コード例 #1
0
        void ReleaseSenderObjects()
        {
            // Total synchronization: This may cause a frame hiccup, but it's
            // needed to dispose the readback buffers safely.
            AsyncGPUReadback.WaitAllRequests();

            // Game view capture method: Leave the sender instance without
            // disposing (we're not the owner) but synchronize it. It's needed to
            // dispose the readback buffers safely too.
            if (SharedInstance.IsGameViewSend(_send))
            {
                _send.SendVideoAsync(); // Sync by null-send
                _send = null;
            }

            // Private objet disposal
            _send?.Dispose();
            _send = null;

            _pool?.Dispose();
            _pool = null;

            _converter?.Dispose();
            _converter = null;

            // We don't dispose _onReadback because it's reusable.
        }
コード例 #2
0
        void PrepareSenderObjects()
        {
            // Game view capture method: Borrow the shared sender instance.
            if (_send == null && captureMethod == CaptureMethod.GameView)
            {
                _send = SharedInstance.GameViewSend;
            }

            // Private object initialization
            if (_send == null)
            {
                _send = Interop.Send.Create(ndiName);
            }
            if (_pool == null)
            {
                _pool = new ReadbackPool();
            }
            if (_converter == null)
            {
                _converter = new FormatConverter(_resources);
            }
            if (_onReadback == null)
            {
                _onReadback = OnReadback;
            }
        }