コード例 #1
0
ファイル: Modes.cs プロジェクト: sergix1/Elobuddy
        public void Harrash(RyzeMain ryze)
        {
            var HarrashMinMana = ryze.Menu.HarrashMenu["hMANA"].Cast <Slider>().CurrentValue;
            var target         = TargetSelector.GetTarget(900, DamageType.Magical);
            var qSpell         = ryze.Menu.HarrashMenu["HQ"].Cast <CheckBox>().CurrentValue;

            if (target != null && Player.Instance.ManaPercent > HarrashMinMana)
            {
                var qpred = ryze.SpellsObj.Q.GetPrediction(target);
                if (qSpell)
                {
                    if (ryze.SpellsObj.Q.GetPrediction(target).HitChance >= HitChance.High)
                    {
                        ryze.SpellsObj.Q.Cast(target);
                    }
                }
            }
        }
コード例 #2
0
ファイル: Modes.cs プロジェクト: sergix1/Elobuddy
 public void update(RyzeMain ryze)
 {
     if (functions != null)
     {
         if (i < functions.Count)
         {
             sendSpell(functions[i], ryze);
             if (rev)
             {
                 i++;
                 rev = false;
             }
         }
         else
         {
             i         = 0;
             functions = null;
             rev       = false;
         }
     }
     if (Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Combo)
     {
         Combo(ryze);
     }
     else
     {
         i         = 0;
         rev       = false;
         functions = null;
     }
     if (Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Harass)
     {
         Harrash(ryze);
     }
     if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
     {
         Laneclear(ryze);
     }
     if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
     {
         JungleClear(ryze);
     }
 }
コード例 #3
0
ファイル: Modes.cs プロジェクト: sergix1/Elobuddy
        public bool sendSpell(string s, RyzeMain ryze)
        {
            switch (s)
            {
            case "Q":

                return(ryze.SpellsObj.Qcast());

            case "W":

                return(ryze.SpellsObj.Wcast());

            case "E":

                return(ryze.SpellsObj.Ecast());

            case "R":
                return(ryze.SpellsObj.Rcast());
            }
            return(false);
        }
コード例 #4
0
 static void Main(string[] args)
 {
     var n = new RyzeMain();
 }
コード例 #5
0
ファイル: Modes.cs プロジェクト: sergix1/Elobuddy
        public void Combo(RyzeMain ryze)
        {
            var target = TargetSelector.GetTarget(570, DamageType.Magical);

            if (target != null)
            {
                if (functions == null)
                {
                    if (ryze.SpellsObj.Q.IsReady() && ryze.SpellsObj.W.IsReady() && ryze.SpellsObj.E.IsReady() && ryze.SpellsObj.R.IsReady() && ryze.GetPassiveBuff > 0)
                    {
                        switch (ryze.GetPassiveBuff)
                        {
                        case 1:
                            functions = new List <String> {
                                "R", "E", "Q", "W", "Q", "E", "Q", "W", "Q", "E", "Q"
                            };
                            break;

                        case 2:
                            functions = new List <String> {
                                "R", "Q", "W", "Q", "E", "Q", "W", "Q", "E", "Q"
                            };
                            break;

                        case 3:
                            functions = new List <String> {
                                "R", "W", "Q", "E", "Q", "W", "Q", "E", "Q", "W", "Q"
                            };
                            break;

                        case 4:
                            functions = new List <String> {
                                "R", "W", "Q", "E", "Q", "W", "Q", "E"
                            };
                            break;
                        }
                    }

                    else if (ryze.SpellsObj.Q.IsReady() && ryze.SpellsObj.W.IsReady() && ryze.SpellsObj.E.IsReady() && !ryze.SpellsObj.R.IsReady() && ryze.GetPassiveBuff > 1)

                    {
                        switch (ryze.GetPassiveBuff)
                        {
                        case 2:
                            functions = new List <String> {
                                "Q", "E", "W", "Q", "E", "Q", "W", "Q", "E"
                            };
                            break;

                        case 3:
                            functions = new List <String> {
                                "Q", "W", "Q", "E", "Q", "W", "Q", "E"
                            };
                            break;

                        case 4:
                            functions = new List <String> {
                                "W", "Q", "E", "Q", "W", "Q", "E", "Q", "W", "Q", "E", "Q"
                            };
                            break;
                        }
                    }
                    else
                    {
                        if (ryze.Hero.HasBuff("ryzepassivecharged"))
                        {
                            if (qcast)
                            {
                                if (ryze.SpellsObj.Q.IsReady())
                                {
                                    ryze.SpellsObj.Qcast();
                                }
                                else if (ryze.SpellsObj.R.IsReady())
                                {
                                    ryze.SpellsObj.Rcast();
                                }
                            }
                            else
                            {
                                if (ryze.SpellsObj.W.IsReady())
                                {
                                    ryze.SpellsObj.Wcast();
                                }

                                else if (ryze.SpellsObj.E.IsReady())
                                {
                                    ryze.SpellsObj.Ecast();
                                }
                                else if (ryze.SpellsObj.R.IsReady())
                                {
                                    ryze.SpellsObj.Rcast();
                                }
                            }
                        }
                        else
                        {
                            if (ryze.SpellsObj.Q.IsReady())
                            {
                                ryze.SpellsObj.Qcast();
                            }
                            else if (ryze.SpellsObj.W.IsReady())
                            {
                                ryze.SpellsObj.Wcast();
                            }
                            else if (ryze.SpellsObj.E.IsReady())
                            {
                                ryze.SpellsObj.Ecast();
                            }
                        }
                    }
                }
            }
            else
            {
            }
        }
コード例 #6
0
ファイル: Modes.cs プロジェクト: sergix1/Elobuddy
 public void ComboAuto(RyzeMain ryze)
 {
 }