private void UseBilgewaterCutlass(Obj_AI_Hero target) { if (zedMenu.GetParamBool("koreanzed.combomenu.items.bilgewater") && ItemData.Bilgewater_Cutlass.GetItem().IsInRange(target) && ItemData.Bilgewater_Cutlass.GetItem().IsReady()) { ItemData.Bilgewater_Cutlass.GetItem().Cast(target); } }
private void Drawing_OnDraw(System.EventArgs args) { if (!zedMenu.GetParamBool("koreanzed.drawing.skillranges")) { return; } float range = 0F; if (zedSpells.R.UseOnCombo && zedSpells.R.IsReady() && zedSpells.R.Instance.ToggleState == 0) { range = zedSpells.R.Range; } else if (zedSpells.Q.UseOnCombo && zedSpells.Q.IsReady()) { if (zedSpells.W.UseOnCombo && zedSpells.W.Instance.ToggleState == 0 && zedSpells.W.IsReady()) { range = zedSpells.E.Range + zedSpells.W.Range; } else { range = zedSpells.Q.Range; } } else if (zedSpells.E.UseOnCombo && zedSpells.E.IsReady()) { range = zedSpells.E.Range + (zedSpells.W.UseOnCombo ? zedSpells.W.IsReady() ? zedSpells.W.Range : 0F : 0F); } if (range > 0F) { Render.Circle.DrawCircle(ObjectManager.Player.Position, range, Color.FromArgb(150, Color.DarkGreen), 5); } }
private void AntiGapcloser_OnEnemyGapcloser(ActiveGapcloser gapcloser) { if (ObjectManager.Player.Distance(gapcloser.Sender.ServerPosition) < e.Range) { if (zedMenu.GetParamBool("koreanzed.miscmenu.useeantigc") && e.IsReady()) { e.Cast(); } if (zedMenu.GetParamBool("koreanzed.miscmenu.usewantigc") && w.IsReady()) { w.Cast(Vector3.Negate(gapcloser.Sender.Position)); w.Cast(); } } }
private void Game_OnUpdate(EventArgs args) { if (!e.IsReady() || ObjectManager.Player.Mana < e.ManaCost || !zedMenu.GetParamBool("koreanzed.miscmenu.autoe")) { return; } List <Obj_AI_Base> shadows = GetShadows2(); if ( HeroManager.Enemies.Any( enemy => !enemy.IsDead && !enemy.IsZombie && enemy.Distance(ObjectManager.Player) < e.Range && enemy.IsValidTarget()) || GetShadows2() .Any( shadow => HeroManager.Enemies.Any( enemy => !enemy.IsDead && !enemy.IsZombie && enemy.Distance(shadow) < e.Range && enemy.IsValidTarget()))) { e.Cast(); //Console.WriteLine("auto e1"); } }
private void Drawing_OnDraw(System.EventArgs args) { if (!zedMenu.GetParamBool("koreanzed.drawing.skillranges")) { return; } ZedSpell zedSpell = null; if (zedSpells.R.UseOnCombo && zedSpells.R.IsReady() && zedSpells.R.Instance.ToggleState == 0) { zedSpell = zedSpells.R; } else if (zedSpells.Q.UseOnCombo && zedSpells.Q.IsReady()) { zedSpell = zedSpells.Q; } else if (zedSpells.E.UseOnCombo && zedSpells.E.IsReady()) { zedSpell = zedSpells.E; } if (zedSpell != null) { Render.Circle.DrawCircle(ObjectManager.Player.Position, zedSpell.Range, Color.FromArgb(150, Color.DarkGreen), 5); } }
private void UseBOTRK(Obj_AI_Hero target) { if (zedMenu.GetParamBool("koreanzed.combomenu.items.botrk") && ItemData.Blade_of_The_Ruined_King.GetItem().IsInRange(target) && ItemData.Blade_of_The_Ruined_King.GetItem().IsReady()) { ItemData.Blade_of_The_Ruined_King.GetItem().Cast(target); } }
private void AntiGapcloser_OnEnemyGapcloser(ActiveGapcloser gapcloser) { if (ObjectManager.Player.Distance(gapcloser.Sender.Position) > e.Range) { return; } if (zedMenu.GetParamBool("koreanzed.miscmenu.useeantigc") && e.IsReady()) { e.Cast(); //Console.WriteLine("antig1"); } if (zedMenu.GetParamBool("koreanzed.miscmenu.usewantigc") && w.IsReady() && antiGapCloserList.Count == 0) { if (shadows.CanCast) { actionQueue.EnqueueAction( antiGapCloserList, () => player.Mana > w.ManaCost && player.HealthPercent - 10 < gapcloser.Sender.HealthPercent, () => shadows.Cast(Vector3.Negate(gapcloser.Sender.Position)), () => true); actionQueue.EnqueueAction( antiGapCloserList, () => w.Instance.ToggleState != 0, () => shadows.Switch(), () => !w.IsReady()); Game.OnUpdate += Game_OnUpdate; return; } else if (!shadows.CanCast && shadows.CanSwitch) { int champCount = HeroManager.Enemies.Count(enemy => enemy.Distance(shadows.Instance.Position) < 1500F); if ((player.HealthPercent > 80 && champCount <= 3) || (player.HealthPercent > 40 && champCount <= 2) ) { shadows.Switch(); //Console.WriteLine("antig2"); } } } }
private void Obj_AI_Base_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender == null || args == null || !r.IsReady() || r.Instance.ToggleState != 0 || !player.GetEnemiesInRange(r.Range).Any() || args.Slot != SpellSlot.R || !sender.IsChampion() || !sender.IsEnemy || !zedMenu.GetParamBool("koreanzed.miscmenu.rdodge.user") || !zedMenu.CheckMenuItem("koreanzed.miscmenu.rdodge." + args.SData.Name.ToLowerInvariant())) { return; } if (((args.Target != null && args.Target.IsMe) || player.Distance(args.End) < Math.Max(args.SData.BounceRadius, args.SData.LineWidth)) && zedMenu.GetParamBool("koreanzed.miscmenu.rdodge." + args.SData.Name.ToLowerInvariant())) { int delay = (int)Math.Truncate((double)(player.Distance(sender) / args.SData.MissileSpeed)) - 1; Utility.DelayAction.Add(delay, () => { r.Cast(TargetSelector.GetTarget(r.Range, r.DamageType)); }); } }
private void Game_OnUpdate(EventArgs args) { if (zedMenu.GetParamBool("koreanzed.miscmenu.pot.active") && ObjectManager.Player.HealthPercent < zedMenu.GetParamSlider("koreanzed.miscmenu.pot.when") && !ObjectManager.Player.HasBuff("RegenerationPotion") && !ObjectManager.Player.InShop()) { ItemData.Health_Potion.GetItem().Cast(); } }
private void Game_OnUpdate(EventArgs args) { if (!e.IsReady() || ObjectManager.Player.Mana < e.ManaCost || !zedMenu.GetParamBool("koreanzed.miscmenu.autoe")) { return; } if (HeroManager.Enemies.Any(enemy => enemy.Distance(ObjectManager.Player) < e.Range) || zedShadows.GetShadows() .Any(shadow => HeroManager.Enemies.Any(enemy => enemy.Distance(shadow) < e.Range))) { e.Cast(); } }
private void Combo() { if (actionQueue.ExecuteNextAction(comboQueue)) { return; } if (w.UseOnCombo && w.IsReady() && player.HasBuff("zedr2") && shadows.CanCast) { Obj_AI_Hero target = TargetSelector.GetTarget(w.Range + e.Range, TargetSelector.DamageType.Physical); if (target != null) { actionQueue.EnqueueAction(comboQueue, () => true, () => shadows.Cast(target), () => true); return; } } float maxRange = float.MaxValue; if (r.UseOnCombo && r.IsReady() && r.Instance.ToggleState == 0) { Obj_AI_Hero target = null; maxRange = Math.Min(maxRange, r.Range); if (zedMenu.GetParamBool("koreanzed.combo.ronselected")) { if (TargetSelector.SelectedTarget != null && TargetSelector.SelectedTarget.IsValidTarget(maxRange)) { target = TargetSelector.SelectedTarget; } } else { List <Obj_AI_Hero> ignoredChamps = zedMenu.GetBlockList(BlockListType.Ultimate); target = TargetSelector.GetTarget(maxRange, r.DamageType, true, ignoredChamps); } if (target != null) { actionQueue.EnqueueAction( comboQueue, () => r.IsReady() && r.Instance.ToggleState == 0, () => r.Cast(target), () => r.Instance.ToggleState != 0); actionQueue.EnqueueAction(comboQueue, () => true, () => zedItems.UseItems(target), () => true); return; } } if (q.UseOnCombo) { maxRange = Math.Min(maxRange, q.Range); Obj_AI_Hero target = TargetSelector.GetTarget(maxRange, q.DamageType); PredictionOutput predictionOutput = q.GetPrediction(target); if (predictionOutput.Hitchance >= HitChance.VeryHigh) { q.Cast(predictionOutput.CastPosition); } } if (e.UseOnCombo) { maxRange = Math.Min(maxRange, e.Range); Obj_AI_Hero target = TargetSelector.GetTarget(maxRange, e.DamageType); if (target != null) { actionQueue.EnqueueAction(comboQueue, () => true, () => zedItems.UseItems(target), () => true); actionQueue.EnqueueAction(comboQueue, () => e.IsReady(), () => e.Cast(), () => true); } } if (w.UseOnCombo && w.IsReady() && w.Instance.ToggleState != 0) { List <Obj_AI_Base> shadowList = shadows.GetShadows(); foreach (Obj_AI_Base objAiBase in shadowList) { Obj_AI_Hero target = TargetSelector.GetTarget(2000F, TargetSelector.DamageType.Physical); if (target != null && player.Distance(target) > Orbwalking.GetRealAutoAttackRange(target) + 50F && objAiBase.Distance(target) < player.Distance(target)) { w.Cast(); } } } }
private void Combo() { if (actionQueue.ExecuteNextAction(comboQueue)) { return; } AIHeroClient itemsTarget = TargetSelector.GetTarget(player.AttackRange, TargetSelector.DamageType.Physical); if (itemsTarget != null) { zedItems.UseItems(itemsTarget); } shadows.Combo(); if (w.UseOnCombo && shadows.CanCast && player.HasBuff("ZedR2")) { AIHeroClient target = TargetSelector.GetTarget(w.Range + e.Range, TargetSelector.DamageType.Physical); if (target != null) { actionQueue.EnqueueAction(comboQueue, () => true, () => shadows.Cast(w.GetPrediction(target).CastPosition), () => true); return; } } float maxRange = float.MaxValue; if (r.UseOnCombo && r.IsReady() && r.Instance.ToggleState == 0) { AIHeroClient target = null; maxRange = Math.Min(maxRange, r.Range); if (zedMenu.GetParamBool("koreanzed.combo.ronselected")) { if (TargetSelector.SelectedTarget != null && TargetSelector.SelectedTarget.IsValidTarget(maxRange)) { target = TargetSelector.SelectedTarget; } } else { List <AIHeroClient> ignoredChamps = zedMenu.GetBlockList(BlockListType.Ultimate); target = TargetSelector.GetTarget(maxRange, r.DamageType, true, ignoredChamps); } if (target != null) { switch (zedMenu.GetCombo()) { case ComboType.AllStar: AllStarCombo(target); break; case ComboType.TheLine: TheLineCombo(target); break; } return; } } else if (w.UseOnCombo && shadows.CanCast && (!r.UseOnCombo || (r.UseOnCombo && !r.IsReady())) && (player.Mana > w.ManaCost + (q.UseOnCombo && q.IsReady() ? q.ManaCost : 0F) + (e.UseOnCombo && e.IsReady() ? e.ManaCost : 0F))) { maxRange = Math.Min(maxRange, w.Range + e.Range); AIHeroClient target = TargetSelector.GetTarget(maxRange, TargetSelector.DamageType.Physical); if (target != null) { actionQueue.EnqueueAction( comboQueue, () => shadows.CanCast, () => shadows.Cast(w.GetPrediction(target).CastPosition), () => !shadows.CanCast); actionQueue.EnqueueAction( comboQueue, () => w.Instance.ToggleState != 0, () => shadows.Combo(), () => true); actionQueue.EnqueueAction( comboQueue, () => shadows.CanSwitch && target.Distance(shadows.Instance.Position) <= player.AttackRange, () => shadows.Switch(), () => !shadows.CanSwitch || target.Distance(shadows.Instance.Position) > player.AttackRange || !w.IsReady()); actionQueue.EnqueueAction( comboQueue, () => player.Distance(target) <= Orbwalking.GetRealAutoAttackRange(target), () => EloBuddy.Player.IssueOrder(GameObjectOrder.AttackUnit, target), () => target.IsDead || target.IsZombie || player.Distance(target) > Orbwalking.GetRealAutoAttackRange(target) || checkAutoAttack.Status); return; } } if (q.UseOnCombo && q.IsReady() && player.Mana > q.ManaCost) { maxRange = Math.Min(maxRange, q.Range); AIHeroClient target = TargetSelector.GetTarget(maxRange, q.DamageType); PredictionOutput predictionOutput = q.GetPrediction(target); if (predictionOutput.Hitchance >= HitChance.Medium) { q.Cast(predictionOutput.CastPosition); } } if (e.UseOnCombo && e.IsReady() && player.Mana > e.ManaCost) { maxRange = Math.Min(maxRange, e.Range); AIHeroClient target = TargetSelector.GetTarget(maxRange, e.DamageType); if (target != null) { actionQueue.EnqueueAction(comboQueue, () => e.IsReady(), () => e.Cast(), () => true); return; } } if (w.UseOnCombo && w.IsReady() && shadows.CanSwitch) { List <Obj_AI_Base> shadowList = shadows.GetShadows(); foreach (Obj_AI_Base objAiBase in shadowList) { AIHeroClient target = TargetSelector.GetTarget(2000F, TargetSelector.DamageType.Physical); if (target != null && player.Distance(target) > Orbwalking.GetRealAutoAttackRange(target) + 50F && objAiBase.Distance(target) < player.Distance(target)) { shadows.Switch(); } } } }