/// <summary> /// Erzeugt ein neues CreativeMainScreen-Objekt und initialisiert dieses mit einem Knot3Game-Objekt. /// </summary> public CreativeMainScreen(GameCore game) : base(game) { buttons = new Container (this, DisplayLayer.ScreenUI + DisplayLayer.Menu); buttons.ItemAlignX = HorizontalAlignment.Center; buttons.ItemAlignY = VerticalAlignment.Center; Button newKnotButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "NEW\nKnot", onClick: (time) => NextScreen = new CreativeModeScreen (Game, new Knot ()) ); newKnotButton.SetCoordinates (left: 0.100f, top: 0.150f, right: 0.300f, bottom: 0.350f); Button loadKnotButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "LOAD\nKnot", onClick: (time) => NextScreen = new CreativeLoadScreen (Game) ); loadKnotButton.SetCoordinates (left: 0.675f, top: 0.300f, right: 0.875f, bottom: 0.475f); Button newChallengeButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "NEW\nChallenge", onClick: (time) => NextScreen = new ChallengeCreateScreen (Game) ); newChallengeButton.SetCoordinates (left: 0.250f, top: 0.525f, right: 0.600f, bottom: 0.750f); Button backButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Back", onClick: (time) => NextScreen = Game.Screens.Where ((s) => !( s is CreativeMainScreen || s is CreativeLoadScreen || s is ChallengeCreateScreen)).ElementAt (0) ); backButton.AddKey (Keys.Escape); backButton.SetCoordinates (left: 0.825f, top: 0.850f, right: 0.975f, bottom: 0.950f); buttons.Add (newKnotButton); buttons.Add (loadKnotButton); buttons.Add (newChallengeButton); buttons.Add (backButton); buttons.IsVisible = true; // die Linien lines.AddPoints (0.000f, 0.150f, 0.300f, 0.350f, 0.100f, 0.070f, 0.600f, 0.750f, 0.250f, 0.525f, 0.875f, 0.300f, 0.675f, 0.475f, 0.950f, 0.000f ); lines.AddPoints (0.975f, 0.850f, 0.825f, 0.950f, 0.975f, 0.850f); }
/// <summary> /// Erzeugt eine neue Instanz eines StartScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt. /// </summary> public StartScreen(GameCore game) : base(game) { // leere den Screen-Stack beim Öffnen dieses Screens ClearScreenHistory = true; // der Container für die Buttons buttons = new Container (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.Menu); // logo logo = this.LoadTexture (name: "logo"); if (Config.Default ["debug", "projector-mode", false]) { logo = ContentLoader.InvertTexture (screen: this, texture: logo); } // create a new SpriteBatch, which can be used to draw textures spriteBatch = new SpriteBatch (GraphicsDevice); // menu buttons.ItemAlignX = HorizontalAlignment.Center; buttons.ItemAlignY = VerticalAlignment.Center; Button creativeButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Creative", onClick: (time) => NextScreen = new CreativeMainScreen (Game) ); creativeButton.SetCoordinates (left: 0.700f, top: 0.250f, right: 0.960f, bottom: 0.380f); Button challengeButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Challenge", onClick: (time) => NextScreen = new ChallengeStartScreen (Game) ); challengeButton.SetCoordinates (left: 0.000f, top: 0.050f, right: 0.380f, bottom: 0.190f); Button settingsButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Settings", onClick: (time) => NextScreen = new GeneralSettingsScreen (Game) ); settingsButton.SetCoordinates (left: 0.260f, top: 0.840f, right: 0.480f, bottom: 0.950f); Button exitButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: String.Empty, // "Exit", onClick: (time) => Game.Exit () ); exitButton.AddKey (Keys.Escape); exitButton.SetCoordinates (left: 0.815f, top: 0.585f, right: 0.895f, bottom: 0.705f); exitButton.BackgroundTexture = this.LoadTexture ("exit300"); if (Config.Default ["debug", "projector-mode", false]) { exitButton.BackgroundTexture = ContentLoader.InvertTexture (screen: this, texture: exitButton.BackgroundTexture); } buttons.Add (creativeButton); buttons.Add (challengeButton); buttons.Add (settingsButton); buttons.Add (exitButton); // Linien: lines.AddPoints ( 0.000f, 0.050f, 0.380f, 0.250f, 0.960f, 0.380f, 0.700f, 0.160f, 1.000f ); lines.AddPoints (0.000f, 0.190f, 0.620f, 0.785f, 0.800f, 0.565f, // Exit oben. 0.910f, // Exit rechts. 0.730f, // Exit unten. 0.480f, 0.950f, 0.260f, 0.840f, 0.520f, 1.000f ); }
/// <summary> /// Erzeugt ein neues CreativeLoadScreen-Objekt und initialisiert dieses mit einem Knot3Game-Objekt. /// </summary> public CreativeLoadScreen(GameCore game) : base(game) { savegameMenu = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu); savegameMenu.Bounds.Position = ScreenContentBounds.Position; savegameMenu.Bounds.Size = new ScreenPoint (this, 0.300f, ScreenContentBounds.Size.Relative.Y); savegameMenu.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f); savegameMenu.ItemAlignX = HorizontalAlignment.Left; savegameMenu.ItemAlignY = VerticalAlignment.Center; savegameMenu.ItemBackgroundColor = Design.ComboBoxItemBackgroundColorFunc; savegameMenu.ItemForegroundColor = Design.ComboBoxItemForegroundColorFunc; savegameMenu.RelativeItemHeight = Design.DataItemHeight; lines.AddPoints (.000f, .050f, .030f, .970f, .620f, .895f, .740f, .970f, .760f, .895f, .880f, .970f, .970f, .050f, 1.000f); title = new TextItem (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, text: "Load Knot"); title.Bounds.Position = ScreenTitleBounds.Position; title.Bounds.Size = ScreenTitleBounds.Size; title.ForegroundColorFunc = (s) => Color.White; infoTitle = new TextItem (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, text: "Knot Info:"); infoTitle.Bounds.Position = new ScreenPoint (this, 0.45f, 0.62f); infoTitle.Bounds.Size = new ScreenPoint (this, 0.900f, 0.050f); infoTitle.ForegroundColorFunc = (s) => Color.White; knotInfo = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu); knotInfo.Bounds.Position = new ScreenPoint (this, 0.47f, 0.70f); knotInfo.Bounds.Size = new ScreenPoint (this, 0.300f, 0.500f); knotInfo.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f); knotInfo.ItemAlignX = HorizontalAlignment.Left; knotInfo.ItemAlignY = VerticalAlignment.Center; // Erstelle einen Parser für das Dateiformat KnotFileIO fileFormat = new KnotFileIO (); // Erstelle einen Spielstand-Loader loader = new SavegameLoader<Knot, KnotMetaData> (fileFormat, "index-knots"); // Preview Bounds previewBounds = new Bounds (this, 0.45f, 0.1f, 0.48f, 0.5f); previewWorld = new World ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.GameWorld, bounds: previewBounds ); previewRenderer = new KnotRenderer (screen: this, position: Vector3.Zero); previewWorld.Add (previewRenderer); previewBorder = new Border ( screen: this, drawOrder: DisplayLayer.GameWorld, bounds: previewBounds, lineWidth: 2, padding: 0 ); previewInput = new KnotInputHandler (screen: this, world: previewWorld); previewMouseHandler = new ModelMouseHandler (screen: this, world: previewWorld); backButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Back", onClick: (time) => NextScreen = Game.Screens.Where ((s) => !(s is CreativeLoadScreen)).ElementAt (0) ); backButton.AddKey (Keys.Escape); backButton.SetCoordinates (left: 0.770f, top: 0.910f, right: 0.870f, bottom: 0.960f); backButton.AlignX = HorizontalAlignment.Center; startButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Load", onClick: (time) => NextScreen = new CreativeModeScreen (game: Game, knot: loader.FileFormat.Load (previewKnotMetaData.Filename)) ); startButton.IsVisible = false; startButton.AddKey (Keys.Enter); startButton.SetCoordinates (left: 0.630f, top: 0.910f, right: 0.730f, bottom: 0.960f); startButton.AlignX = HorizontalAlignment.Center; }
/// <summary> /// Erzeugt eine neue Instanz eines ChallengeCreateScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt game. /// </summary> public ChallengeCreateScreen(GameCore game) : base(game) { startKnotMenu = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu); startKnotMenu.Bounds = ScreenContentBounds.FromLeft (0.47f).FromTop (0.98f); startKnotMenu.ItemBackgroundColor = Design.ComboBoxItemBackgroundColorFunc; startKnotMenu.ItemForegroundColor = Design.ComboBoxItemForegroundColorFunc; startKnotMenu.RelativeItemHeight = Design.DataItemHeight; targetKnotMenu = new Menu (this, DisplayLayer.ScreenUI + DisplayLayer.Menu); targetKnotMenu.Bounds = ScreenContentBounds.FromRight (0.47f).FromTop (0.98f); targetKnotMenu.ItemBackgroundColor = Design.ComboBoxItemBackgroundColorFunc; targetKnotMenu.ItemForegroundColor = Design.ComboBoxItemForegroundColorFunc; targetKnotMenu.RelativeItemHeight = Design.DataItemHeight; challengeName = new InputItem (this, DisplayLayer.ScreenUI + DisplayLayer.MenuItem, "Name:", String.Empty); challengeName.Bounds.Position = ScreenContentBounds.Position + ScreenContentBounds.Size.OnlyY + new ScreenPoint (this, 0f, 0.050f); challengeName.Bounds.Size = new ScreenPoint (this, 0.375f, 0.040f); challengeName.OnValueChanged += () => TryConstructChallenge (); challengeName.NameWidth = 0.2f; challengeName.ValueWidth = 0.8f; createButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Create!", onClick: OnCreateChallenge ); createButton.Bounds.Position = ScreenContentBounds.Position + ScreenContentBounds.FromLeft (0.50f).Size + new ScreenPoint (this, 0f, 0.050f); createButton.Bounds.Size = new ScreenPoint (this, 0.125f, 0.050f); createButtonBorder = new Border (this, DisplayLayer.ScreenUI + DisplayLayer.MenuItem, createButton, 4, 4); createButton.AlignX = HorizontalAlignment.Center; startKnotMenu.Bounds.Padding = targetKnotMenu.Bounds.Padding = new ScreenPoint (this, 0.010f, 0.010f); startKnotMenu.ItemAlignX = targetKnotMenu.ItemAlignX = HorizontalAlignment.Left; startKnotMenu.ItemAlignY = targetKnotMenu.ItemAlignY = VerticalAlignment.Center; lines.AddPoints (.000f, .050f, .030f, .970f, .760f, .895f, .880f, .970f, .970f, .050f, 1.000f); title = new TextItem (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, text: "Create Challenge"); title.Bounds.Position = ScreenTitleBounds.Position; title.Bounds.Size = ScreenTitleBounds.Size; title.ForegroundColorFunc = (s) => Color.White; // Erstelle einen Parser für das Dateiformat KnotFileIO fileFormat = new KnotFileIO (); // Erstelle einen Spielstand-Loader loader = new SavegameLoader<Knot, KnotMetaData> (fileFormat, "index-knots"); backButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Back", onClick: (time) => NextScreen = Game.Screens.Where ((s) => !(s is ChallengeCreateScreen)).ElementAt (0) ); backButton.AddKey (Keys.Escape); backButton.SetCoordinates (left: 0.770f, top: 0.910f, right: 0.870f, bottom: 0.960f); backButton.AlignX = HorizontalAlignment.Center; }
/// <summary> /// Erzeugt eine neue Instanz eines ChallengeModeScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt, einem Spielerknoten playerKnot und dem Knoten challengeKnot, den der Spieler nachbauen soll. /// </summary> public ChallengeModeScreen(GameCore game, Challenge challenge) : base(game) { // world PlayerWorld = new World (screen: this, drawOrder: DisplayLayer.GameWorld, bounds: Bounds.FromRight (percent: 0.5f)); ChallengeWorld = new World (screen: this, drawOrder: DisplayLayer.GameWorld, bounds: Bounds.FromLeft (percent: 0.5f)); ChallengeWorld.Camera = PlayerWorld.Camera; PlayerWorld.OnRedraw += () => ChallengeWorld.Redraw = true; ChallengeWorld.OnRedraw += () => PlayerWorld.Redraw = true; // input playerKnotInput = new KnotInputHandler (screen: this, world: PlayerWorld); challengeKnotInput = new KnotInputHandler (screen: this, world: ChallengeWorld); // overlay overlay = new Overlay (screen: this, world: PlayerWorld); // pointer pointer = new MousePointer (screen: this); // model mouse handler playerModelMouseHandler = new ModelMouseHandler (screen: this, world: PlayerWorld); challengeModelMouseHandler = new ModelMouseHandler (screen: this, world: ChallengeWorld); // knot renderer PlayerKnotRenderer = new KnotRenderer (screen: this, position: Vector3.Zero); PlayerWorld.Add (PlayerKnotRenderer); ChallengeKnotRenderer = new KnotRenderer (screen: this, position: Vector3.Zero); ChallengeWorld.Add (ChallengeKnotRenderer); // debug displays debugBoundings = new DebugBoundings (screen: this, position: Vector3.Zero); // edge movements PlayerEdgeMovement = new EdgeMovement (screen: this, world: PlayerWorld, knotRenderer: PlayerKnotRenderer, position: Vector3.Zero); PlayerEdgeMovement.KnotMoved = OnKnotMoved; // assign the specified challenge Challenge = challenge; // assign the specified player knot PlayerKnot = challenge.Start.Clone () as Knot; // assign the specified target knot ChallengeKnotRenderer.RenderKnot (challenge.Target); // assign the specified start knot PlayerKnotRenderer.RenderKnot (PlayerKnot); SkyCube playerSkyCube = new SkyCube (screen: this, position: Vector3.Zero, distance: 10000); PlayerWorld.Add (playerSkyCube); SkyCube challengeSkyCube = new SkyCube (screen: this, position: Vector3.Zero, distance: 10000); ChallengeWorld.Add (challengeSkyCube); // Die Spielzeit-Anzeige playTimeDisplay = new TextItem (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, text: String.Empty); playTimeDisplay.Bounds.Position = new ScreenPoint (this, 0.800f, 0.01f); playTimeDisplay.Bounds.Size = new ScreenPoint (this, 0.15f, 0.04f); playTimeDisplay.BackgroundColorFunc = (s) => Design.WidgetBackground; playTimeDisplay.ForegroundColorFunc = (s) => Design.WidgetForeground; playTimeDisplay.AlignX = HorizontalAlignment.Center; playTimeBorder = new Border (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, widget: playTimeDisplay, lineWidth: 2, padding: 0); //Undo-Button undoButton = new Button (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Undo", onClick: (time) => OnUndo ()); undoButton.SetCoordinates (left: 0.55f, top: 0.900f, right: 0.65f, bottom: 0.95f); undoButtonBorder = new Border (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, widget: undoButton, lineWidth: 2, padding: 0); undoButton.AlignX = HorizontalAlignment.Center; undoButton.IsVisible = false; // Redo-Button redoButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Redo", onClick: (time) => OnRedo () ); redoButton.SetCoordinates (left: 0.70f, top: 0.900f, right: 0.80f, bottom: 0.95f); redoButtonBorder = new Border (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, widget: redoButton, lineWidth: 2, padding: 0); redoButton.AlignX = HorizontalAlignment.Center; redoButton.IsVisible = false; // die Linien lines = new Lines (screen: this, drawOrder: DisplayLayer.Dialog, lineWidth: 2); lines.AddPoints (0.500f, 0.000f, 0.500f, 1.000f); // Status state = ChallengeModeState.Start; }
/// <summary> /// Erzeugt eine neue Instanz eines CreativeModeScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt game, sowie einem Knoten knot. /// </summary> public CreativeModeScreen(GameCore game, Knot knot) : base(game) { // die Spielwelt world = new World (screen: this, drawOrder: DisplayLayer.GameWorld, bounds: Bounds); // der Input-Handler knotInput = new KnotInputHandler (screen: this, world: world); // das Overlay zum Debuggen overlay = new Overlay (screen: this, world: world); // der Mauszeiger pointer = new MousePointer (screen: this); // der Maus-Handler für die 3D-Modelle modelMouseHandler = new ModelMouseHandler (screen: this, world: world); // der Knoten-Renderer knotRenderer = new KnotRenderer (screen: this, position: Vector3.Zero); world.Add (knotRenderer); // visualisiert die BoundingSpheres debugBoundings = new DebugBoundings (screen: this, position: Vector3.Zero); world.Add (debugBoundings); // der Input-Handler zur Kanten-Verschiebung edgeMovement = new EdgeMovement (screen: this, world: world, knotRenderer : knotRenderer, position: Vector3.Zero); edgeMovement.KnotMoved = OnKnotMoved; // der Input-Handler zur Kanten-Einfärbung edgeColoring = new EdgeColoring (screen: this); // Flächen zwischen Kanten edgeRectangles = new EdgeRectangles (screen: this); // assign the specified knot Knot = knot; // Hintergrund Sky skyCube = new Sky (screen: this, position: Vector3.Zero); world.Add (skyCube); // Sonne Sun sun = new Sun (screen: this); world.Add (sun); // Undo-Button undoButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Undo", onClick: (time) => OnUndo () ); undoButton.SetCoordinates (left: 0.05f, top: 0.900f, right: 0.15f, bottom: 0.95f); undoButton.AlignX = HorizontalAlignment.Center; undoButton.IsVisible = false; undoButtonBorder = new Border (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, widget: undoButton, lineWidth: 2, padding: 0); // Redo-Button redoButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Redo", onClick: (time) => OnRedo () ); redoButton.SetCoordinates (left: 0.20f, top: 0.900f, right: 0.30f, bottom: 0.95f); redoButton.AlignX = HorizontalAlignment.Center; redoButton.IsVisible = false; redoButtonBorder = new Border (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, widget: redoButton, lineWidth: 2, padding: 0); invisible = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "menu", onClick: (time) => { // erstelle einen neuen Pausedialog knotInput.IsEnabled = false; Dialog pauseDialog = new CreativePauseDialog (screen: this, drawOrder: DisplayLayer.Dialog, knot: Knot); // füge ihn in die Spielkomponentenliste hinzu pauseDialog.Close += (t) => knotInput.IsEnabled = true; AddGameComponents (time, pauseDialog); } ); invisible.SetCoordinates (left: 1.00f, top: 1.00f, right: 1.10f, bottom: 1.10f); invisible.IsVisible = true; invisible.AddKey (Keys.Escape); }