public override void Activate() { menuAction = new InputAction(new Keys[] { Keys.Escape }, true); content = new ContentManager(Manager.Game.Services, Manager.Game.Content.RootDirectory); int w = Manager.GraphicsDevice.Viewport.Width; int h = Manager.GraphicsDevice.Viewport.Height; editor = new MapEditor(content, w, h, vNodeCount, hNodeCount); }
public override void Activate() { content = new ContentManager(Manager.Game.Services, Manager.Game.Content.RootDirectory); screenWidth = config.Layout.GetLength(1) * 50; screenHeight = config.Layout.GetLength(0) * 50; Manager.GraphicsDevice.PresentationParameters.BackBufferWidth = screenWidth; Manager.GraphicsDevice.PresentationParameters.BackBufferHeight = screenHeight; level = new Level(content, config); pauseAction = new InputAction(new Keys[] { Keys.P, Keys.Escape }, true); spawnNightmareAction = new InputAction(new Keys[] { Keys.N }, true); }