コード例 #1
0
        public static IEnumerator ExecuteImport(ConvertSetting s)
        {
            downloadSuccess = false;
            yield return(EditorCoroutineRunner.StartCoroutine(ExecuteDownload(s)));

            if (!downloadSuccess)
            {
                yield break;
            }

            CreateAssetsJob createAssetsJob = new CreateAssetsJob(s);

            // Generate Code if type script is not found.
            Type assetType;

            if (s.isEnum || !CsvConvert.TryGetTypeWithError(s.className, out assetType,
                                                            s.checkFullyQualifiedName, dialog: false))
            {
                GlobalCCSettings gSettings = CCLogic.GetGlobalSettings();
                GenerateOneCode(s, gSettings);

                if (!s.isEnum)
                {
                    EditorUtility.DisplayDialog(
                        "Code Generated",
                        "Please reimport for creating assets after compiling",
                        "ok"
                        );
                }
            }
            // Create Assets
            else
            {
                createAssetsJob.Execute();
            }

            // AfterImport 処理
            for (int i = 0; i < s.executeAfterImport.Count; i++)
            {
                var afterSettings = s.executeAfterImport[i];

                if (afterSettings != null)
                {
                    yield return(EditorCoroutineRunner.StartCoroutine(ExecuteImport(afterSettings)));
                }
            }
        }
コード例 #2
0
        public static IEnumerator ExecuteDownload(ConvertSetting s)
        {
            GSPluginSettings.Sheet sheet = new GSPluginSettings.Sheet();
            sheet.sheetId = s.sheetID;
            sheet.gid     = s.gid;

            GlobalCCSettings gSettings = CCLogic.GetGlobalSettings();

            string csvPath = s.GetCsvPath(gSettings);

            if (string.IsNullOrWhiteSpace(csvPath))
            {
                Debug.LogError("unexpected downloadPath: " + csvPath);
                downloadSuccess = false;
                yield break;
            }

            string absolutePath = CCLogic.GetFilePathRelativesToAssets(s.GetDirectoryPath(), csvPath);

            // 先頭の Assets を削除する
            if (absolutePath.StartsWith("Assets" + Path.DirectorySeparatorChar))
            {
                sheet.targetPath = absolutePath.Substring(6);
            }
            else
            {
                Debug.LogError("unexpected downloadPath: " + absolutePath);
                downloadSuccess = false;
                yield break;
            }

            sheet.isCsv   = true;
            sheet.verbose = false;

            string title = "Google Spreadsheet Loader";

            yield return(EditorCoroutineRunner.StartCoroutineWithUI(GSEditorWindow.Download(sheet, s.GetDirectoryPath()), title, true));

            // 成功判定を行う.
            if (GSEditorWindow.previousDownloadSuccess)
            {
                downloadSuccess = true;
            }

            yield break;
        }
コード例 #3
0
ファイル: CreateAssetsJob.cs プロジェクト: akagik/KoheiUtils
        public void Execute()
        {
            GlobalCCSettings gSettings = CCLogic.GetGlobalSettings();

            try
            {
                CsvConvert.CreateAssets(settings, gSettings);
            }
            catch (Exception e)
            {
                Debug.LogException(e);
            }

            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
            EditorUtility.ClearProgressBar();
        }
コード例 #4
0
ファイル: GSEditorWindow.cs プロジェクト: akagik/KoheiUtils
        public static IEnumerator Download(GSPluginSettings.Sheet ss, string settingDir)
        {
            previousDownloadSuccess = false;
            string sheetId = ss.sheetId;
            string gid     = ss.gid;

            string label = "Downloading " + ss.targetPath;

            EditorCoroutineRunner.UpdateUILabel(label);

            var gsLoader       = new GSLoader();
            var globalSettings = CCLogic.GetGlobalSettings();

            string apiKey = globalSettings.apiKey;
            bool   useV4  = globalSettings.useV4;

            yield return(EditorCoroutineRunner.StartCoroutine(gsLoader.LoadGS(sheetId, gid, apiKey, useV4)));

            if (!gsLoader.isSuccess)
            {
                Debug.Log("Failed to load spreadsheet data.");
                yield break;
            }

            CsvData csvData = gsLoader.loadedCsvData;
            string  targetPathRelativeToAssets = ss.GetFilePathRelativesToAssets(settingDir);

            if (csvData != null)
            {
                if (ss.isCsv)
                {
                    string targetDir = Path.GetDirectoryName(targetPathRelativeToAssets);

                    if (!Directory.Exists(targetDir))
                    {
                        try
                        {
                            Directory.CreateDirectory(targetDir);
                            Debug.Log("指定のフォルダが存在しないため、作成しました: " + targetDir);
                        }
                        catch (Exception e)
                        {
                            Debug.LogError("指定のフォルダの作成に失敗: " + e.Message);
                        }
//                            Debug.LogError("指定のフォルダは存在しません: " + targetDir);
//                        return;
                    }

                    using (var s = new StreamWriter(targetPathRelativeToAssets)) {
                        s.Write(csvData.ToString());
                    }
                }
                else
                {
                    // AssetDatabase.CreateAsset(csvData, targetPathRelativeToAssets);
                    Debug.LogError("CsvData の書き出しには未対応になりました");
                }

                if (ss.verbose)
                {
                    Debug.Log("Write " + ss.targetPath);
                }

                previousDownloadSuccess = true;
                AssetDatabase.Refresh();
            }
            else
            {
                Debug.LogError("Fails for " + ss.ToString());
            }
        }
コード例 #5
0
        private void OnGUI()
        {
            GUILayout.Space(6f);
            ConvertSetting[] settings = null;

            if (cachedAllSettings != null)
            {
                settings = cachedAllSettings;
            }

            // 検索ボックスを表示
            GUILayout.BeginHorizontal();
            searchTxt = SearchField(searchTxt);
            searchTxt = searchTxt.ToLower();
            GUILayout.EndHorizontal();

            if (settings != null)
            {
                scrollPosition = GUILayout.BeginScrollView(scrollPosition);

                for (int i = 0; i < settings.Length; i++)
                {
                    var s = settings[i];

                    // 設定が削除されている場合などに対応
                    if (s == null)
                    {
                        continue;
                    }

                    // 検索ワードチェック
                    if (!string.IsNullOrEmpty(searchTxt))
                    {
                        if (s.tableGenerate)
                        {
                            if (!searchTxt.IsSubsequence(s.tableAssetName.ToLower()))
                            {
                                continue;
                            }
                        }
                        else
                        {
                            if (!searchTxt.IsSubsequence(s.className.ToLower()))
                            {
                                continue;
                            }
                        }
                    }

                    GUILayout.BeginHorizontal("box");

#if ODIN_INSPECTOR
                    // ------------------------------
                    // 設定を複製ボタン.
                    // ------------------------------
                    if (GUILayout.Button("+", GUILayout.Width(20)))
                    {
                        var copied = s.Copy();

                        var window = CCSettingsEditWindow.OpenWindow();
                        window.SetNewSettings(copied, s.GetDirectoryPath());

                        GUIUtility.ExitGUI();
                    }

                    // ------------------------------
                    // 設定を編集ボタン.
                    // ------------------------------
                    var edit = EditorGUIUtility.Load("editicon.sml") as Texture2D;
                    if (GUILayout.Button(edit, GUILayout.Width(20)))
                    {
                        var window = CCSettingsEditWindow.OpenWindow();
                        window.SetSettings(s);
                        GUIUtility.ExitGUI();
                    }
#endif

                    // ------------------------------
                    // テーブル名 (enum の場合は enum名) を表示.
                    // クリックして、設定ファイルに飛べるようにする.
                    // ------------------------------
                    if (s.tableGenerate)
                    {
                        if (GUILayout.Button(s.tableAssetName, "Label"))
                        {
                            EditorGUIUtility.PingObject(s.GetInstanceID());
                            GUIUtility.ExitGUI();
                        }
                    }
                    else
                    {
                        if (GUILayout.Button(s.className, "Label"))
                        {
                            EditorGUIUtility.PingObject(s.GetInstanceID());
                            GUIUtility.ExitGUI();
                        }
                    }

                    // ------------------------------
                    // GS Plugin 使う場合のボタン.
                    //
                    // Import ボタン
                    // Open ボタン
                    // ------------------------------
                    if (s.useGSPlugin)
                    {
                        if (GUILayout.Button("Import", GUILayout.Width(110)))
                        {
                            EditorCoroutineRunner.StartCoroutine(ExecuteImport(s));
                            GUIUtility.ExitGUI();
                        }

                        // GS Plugin を使う場合は Open ボタンを用意する.
                        if (s.useGSPlugin)
                        {
                            if (GUILayout.Button("Open", GUILayout.Width(80)) && !isDownloading)
                            {
                                GSUtils.OpenURL(s.sheetID, s.gid);
                                GUIUtility.ExitGUI();
                            }
                        }


                        if (s.verboseBtn)
                        {
                            if (GUILayout.Button("DownLoad", GUILayout.Width(110)))
                            {
                                EditorCoroutineRunner.StartCoroutine(ExecuteDownload(s));
                                GUIUtility.ExitGUI();
                            }
                        }
                    }

                    // ------------------------------
                    // コード生成ボタン.
                    // v0.1.2 からは Import に置き換え.
                    // ------------------------------
                    if (s.verboseBtn)
                    {
                        GUI.enabled = s.canGenerateCode;
                        if (GUILayout.Button("Generate Code", GUILayout.Width(110)) && !isDownloading)
                        {
                            GlobalCCSettings gSettings = CCLogic.GetGlobalSettings();
                            isDownloading = true;
                            GenerateOneCode(s, gSettings);
                            isDownloading = false;

                            GUIUtility.ExitGUI();
                        }
                    }

                    // ------------------------------
                    // アセット生成ボタン.
                    // v0.1.2 からは Import に置き換え.
                    // ------------------------------
                    if (s.verboseBtn)
                    {
                        GUI.enabled = s.canCreateAsset;

                        if (GUILayout.Button("Create Assets", GUILayout.Width(110)) && !isDownloading)
                        {
                            CreateAssetsJob createAssetsJob = new CreateAssetsJob(s);
                            createAssetsJob.Execute();
                            GUIUtility.ExitGUI();
                        }
                    }

                    GUI.enabled = true;

                    // ------------------------------
                    // 成果物参照まど.
                    // ------------------------------
                    {
                        Object outputRef = null;

                        if (s.join)
                        {
                            outputRef = s.targetTable;
                        }
                        else
                        {
                            string mainOutputPath = CCLogic.GetMainOutputPath(s);

                            if (mainOutputPath != null)
                            {
                                outputRef = AssetDatabase.LoadAssetAtPath <Object>(mainOutputPath);
                            }
                        }

                        EditorGUI.BeginDisabledGroup(true);
                        EditorGUILayout.ObjectField(outputRef, typeof(Object), false, GUILayout.Width(100));
                        EditorGUI.EndDisabledGroup();
                    }

                    GUILayout.EndHorizontal();
                }

                GUILayout.EndScrollView();

                GUILayout.BeginHorizontal("box");
                if (GUILayout.Button("Generate All Codes", "LargeButtonMid") && !isDownloading)
                {
                    GlobalCCSettings gSettings = CCLogic.GetGlobalSettings();
                    isDownloading = true;
                    GenerateAllCode(settings, gSettings);
                    isDownloading = false;

                    GUIUtility.ExitGUI();
                }

                if (GUILayout.Button("Create All Assets", "LargeButtonMid") && !isDownloading)
                {
                    GlobalCCSettings gSettings = CCLogic.GetGlobalSettings();
                    isDownloading = true;
                    CreateAllAssets(settings, gSettings);
                    isDownloading = false;

                    GUIUtility.ExitGUI();
                }

                GUILayout.EndHorizontal();
            }
        }