void Start() { Lua.lua_State L = Lua.lua_open(); if (luaL_dostring(L, "return 42, 'butts'")) { Debug.Log("Success"); Debug.Log(Lua.lua_tonumber(L, -2)); Debug.Log(Lua.lua_tostring(L, -1)); } else { Debug.Log("Failure"); } Lua.lua_close(L); }
/* * CAUTION: LuaInterface.Lua instances can't share the same lua state! */ public Lua(LuaCore.lua_State lState) { LuaLib.lua_pushstring(lState, "LUAINTERFACE LOADED"); LuaLib.lua_gettable(lState, (int)LuaIndexes.Registry); if(LuaLib.lua_toboolean(lState, -1)) { LuaLib.lua_settop(lState, -2); throw new LuaException("There is already a LuaInterface.Lua instance associated with this Lua state"); } else { LuaLib.lua_settop(lState, -2); LuaLib.lua_pushstring(lState, "LUAINTERFACE LOADED"); LuaLib.lua_pushboolean(lState, true); LuaLib.lua_settable(lState, (int)LuaIndexes.Registry); luaState = lState; LuaLib.lua_pushvalue(lState, (int)LuaIndexes.Globals); LuaLib.lua_getglobal(lState, "luanet"); LuaLib.lua_pushstring(lState, "getmetatable"); LuaLib.lua_getglobal(lState, "getmetatable"); LuaLib.lua_settable(lState, -3); LuaLib.lua_replace(lState, (int)LuaIndexes.Globals); translator = new ObjectTranslator(this, luaState); LuaLib.lua_replace(lState, (int)LuaIndexes.Globals); LuaLib.luaL_dostring(lState, Lua.init_luanet); // steffenj: lua_dostring renamed to luaL_dostring } _StatePassed = true; }
public Lua() { luaState = LuaLib.luaL_newstate(); // steffenj: Lua 5.1.1 API change (lua_open is gone) //LuaLib.luaopen_base(luaState); // steffenj: luaopen_* no longer used LuaLib.luaL_openlibs(luaState); // steffenj: Lua 5.1.1 API change (luaopen_base is gone, just open all libs right here) LuaLib.lua_pushstring(luaState, "LUAINTERFACE LOADED"); LuaLib.lua_pushboolean(luaState, true); LuaLib.lua_settable(luaState, (int)LuaIndexes.Registry); LuaLib.lua_newtable(luaState); LuaLib.lua_setglobal(luaState, "luanet"); LuaLib.lua_pushvalue(luaState, (int)LuaIndexes.Globals); LuaLib.lua_getglobal(luaState, "luanet"); LuaLib.lua_pushstring(luaState, "getmetatable"); LuaLib.lua_getglobal(luaState, "getmetatable"); LuaLib.lua_settable(luaState, -3); LuaLib.lua_replace(luaState, (int)LuaIndexes.Globals); translator = new ObjectTranslator(this, luaState); LuaLib.lua_replace(luaState, (int)LuaIndexes.Globals); LuaLib.luaL_dostring(luaState, Lua.init_luanet); // steffenj: lua_dostring renamed to luaL_dostring // We need to keep this in a managed reference so the delegate doesn't get garbage collected panicCallback = new LuaCore.lua_CFunction(PanicCallback); LuaLib.lua_atpanic(luaState, panicCallback); //LuaLib.lua_atlock(luaState, lockCallback = new LuaCore.lua_CFunction(LockCallback)); //LuaLib.lua_atunlock(luaState, unlockCallback = new LuaCore.lua_CFunction(UnlockCallback)); }
static bool luaL_dostring(Lua.lua_State L, Lua.CharPtr s) { return(!(Lua.luaL_loadstring(L, s) == 1 || Lua.lua_pcall(L, 0, Lua.LUA_MULTRET, 0) == 1)); }