public static bool hasPitchInput() { return(GameSettings.PITCH_DOWN.GetKey() || GameSettings.PITCH_UP.GetKey() || !Utils.IsNeutral(GameSettings.AXIS_PITCH)); }
public static bool hasRollInput() { return(GameSettings.ROLL_LEFT.GetKey() || GameSettings.ROLL_RIGHT.GetKey() || !Utils.IsNeutral(GameSettings.AXIS_ROLL)); }
public static bool hasYawInput() { return(GameSettings.YAW_LEFT.GetKey() || GameSettings.YAW_RIGHT.GetKey() || !Utils.IsNeutral(GameSettings.AXIS_YAW)); }