { if (this.objectSheetsCombBx.SelectedItem != null) { TileSheetModel sheetModel = (TileSheetModel)this.objectSheetsCombBx.SelectedItem; if (sheetModel != null) { if (MessageBox.Show("Are you sure to remove the \"" + sheetModel.ToString() + "\" tile models?", "Question", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes) { this.objectSheetsCombBx.Items.Remove(sheetModel); if (File.Exists(sheetModel.filename)) { File.Delete(sheetModel.filename); } this.refreshObjectTileModelLocations(); } } } } } }
public List <TileModel> getObjectsSheetSelected() { if (this.objectSheetsCombBx.SelectedItem != null) { TileSheetModel sheetModel = (TileSheetModel)this.objectSheetsCombBx.SelectedItem; return(sheetModel.TileModels); } else { if (this.objectSheetsCombBx.Items.Count > 0) { this.objectSheetsCombBx.SelectedIndex = 0; TileSheetModel sheetModel = (TileSheetModel)this.objectSheetsCombBx.SelectedItem; return(sheetModel.TileModels); } } return(null); }
private void addTextureSetToList(string pathImage, string name, Size tilesSize) { TileSheetModel sheetModel = new TileSheetModel(name, pathImage, true); //Charger la texture set Bitmap textureSet = new Bitmap(Image.FromFile(pathImage)); //Recuperer le nombre de texture par ligne et colonne int nbTexturesLigne = textureSet.Width / tilesSize.Width; int nbTexturesColonne = textureSet.Height / tilesSize.Height; //Creer et ajouter les textures for (int i = 0; i < nbTexturesColonne; i++) { for (int j = 0; j < nbTexturesLigne; j++) { //Recuperer l'image de la texture Bitmap texture = textureSet.Clone(new Rectangle(new Point(j * tilesSize.Width, i * tilesSize.Height), new Size(tilesSize.Width, tilesSize.Height)), System.Drawing.Imaging.PixelFormat.Format32bppArgb); //Creer une texture model et l'ajouter a la liste int index = i * nbTexturesLigne + j; string modelName = "TEXTURE_" + sheetModel.ToString() + "_" + index + "_MODEL"; GorgonLibrary.Graphics.Sprite sprite = new GorgonLibrary.Graphics.Sprite(modelName, GorgonLibrary.Graphics.Image.FromBitmap(modelName, texture)); texture.Dispose(); TileModel model = new TileModel(modelName, new Point(0, 0), tilesSize, sprite, true, true); sheetModel.TileModels.Add(model); } } //Relacher la texture Set principale textureSet.Dispose(); this.textureSheetCombBx.Items.Add(sheetModel); }
private void addTextureSetToList(string pathImage,string name,Size tilesSize) { TileSheetModel sheetModel = new TileSheetModel(name,pathImage, true); //Charger la texture set Bitmap textureSet = new Bitmap(Image.FromFile(pathImage)); //Recuperer le nombre de texture par ligne et colonne int nbTexturesLigne = textureSet.Width / tilesSize.Width; int nbTexturesColonne = textureSet.Height / tilesSize.Height; //Creer et ajouter les textures for (int i = 0; i < nbTexturesColonne; i++) { for (int j = 0; j < nbTexturesLigne; j++) { //Recuperer l'image de la texture Bitmap texture = textureSet.Clone(new Rectangle(new Point(j * tilesSize.Width, i * tilesSize.Height), new Size(tilesSize.Width, tilesSize.Height)), System.Drawing.Imaging.PixelFormat.Format32bppArgb); //Creer une texture model et l'ajouter a la liste int index = i * nbTexturesLigne + j; string modelName = "TEXTURE_" + sheetModel.ToString() + "_" + index + "_MODEL"; GorgonLibrary.Graphics.Sprite sprite = new GorgonLibrary.Graphics.Sprite(modelName, GorgonLibrary.Graphics.Image.FromBitmap(modelName,texture)); texture.Dispose(); TileModel model = new TileModel(modelName, new Point(0, 0), tilesSize, sprite, true, true); sheetModel.TileModels.Add(model); } } //Relacher la texture Set principale textureSet.Dispose(); this.textureSheetCombBx.Items.Add(sheetModel); }