public GameBuilder add_to_deck(DeckRow card) { card.blackjacktable_id = _blackjacktablerow.id; _blackjacktablerow.deck_rows.Add(card); return this; }
public DeckRow create_deck_row_from(TableRow row, int card_position) { DeckRow deckRow = new DeckRow(); var suit = EnumParser.parse_enum <Suit>(row["Suit"]); var value = EnumParser.parse_enum <CardValue>(row["Value"]); deckRow.suit = (int)suit; deckRow.card_value = (int)value; deckRow.position_in_pack = card_position; return(deckRow); }
public DeckRow create_deck_row_from(TableRow row, int card_position) { DeckRow deckRow = new DeckRow(); var suit = EnumParser.parse_enum<Suit>(row["Suit"]); var value = EnumParser.parse_enum<CardValue>(row["Value"]); deckRow.suit = (int)suit; deckRow.card_value = (int)value; deckRow.position_in_pack = card_position; return deckRow; }