private void MadeStuffInStart() { tileGrid = new TileGrid(this); tileGrid.MakeTileGrid(); placeTile = new PlaceTileWithMouse(this, tileGrid); placeTile.MadeTileShow(); //WorldEditorActionBarUI actionBarUI = new WorldEditorActionBarUI(this, placeTile); //actionBarUI.MakeUI(); WorldEditorUI worldEditorUI = new WorldEditorUI(this, placeTile, tileGrid); worldEditorUI.MadeUI(); selectedObject = new Selector(this, placeTile); selectedObject.MakeSelectedZoneUI(); unitCommands = new UnitCommands(selectedObject, tileGrid, this); //unitCommands.Start(); }
public UnitCommands(Selector selector, TileGrid tileGrid, Scene myScene) { this.myScene = myScene; moveCommand = new MoveCommand(selector, tileGrid); }
public WorldEditorUI(Scene myScene, PlaceTileWithMouse placeTile, TileGrid tileGrid) { this.myScene = myScene; this.placeTile = placeTile; this.tileGrid = tileGrid; }
public LoadSaveUIBar(Scene myScene, TileGrid tileGrid) { this.myScene = myScene; this.mainGameObject = new GameObject(); this.tileGrid = tileGrid; }