public cFeedBackMessage Run() { //CurrentLUT = LUT.LUT_JET; // Kitware.VTK.RenderWindowControl VTKView = GenerateGraph(); renderWindowControl1 = new RenderWindowControl(); renderWindowControl1.Load += new EventHandler(renderWindowControl1_Load); renderWindowControl1.Width = base.CurrentPanel.Width; renderWindowControl1.Height = base.CurrentPanel.Height; base.CurrentPanel.Title = this.Title; base.CurrentPanel.Anchor = (System.Windows.Forms.AnchorStyles)(System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left | System.Windows.Forms.AnchorStyles.Right); renderWindowControl1.Anchor = (System.Windows.Forms.AnchorStyles)(System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left | System.Windows.Forms.AnchorStyles.Right); //ContextMenuStrip HeatMapContextMenu = new ContextMenuStrip(); //ToolStripMenuItem ToolStripMenuItem_DisplayTable = new ToolStripMenuItem("Display Table"); //HeatMapContextMenu.Items.Add(ToolStripMenuItem_DisplayTable); //ToolStripMenuItem_DisplayTable.Click += new System.EventHandler(this.DisplayTable); //CurrentPanel.ContextMenuStrip = HeatMapContextMenu; CurrentPanel.Controls.Add(renderWindowControl1); return base.FeedBackMessage; }
private void Form1_Load(object sender, EventArgs e) { AddConeSourceToRenderWindow(this.renderWindowControl1.RenderWindow); AddConeSourceToSecondRenderWindow(); Kitware.VTK.RenderWindowControl ctl2 = new Kitware.VTK.RenderWindowControl(); ctl2.Dispose(); }
/// <summary> /// Creating the 2D visualization window. /// </summary> /// <param name="window">Orginal window component. </param> public Visualization2D(RenderWindowControl window) { _window = window; vtkInteractorStyleImage imageStyle = vtkInteractorStyleImage.New(); _viewer = vtkImageViewer2.New(); _viewer.OffScreenRenderingOn(); _window.RenderWindow.AddRenderer(_viewer.GetRenderer()); _window.RenderWindow.GetInteractor().SetInteractorStyle(imageStyle); _viewer.Render(); }
public Visualization2D(RenderWindowControl window, vtkDICOMImageReader dicomReader) { this.window = window; this.dicomReader = dicomReader; vtkRenderer renderer = window.RenderWindow.GetRenderers().GetFirstRenderer(); vtkRenderWindowInteractor renderWindowInteractor = window.RenderWindow.GetInteractor(); viewer = vtkImageViewer2.New(); viewer.OffScreenRenderingOn(); viewer.SetupInteractor(renderWindowInteractor); viewer.SetRenderer(renderer); }
protected override void OnGotFocus(EventArgs e) { if (this.m_RenderWindow != null) { IntPtr genericWindowId = this.m_RenderWindow.GetGenericWindowId(); if (IntPtr.Zero != genericWindowId) { try { RenderWindowControl.SetFocus(genericWindowId); } catch { } } } base.OnGotFocus(e); }
//wizualizacja 3d ----------------------------------------------------------------- public Visualization3D(RenderWindowControl window, DicomLoader dicomLoader, Chart chart) { _chart = chart; _window = window; _dicomLoader = dicomLoader; PresetReader = new XmlPresetReader(); // Create a mapper and actor _mapper = vtkSmartVolumeMapper.New(); _mapper.SetInput(_dicomLoader.GetOutput()); _volume = vtkVolume.New(); SetOpacityFunction(); SetGradientOpacity(); _volume.SetMapper(_mapper); renderer = vtkRenderer.New(); renderer.AddVolume(_volume); _window.RenderWindow.GetRenderers().RemoveAllItems(); _window.RenderWindow.AddRenderer(renderer); _window.RenderWindow.GetRenderers().GetFirstRenderer().AddVolume(_volume); // An interactor _renderWindowInteractor = vtkRenderWindowInteractor.New(); _renderWindowInteractor.SetRenderWindow(_window.RenderWindow); //Camera style vtkInteractorStyleTrackballCamera style = vtkInteractorStyleTrackballCamera.New(); style.AutoAdjustCameraClippingRangeOff(); _renderWindowInteractor.SetInteractorStyle(style); //Create and setup planes PlaneWidgetX = new PlaneWidget(Axis.X); SetupPlane(PlaneWidgetX); PlaneWidgetY = new PlaneWidget(Axis.Y); SetupPlane(PlaneWidgetY); PlaneWidgetZ = new PlaneWidget(Axis.Z); SetupPlane(PlaneWidgetZ); // Render _window.RenderWindow.Render(); //ClipingModule _clipingModule = new ClipingModule(GetObjectSize()); }
private void InitializeVTK() { Kitware.VTK.RenderWindowControl rw = new Kitware.VTK.RenderWindowControl(); rw.AddTestActors = false; rw.Dock = System.Windows.Forms.DockStyle.Fill; wfh.Child = rw; wfh.Visibility = System.Windows.Visibility.Visible; Kitware.VTK.vtkRendererCollection rs = rw.RenderWindow.GetRenderers(); int rsc = rs.GetNumberOfItems(); Console.WriteLine(rsc + " renderers"); Kitware.VTK.vtkRenderer r = rs.GetFirstRenderer(); r.SetBackground(0.1, 0.3, 0.7); r.SetBackground2(0.7, 0.8, 1.0); r.SetGradientBackground(true); Kitware.VTK.vtkAxesActor axa = new Kitware.VTK.vtkAxesActor(); r.AddActor(axa); string vtkVersion = Kitware.VTK.vtkVersion.GetVTKVersion(); vtkVersion = "VTK " + vtkVersion; Console.WriteLine(vtkVersion); this.label.Content = vtkVersion; axa.SetTotalLength(50.0, 50.0, 50.0); axa.SetConeRadius(0.1); //axa.SetAxisLabels(0); axa.GetXAxisCaptionActor2D().GetTextActor().SetTextScaleMode((int)Kitware.VTK.vtkTextActor.TEXT_SCALE_MODE_NONE_WrapperEnum.TEXT_SCALE_MODE_NONE); axa.GetXAxisCaptionActor2D().GetTextActor().GetTextProperty().SetFontSize(32); axa.GetYAxisCaptionActor2D().GetTextActor().SetTextScaleMode((int)Kitware.VTK.vtkTextActor.TEXT_SCALE_MODE_NONE_WrapperEnum.TEXT_SCALE_MODE_NONE); axa.GetYAxisCaptionActor2D().GetTextActor().GetTextProperty().SetFontSize(32); axa.GetZAxisCaptionActor2D().GetTextActor().SetTextScaleMode((int)Kitware.VTK.vtkTextActor.TEXT_SCALE_MODE_NONE_WrapperEnum.TEXT_SCALE_MODE_NONE); axa.GetZAxisCaptionActor2D().GetTextActor().GetTextProperty().SetFontSize(32); m_sa = this.CreateSphereActor(10.0); r.AddActor(m_sa); m_sa.SetPosition(25.0, 25.0, 25.0); }
//wizualizacja 3d ----------------------------------------------------------------- public Visualization3D(RenderWindowControl window, vtkDICOMImageReader dicomReader) { this.window = window; this.dicomReader = dicomReader; this.presetMapper = new PresetMapper(); vtkRenderer renderer = window.RenderWindow.GetRenderers().GetFirstRenderer(); vtkSmartVolumeMapper mapper = vtkSmartVolumeMapper.New(); vol = vtkVolume.New(); vtkLookupTable bwLut =vtkLookupTable.New(); bwLut.SetTableRange (0, 2000); bwLut.SetSaturationRange (0, 0); bwLut.SetHueRange (0, 0); bwLut.SetValueRange (0, 1); bwLut.Build(); //effective built vtkImageMapToColors sagittalColors =vtkImageMapToColors.New(); sagittalColors.SetInputConnection(dicomReader.GetOutputPort()); sagittalColors.SetLookupTable(bwLut); sagittalColors.Update(); vtkImageActor sagittal = vtkImageActor.New(); sagittal.SetInput(sagittalColors.GetOutput()); sagittal.SetDisplayExtent(117,117,0,173,1,180); vtkImageReslice reslicer = vtkImageReslice.New(); reslicer.SetResliceAxesDirectionCosines(1,0,0,2,0,0,0,0,0); mapper.SetInputConnection(dicomReader.GetOutputPort()); this.setColorFunction(); this.setOpacityFunction(); this.setGradientOpacity(); vol.SetMapper(mapper); renderer.AddActor(sagittal); renderer.AddVolume(vol); }
public cFeedBackMessage Run() { renderWindowControl1 = new RenderWindowControl(); renderWindowControl1.Load += new EventHandler(renderWindowControl1_Load); renderWindowControl1.Disposed += new EventHandler(renderWindowControl1_Disposed); renderWindowControl1.Width = base.CurrentPanel.Width; renderWindowControl1.Height = base.CurrentPanel.Height; base.CurrentPanel.Title = this.Title; base.CurrentPanel.Anchor = (System.Windows.Forms.AnchorStyles)(System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left | System.Windows.Forms.AnchorStyles.Right); renderWindowControl1.Anchor = (System.Windows.Forms.AnchorStyles)(System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left | System.Windows.Forms.AnchorStyles.Right); // CurrentPanel.MouseDown += new MouseEventHandler(renderWindowControl1_MouseDown); this.CurrentPanel.DragDrop += new DragEventHandler(CurrentPanel_DragDrop); this.CurrentPanel.DragEnter += new DragEventHandler(CurrentPanel_DragEnter); this.CurrentPanel.AllowDrop = true; CurrentPanel.Controls.Add(renderWindowControl1); ToolStripMenuItem_ActorsInfo.CheckOnClick = true; ToolStripMenuItem_ActorsInfo.Checked = false; return base.FeedBackMessage; }
//public c3DWorld(Kitware.VTK.RenderWindowControl CurrentrenderWindowControl, Sequence Seq) //{ // this.ren1 = CurrentrenderWindowControl.RenderWindow.GetRenderers().GetFirstRenderer(); // this.renWin = CurrentrenderWindowControl.RenderWindow; // if (Seq == null) // { // Xres = Yres = Zres = 0; // } // else // { // Xres = Seq.XResolution; // Yres = Seq.YResolution; // Zres = Seq.ZResolution; // } // ListPolyDataMapper = new List<vtkPolyDataMapper>(); // ListObject = new List<cObject3D>(); // ListVolume = new List<cVolume3D>(); //} /// <summary> /// Create a 3D world /// </summary> /// <param name="CurrentrenderWindowControl">vtk Control</param> /// <param name="Dimensions">in pixels</param> /// <param name="Resolution">spatial resolutions</param> public c3DWorld(cPoint3D Dimensions, cPoint3D Resolution, RenderWindowControl CurrentrenderWindowControl, int[] WinPos) { // int[] Pos = renWin.GetPosition(); //, if (CurrentrenderWindowControl == null) { renWin = vtkRenderWindow.New(); renWin.LineSmoothingOn(); renWin.PointSmoothingOn(); renWin.SetWindowName("3D World"); renWin.BordersOn(); renWin.DoubleBufferOn(); renWin.SetSize(750, 500); // if(WinPos!=null) renWin.SetPosition(WinPos[0], WinPos[1]); // this.ren1 = CurrentrenderWindowControl.RenderWindow.GetRenderers().GetFirstRenderer(); //CurrentrenderWindowControl.RenderWindow; } //// Menu Strip Construction //this.contextMenuStripActorPicker = new ContextMenuStrip(); //ToolStripMenuItem StripMenuItemDisplay = new ToolStripMenuItem("Display"); //contextMenuStripActorPicker.Items.Add(StripMenuItemDisplay); this.ren1 = vtkRenderer.New(); //renWin = CurrentrenderWindowControl.RenderWindow;//vtkRenderWindow.New(); renWin.AddRenderer(ren1); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); //iren.SetInteractorStyle(vtkInteractorStyleJoystickCamera.New()); iren.SetInteractorStyle(vtkInteractorStyleTrackballCamera.New()); // iren.SetInteractorStyle(vtkInteractorStyleTerrain.New()); // iren.LeftButtonPressEvt += new vtkObject.vtkObjectEventHandler(RenderWindow_LeftButtonPressEvt); iren.KeyPressEvt += new vtkObject.vtkObjectEventHandler(RenderWindow_KeyPressEvt); iren.RightButtonPressEvt += new vtkObject.vtkObjectEventHandler(RenderWindow_RightButtonPressEvt); //Render(); //this.ren1 = Xres = Resolution.X; Yres = Resolution.Y; Zres = Resolution.Z; SizeX = (int)Dimensions.X; SizeY = (int)Dimensions.Y; SizeZ = (int)Dimensions.Z; // double[] fp = ren1.GetActiveCamera().GetFocalPoint(); // double[] p = ren1.GetActiveCamera().GetPosition(); // ren1.GetActiveCamera().ParallelProjectionOn(); // double dist = Math.Sqrt((p[0] - fp[0]) * (p[0] - fp[0]) + (p[1] - fp[1]) * (p[1] - fp[1]) + (p[2] - fp[2]) * (p[2] - fp[2])); // ren1.GetActiveCamera().SetPosition(fp[0], fp[1], fp[2] + dist*1000); // ren1.GetActiveCamera().Zoom(2); //ren1.Render(); // this.Render(); ListPolyDataMapper = new List<vtkPolyDataMapper>(); ListObject = new List<cObject3D>(); // Vtk_CameraViewOrientation = ren1.GetActiveCamera(); }
int build3DViewFull() { Kitware.VTK.RenderWindowControl rw = new Kitware.VTK.RenderWindowControl(); vtkRenderWindow _renwin = rw.RenderWindow; vtkRenderer _render = _renwin.GetRenderers().GetFirstRenderer(); _renwin.AddRenderer(_render); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(_renwin); // 新建文件读取对象,常见的有vtkBMPReader、vtkDICOMImageReader、vtkJPEGReader等 vtkJPEGReader jpegReader = new vtkJPEGReader(); // 不同的reader需要设置的参数是不同的 因此本例仅适合jpegreader jpegReader.SetFilePrefix("C:/Users/DawnWind/Desktop/000/"); // 要打开的路径 jpegReader.SetFilePattern("%s%d.jpg"); // 图片文件名格式,此处为 0.jpg 1.jpg ... jpegReader.SetDataByteOrderToLittleEndian(); jpegReader.SetDataSpacing(1, 1, 1.4); // 设置图片中像素比,我理解得不清楚,具体请百度之 jpegReader.SetFileNameSliceSpacing(1); jpegReader.SetDataExtent(0, 209, 0, 209, 0, 29); // 这里因为在000文件夹里面有0.jpg ~ 29.jpg,所以设置为 0,29 // 每张图片的长宽为210 * 210 因此设置为0,209 jpegReader.Update(); // update这里要注意一下,对于VTK在默认情况下是在最后操作时候才一次性刷新 // 也就是说如果没有自动刷新的话,在一些中间过程中是无法获得到数据的,因为没update进去 vtkContourFilter skinExtractor = new vtkContourFilter(); skinExtractor.SetInputConnection(jpegReader.GetOutputPort()); skinExtractor.SetValue(200, 100); //值越大,保留的部分越少。 //重新计算法向量 vtkPolyDataNormals skinNormals = new vtkPolyDataNormals(); skinNormals.SetInputConnection(skinExtractor.GetOutputPort()); skinNormals.SetFeatureAngle(60.0); //Specify the angle that defines a sharp edge. //If the difference in angle across neighboring polygons is greater than this value, //the shared edge is considered "sharp". //create triangle strips and/or poly-lines 为了更快的显示速度 vtkStripper skinStripper = new vtkStripper(); skinStripper.SetInputConnection(skinNormals.GetOutputPort()); vtkPolyDataMapper skinMapper = new vtkPainterPolyDataMapper(); skinMapper.SetInputConnection(skinStripper.GetOutputPort()); skinMapper.ScalarVisibilityOff(); //这样不会带颜色 vtkActor skin = new vtkActor(); skin.SetMapper(skinMapper); // An outline provides context around the data. // 一个围绕在物体的立体框,可以先忽略 /* * vtkOutlineFilter> outlineData = * vtkOutlineFilter>::New(); * outlineData.SetInputConnection(dicomReader.GetOutputPort()); * * vtkPolyDataMapper> mapOutline = * vtkPolyDataMapper>::New(); * mapOutline.SetInputConnection(outlineData.GetOutputPort()); * * vtkActor> outline = * vtkActor>::New(); * outline.SetMapper(mapOutline); * outline.GetProperty().SetColor(0,0,0); * * aRenderer.AddActor(outline); */ // It is convenient to create an initial view of the data. The FocalPoint // and Position form a vector direction. Later on (ResetCamera() method) // this vector is used to position the camera to look at the data in // this direction. vtkCamera aCamera = new vtkCamera(); aCamera.SetViewUp(0, 0, -1); aCamera.SetPosition(0, 1, 0); aCamera.SetFocalPoint(0, 0, 0); aCamera.ComputeViewPlaneNormal(); aCamera.Azimuth(30.0); aCamera.Elevation(30.0); // Actors are added to the renderer. An initial camera view is created. // The Dolly() method moves the camera towards the FocalPoint, // thereby enlarging the image. _render.AddActor(skin); _render.SetActiveCamera(aCamera); _render.ResetCamera(); aCamera.Dolly(1.5); // Set a background color for the renderer and set the size of the // render window (expressed in pixels). _render.SetBackground(.2, .3, .4); _renwin.SetSize(640, 480); // Note that when camera movement occurs (as it does in the Dolly() // method), the clipping planes often need adjusting. Clipping planes // consist of two planes: near and far along the view direction. The // near plane clips out objects in front of the plane; the far plane // clips out objects behind the plane. This way only what is drawn // between the planes is actually rendered. _render.ResetCameraClippingRange(); // Initialize the event loop and then start it. iren.Initialize(); iren.Start(); return(0); }
/// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.renderWindowControl1 = new Kitware.VTK.RenderWindowControl(); this.timer1 = new System.Windows.Forms.Timer(this.components); this.SuspendLayout(); // // renderWindowControl1 // this.renderWindowControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.renderWindowControl1.Location = new System.Drawing.Point(0, 0); this.renderWindowControl1.Margin = new System.Windows.Forms.Padding(0); this.renderWindowControl1.Name = "renderWindowControl1"; this.renderWindowControl1.Size = new System.Drawing.Size(400, 300); this.renderWindowControl1.TabIndex = 0; // // timer1 // this.timer1.Enabled = true; this.timer1.Tick += new System.EventHandler(this.timer1_Tick); // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(400, 300); this.Controls.Add(this.renderWindowControl1); this.Name = "Form1"; this.Text = "Form1"; this.Load += new System.EventHandler(this.Form1_Load); this.ResumeLayout(false); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 8 "..\..\..\..\Frames\MainWindow.xaml" ((EmbryoSegmenter.Frames.MainWindow)(target)).PreviewKeyDown += new System.Windows.Input.KeyEventHandler(this.Window_PreviewKeyDown); #line default #line hidden #line 8 "..\..\..\..\Frames\MainWindow.xaml" ((EmbryoSegmenter.Frames.MainWindow)(target)).KeyDown += new System.Windows.Input.KeyEventHandler(this.Window_KeyDown); #line default #line hidden #line 9 "..\..\..\..\Frames\MainWindow.xaml" ((EmbryoSegmenter.Frames.MainWindow)(target)).KeyUp += new System.Windows.Input.KeyEventHandler(this.Window_KeyUp); #line default #line hidden #line 10 "..\..\..\..\Frames\MainWindow.xaml" ((EmbryoSegmenter.Frames.MainWindow)(target)).Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded); #line default #line hidden return; case 2: this.grd_Menu = ((System.Windows.Controls.Grid)(target)); return; case 3: this.mnu_Main = ((System.Windows.Controls.Menu)(target)); return; case 4: #line 20 "..\..\..\..\Frames\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.mnu_New_Project_Click); #line default #line hidden return; case 5: #line 22 "..\..\..\..\Frames\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.mnu_Open_Series_Click); #line default #line hidden return; case 6: #line 23 "..\..\..\..\Frames\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.mnu_Open_Stack_Click); #line default #line hidden return; case 7: this.mnu_Save_Series = ((System.Windows.Controls.MenuItem)(target)); #line 26 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Save_Series.Click += new System.Windows.RoutedEventHandler(this.mnu_Save_Series_Click); #line default #line hidden return; case 8: this.mnu_Save_Stack = ((System.Windows.Controls.MenuItem)(target)); #line 27 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Save_Stack.Click += new System.Windows.RoutedEventHandler(this.mnu_Save_Stack_Click); #line default #line hidden return; case 9: this.mnu_Save_As_Series = ((System.Windows.Controls.MenuItem)(target)); #line 30 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Save_As_Series.Click += new System.Windows.RoutedEventHandler(this.mnu_Save_As_Series_Click); #line default #line hidden return; case 10: this.mnu_Save_As_Stack = ((System.Windows.Controls.MenuItem)(target)); #line 31 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Save_As_Stack.Click += new System.Windows.RoutedEventHandler(this.mnu_Save_As_Stack_Click); #line default #line hidden return; case 11: this.mnu_Export_Excel = ((System.Windows.Controls.MenuItem)(target)); #line 34 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Export_Excel.Click += new System.Windows.RoutedEventHandler(this.mnu_Export_Excel_Click); #line default #line hidden return; case 12: #line 36 "..\..\..\..\Frames\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.mnu_Bmp_Save_Segments_Click); #line default #line hidden return; case 13: #line 37 "..\..\..\..\Frames\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.mnu_Bmp_Save_Outlines_Click); #line default #line hidden return; case 14: this.mnu_Save_OBJ = ((System.Windows.Controls.MenuItem)(target)); #line 38 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Save_OBJ.Click += new System.Windows.RoutedEventHandler(this.mnu_Save_OBJ_Click); #line default #line hidden return; case 15: this.mnu_Save_Ann = ((System.Windows.Controls.MenuItem)(target)); #line 39 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Save_Ann.Click += new System.Windows.RoutedEventHandler(this.mnu_Save_Ann_Click); #line default #line hidden return; case 16: this.mnu_3D_view = ((System.Windows.Controls.MenuItem)(target)); return; case 17: this.mnu_3D_point = ((System.Windows.Controls.MenuItem)(target)); #line 42 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_3D_point.Click += new System.Windows.RoutedEventHandler(this.mnu_3D_view_Click); #line default #line hidden return; case 18: this.mnu_3D_body = ((System.Windows.Controls.MenuItem)(target)); #line 43 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_3D_body.Click += new System.Windows.RoutedEventHandler(this.mnu_3D_view_Click); #line default #line hidden return; case 19: this.mnu_Quit = ((System.Windows.Controls.MenuItem)(target)); #line 45 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Quit.Click += new System.Windows.RoutedEventHandler(this.mnu_Quit_Click); #line default #line hidden return; case 20: this.mnu_Pipelines = ((System.Windows.Controls.MenuItem)(target)); #line 48 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Pipelines.Click += new System.Windows.RoutedEventHandler(this.mnu_Pipelines_Click); #line default #line hidden return; case 21: this.mnu_Add_Stack = ((System.Windows.Controls.MenuItem)(target)); #line 51 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Add_Stack.Click += new System.Windows.RoutedEventHandler(this.mnu_Add_Stack_Click); #line default #line hidden return; case 22: this.mnu_Remove_Stack = ((System.Windows.Controls.MenuItem)(target)); #line 52 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Remove_Stack.Click += new System.Windows.RoutedEventHandler(this.mnu_Remove_Stack_Click); #line default #line hidden return; case 23: this.mnu_Sort_Slice = ((System.Windows.Controls.MenuItem)(target)); #line 55 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Sort_Slice.Click += new System.Windows.RoutedEventHandler(this.mnu_Sort_Slice_Click); #line default #line hidden return; case 24: this.mnu_Rename_Slice = ((System.Windows.Controls.MenuItem)(target)); #line 56 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Rename_Slice.Click += new System.Windows.RoutedEventHandler(this.mnu_Rename_Slice_Click); #line default #line hidden return; case 25: this.mnu_Remove_Segment = ((System.Windows.Controls.MenuItem)(target)); #line 59 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Remove_Segment.Click += new System.Windows.RoutedEventHandler(this.mnu_Remove_Segment_Click); #line default #line hidden return; case 26: this.mnu_Divide_Segment = ((System.Windows.Controls.MenuItem)(target)); #line 60 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Divide_Segment.Click += new System.Windows.RoutedEventHandler(this.mnu_Divide_Segment_Click); #line default #line hidden return; case 27: this.mnu_Add_Segment = ((System.Windows.Controls.MenuItem)(target)); #line 61 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Add_Segment.Click += new System.Windows.RoutedEventHandler(this.mnu_Add_Segment_Click); #line default #line hidden return; case 28: this.mnu_Rename_Segment = ((System.Windows.Controls.MenuItem)(target)); #line 62 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Rename_Segment.Click += new System.Windows.RoutedEventHandler(this.mnu_Rename_Segment_Click); #line default #line hidden return; case 29: this.mnu_View_3D = ((System.Windows.Controls.MenuItem)(target)); #line 65 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_View_3D.Checked += new System.Windows.RoutedEventHandler(this.mnu_View_Switch_Checked); #line default #line hidden #line 65 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_View_3D.Unchecked += new System.Windows.RoutedEventHandler(this.mnu_View_Switch_Unchecked); #line default #line hidden return; case 30: this.mnu_View_Mini = ((System.Windows.Controls.MenuItem)(target)); #line 66 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_View_Mini.Checked += new System.Windows.RoutedEventHandler(this.mnu_View_Switch_Checked); #line default #line hidden #line 66 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_View_Mini.Unchecked += new System.Windows.RoutedEventHandler(this.mnu_View_Switch_Unchecked); #line default #line hidden return; case 31: this.mnu_View_Annotation = ((System.Windows.Controls.MenuItem)(target)); #line 67 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_View_Annotation.Checked += new System.Windows.RoutedEventHandler(this.mnu_View_Switch_Checked); #line default #line hidden #line 67 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_View_Annotation.Unchecked += new System.Windows.RoutedEventHandler(this.mnu_View_Switch_Unchecked); #line default #line hidden return; case 32: this.mnu_View_Segmentation = ((System.Windows.Controls.MenuItem)(target)); #line 68 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_View_Segmentation.Checked += new System.Windows.RoutedEventHandler(this.mnu_View_Switch_Checked); #line default #line hidden #line 68 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_View_Segmentation.Unchecked += new System.Windows.RoutedEventHandler(this.mnu_View_Switch_Unchecked); #line default #line hidden return; case 33: this.grd_Main = ((System.Windows.Controls.Grid)(target)); return; case 34: this.grd_Hidden = ((System.Windows.Controls.Grid)(target)); return; case 35: this.txt_File = ((System.Windows.Controls.TextBox)(target)); return; case 36: this.txt_Path = ((System.Windows.Controls.TextBox)(target)); return; case 37: this.lbl_File = ((System.Windows.Controls.Label)(target)); return; case 38: this.label2 = ((System.Windows.Controls.Label)(target)); return; case 39: this.grd_Display_Mini = ((System.Windows.Controls.Grid)(target)); return; case 40: this.grd_Display = ((System.Windows.Controls.Grid)(target)); return; case 41: this.pnl_Image = ((System.Windows.Controls.Image)(target)); return; case 42: this.pnl_Panel_Seg = ((PHICommon.DrawingCanvas)(target)); return; case 43: this.pnl_Panel_Nuc = ((PHICommon.DrawingCanvas)(target)); return; case 44: this.grd_Mouse_Position = ((System.Windows.Controls.Grid)(target)); return; case 45: this._lbl_Mouse_Y = ((System.Windows.Controls.Label)(target)); return; case 46: this._lbl_Mouse_X = ((System.Windows.Controls.Label)(target)); return; case 47: this.lbl_Mouse_Y = ((System.Windows.Controls.Label)(target)); return; case 48: this.lbl_Mouse_X = ((System.Windows.Controls.Label)(target)); return; case 49: this.pnl_Annotation_Seg = ((PHICommon.DrawingCanvas)(target)); return; case 50: this.pnl_Annotation_Nuc = ((PHICommon.DrawingCanvas)(target)); return; case 51: this.pnl_User = ((PHICommon.DrawingCanvas)(target)); #line 107 "..\..\..\..\Frames\MainWindow.xaml" this.pnl_User.MouseMove += new System.Windows.Input.MouseEventHandler(this.pnl_MouseMove); #line default #line hidden #line 107 "..\..\..\..\Frames\MainWindow.xaml" this.pnl_User.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.pnl_MouseDown); #line default #line hidden return; case 52: this.scl_Time = ((System.Windows.Controls.Primitives.ScrollBar)(target)); #line 108 "..\..\..\..\Frames\MainWindow.xaml" this.scl_Time.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler<double>(this.scl_Time_ValueChanged); #line default #line hidden return; case 53: this.txt_Series_index = ((System.Windows.Controls.TextBox)(target)); #line 109 "..\..\..\..\Frames\MainWindow.xaml" this.txt_Series_index.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.txt_Series_index_TextChanged); #line default #line hidden return; case 54: this.grd_SharpGLControl = ((System.Windows.Controls.Grid)(target)); return; case 55: this.pnl_SharpOpenGL = ((SharpGL.WPF.OpenGLControl)(target)); #line 115 "..\..\..\..\Frames\MainWindow.xaml" this.pnl_SharpOpenGL.MouseMove += new System.Windows.Input.MouseEventHandler(this.OpenGLControl_MouseMove); #line default #line hidden #line 115 "..\..\..\..\Frames\MainWindow.xaml" this.pnl_SharpOpenGL.OpenGLDraw += new SharpGL.SceneGraph.OpenGLEventHandler(this.OpenGLControl_OpenGLDraw); #line default #line hidden #line 115 "..\..\..\..\Frames\MainWindow.xaml" this.pnl_SharpOpenGL.Resized += new SharpGL.SceneGraph.OpenGLEventHandler(this.OpenGLControl_Resized); #line default #line hidden #line 115 "..\..\..\..\Frames\MainWindow.xaml" this.pnl_SharpOpenGL.OpenGLInitialized += new SharpGL.SceneGraph.OpenGLEventHandler(this.OpenGLControl_OpenGLInitialized); #line default #line hidden return; case 56: this.wfh_renderControl = ((System.Windows.Forms.Integration.WindowsFormsHost)(target)); return; case 57: this._renderControl = ((Kitware.VTK.RenderWindowControl)(target)); return; case 58: this.grd_Controls = ((System.Windows.Controls.Grid)(target)); return; case 59: this.grd_Segmentation = ((System.Windows.Controls.Grid)(target)); return; case 60: this.tcl_Segmentation = ((System.Windows.Controls.TabControl)(target)); return; case 61: this.tab_Con_Filter = ((System.Windows.Controls.TabItem)(target)); return; case 62: this.grd_Con_Con = ((System.Windows.Controls.Grid)(target)); return; case 63: this.btn_Capture_Segment_1 = ((System.Windows.Controls.Button)(target)); #line 129 "..\..\..\..\Frames\MainWindow.xaml" this.btn_Capture_Segment_1.Click += new System.Windows.RoutedEventHandler(this.btn_Capture_Segment_Click); #line default #line hidden return; case 64: this.tab_Nei_Filter = ((System.Windows.Controls.TabItem)(target)); return; case 65: this.grd_Con_Nei = ((System.Windows.Controls.Grid)(target)); return; case 66: this.btn_Capture_Segment_2 = ((System.Windows.Controls.Button)(target)); #line 134 "..\..\..\..\Frames\MainWindow.xaml" this.btn_Capture_Segment_2.Click += new System.Windows.RoutedEventHandler(this.btn_Capture_Segment_Click); #line default #line hidden return; case 67: this.tab_Wat_Filter = ((System.Windows.Controls.TabItem)(target)); return; case 68: this.grd_Con_Wat = ((System.Windows.Controls.Grid)(target)); return; case 69: this.btn_Capture_Segment_3 = ((System.Windows.Controls.Button)(target)); #line 140 "..\..\..\..\Frames\MainWindow.xaml" this.btn_Capture_Segment_3.Click += new System.Windows.RoutedEventHandler(this.btn_Capture_Segment_Click); #line default #line hidden return; case 70: this.grd_3Dtools = ((System.Windows.Controls.Grid)(target)); return; case 71: this.tcl_3Dtools = ((System.Windows.Controls.TabControl)(target)); return; case 72: this.tab_3D_Render = ((System.Windows.Controls.TabItem)(target)); return; case 73: this.grd_3D_Ren = ((System.Windows.Controls.Grid)(target)); return; case 74: this.btn_Update_3D_Rendering = ((System.Windows.Controls.Button)(target)); #line 151 "..\..\..\..\Frames\MainWindow.xaml" this.btn_Update_3D_Rendering.Click += new System.Windows.RoutedEventHandler(this.btn_Update_3D_Rendering_Click); #line default #line hidden return; case 75: this.chb_3D_Display = ((System.Windows.Controls.CheckBox)(target)); #line 152 "..\..\..\..\Frames\MainWindow.xaml" this.chb_3D_Display.Checked += new System.Windows.RoutedEventHandler(this.chb_3D_Display_Checked); #line default #line hidden #line 152 "..\..\..\..\Frames\MainWindow.xaml" this.chb_3D_Display.Unchecked += new System.Windows.RoutedEventHandler(this.chb_3D_Display_Checked); #line default #line hidden return; case 76: this.chb_3D_Display_mode = ((System.Windows.Controls.CheckBox)(target)); return; case 77: this.grd_Annotation = ((System.Windows.Controls.Grid)(target)); return; case 78: this.tcl_Annotation = ((System.Windows.Controls.TabControl)(target)); #line 161 "..\..\..\..\Frames\MainWindow.xaml" this.tcl_Annotation.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.tcl_Annotation_SelectionChanged); #line default #line hidden return; case 79: this.tab_Ann_Stage = ((System.Windows.Controls.TabItem)(target)); return; case 80: this.grd_Ann_Properties = ((System.Windows.Controls.Grid)(target)); return; case 81: this.gbx_Ann_Stage = ((System.Windows.Controls.GroupBox)(target)); return; case 82: this.cbx_Ann_Stage = ((System.Windows.Controls.ComboBox)(target)); return; case 83: this.label56 = ((System.Windows.Controls.Label)(target)); return; case 84: this.label57 = ((System.Windows.Controls.Label)(target)); return; case 85: this.txt_Ann_Stage_Begin = ((System.Windows.Controls.TextBox)(target)); #line 169 "..\..\..\..\Frames\MainWindow.xaml" this.txt_Ann_Stage_Begin.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.txt_Validate_Stage); #line default #line hidden return; case 86: this.txt_Ann_Stage_End = ((System.Windows.Controls.TextBox)(target)); #line 170 "..\..\..\..\Frames\MainWindow.xaml" this.txt_Ann_Stage_End.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.txt_Validate_Stage); #line default #line hidden return; case 87: this.btn_Add_Stage = ((System.Windows.Controls.Button)(target)); #line 171 "..\..\..\..\Frames\MainWindow.xaml" this.btn_Add_Stage.Click += new System.Windows.RoutedEventHandler(this.btn_Add_Stage_Click); #line default #line hidden return; case 88: this.lbx_Ann_Stage = ((System.Windows.Controls.ListBox)(target)); #line 172 "..\..\..\..\Frames\MainWindow.xaml" this.lbx_Ann_Stage.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.lbx_Ann_Stage_SelectionChanged); #line default #line hidden return; case 89: this.btn_Ann_Remove_Stage = ((System.Windows.Controls.Button)(target)); #line 173 "..\..\..\..\Frames\MainWindow.xaml" this.btn_Ann_Remove_Stage.Click += new System.Windows.RoutedEventHandler(this.btn_Ann_Remove_Stage_Click); #line default #line hidden return; case 90: this.gbx_Ann_Fragmentation = ((System.Windows.Controls.GroupBox)(target)); return; case 91: this.cbx_Ann_Fragmentation = ((System.Windows.Controls.ComboBox)(target)); return; case 92: this.label96 = ((System.Windows.Controls.Label)(target)); return; case 93: this.label97 = ((System.Windows.Controls.Label)(target)); return; case 94: this.txt_Ann_Fragmentation_Begin = ((System.Windows.Controls.TextBox)(target)); #line 181 "..\..\..\..\Frames\MainWindow.xaml" this.txt_Ann_Fragmentation_Begin.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.txt_Validate_Fragmentation); #line default #line hidden return; case 95: this.txt_Ann_Fragmentation_End = ((System.Windows.Controls.TextBox)(target)); #line 182 "..\..\..\..\Frames\MainWindow.xaml" this.txt_Ann_Fragmentation_End.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.txt_Validate_Fragmentation); #line default #line hidden return; case 96: this.btn_Add_Fragmentation = ((System.Windows.Controls.Button)(target)); #line 183 "..\..\..\..\Frames\MainWindow.xaml" this.btn_Add_Fragmentation.Click += new System.Windows.RoutedEventHandler(this.btn_Add_Fragmentation_Click); #line default #line hidden return; case 97: this.lbx_Ann_Fragmentation = ((System.Windows.Controls.ListBox)(target)); #line 184 "..\..\..\..\Frames\MainWindow.xaml" this.lbx_Ann_Fragmentation.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.lbx_Ann_Fragmentation_SelectionChanged); #line default #line hidden return; case 98: this.btn_Ann_Remove_Fragmentation = ((System.Windows.Controls.Button)(target)); #line 185 "..\..\..\..\Frames\MainWindow.xaml" this.btn_Ann_Remove_Fragmentation.Click += new System.Windows.RoutedEventHandler(this.btn_Ann_Remove_Fragmentation_Click); #line default #line hidden return; case 99: this.cbx_Quality = ((System.Windows.Controls.ComboBox)(target)); #line 189 "..\..\..\..\Frames\MainWindow.xaml" this.cbx_Quality.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.cbx_Quality_SelectionChanged); #line default #line hidden return; case 100: this.label9 = ((System.Windows.Controls.Label)(target)); return; case 101: this.tab_Ann_Outline = ((System.Windows.Controls.TabItem)(target)); return; case 102: this.grd_Ann_Outline = ((System.Windows.Controls.Grid)(target)); return; case 103: this.gbx_Nuclei = ((System.Windows.Controls.GroupBox)(target)); return; case 104: this.label5 = ((System.Windows.Controls.Label)(target)); return; case 105: this.chb_Ann_NewNuclei = ((System.Windows.Controls.CheckBox)(target)); #line 198 "..\..\..\..\Frames\MainWindow.xaml" this.chb_Ann_NewNuclei.Checked += new System.Windows.RoutedEventHandler(this.chb_Ann_NewNuclei_Checked); #line default #line hidden #line 198 "..\..\..\..\Frames\MainWindow.xaml" this.chb_Ann_NewNuclei.Unchecked += new System.Windows.RoutedEventHandler(this.chb_Ann_NewNuclei_Checked); #line default #line hidden return; case 106: this.cbx_Color_Nuc = ((System.Windows.Controls.ComboBox)(target)); #line 199 "..\..\..\..\Frames\MainWindow.xaml" this.cbx_Color_Nuc.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.cbx_Color_Nuc_SelectionChanged); #line default #line hidden #line 199 "..\..\..\..\Frames\MainWindow.xaml" this.cbx_Color_Nuc.DropDownOpened += new System.EventHandler(this.cbx_Color_Nuc_DropDownOpened); #line default #line hidden return; case 107: this.label13 = ((System.Windows.Controls.Label)(target)); return; case 108: this.chb_Annotation_Nuc = ((System.Windows.Controls.CheckBox)(target)); #line 201 "..\..\..\..\Frames\MainWindow.xaml" this.chb_Annotation_Nuc.Checked += new System.Windows.RoutedEventHandler(this.chb_Display_Checked); #line default #line hidden #line 201 "..\..\..\..\Frames\MainWindow.xaml" this.chb_Annotation_Nuc.Unchecked += new System.Windows.RoutedEventHandler(this.chb_Display_Checked); #line default #line hidden return; case 109: this.chb_Outline_Nuc = ((System.Windows.Controls.CheckBox)(target)); #line 202 "..\..\..\..\Frames\MainWindow.xaml" this.chb_Outline_Nuc.Checked += new System.Windows.RoutedEventHandler(this.chb_Display_Checked); #line default #line hidden #line 202 "..\..\..\..\Frames\MainWindow.xaml" this.chb_Outline_Nuc.Unchecked += new System.Windows.RoutedEventHandler(this.chb_Display_Checked); #line default #line hidden return; case 110: this.grd_Ann_Nuclei = ((System.Windows.Controls.Grid)(target)); return; case 111: this.label6 = ((System.Windows.Controls.Label)(target)); return; case 112: this.label7 = ((System.Windows.Controls.Label)(target)); return; case 113: this.label8 = ((System.Windows.Controls.Label)(target)); return; case 114: this.btn_Add_Nuclei = ((System.Windows.Controls.Button)(target)); #line 207 "..\..\..\..\Frames\MainWindow.xaml" this.btn_Add_Nuclei.Click += new System.Windows.RoutedEventHandler(this.btn_Add_Nuclei_Click); #line default #line hidden return; case 115: this.txt_Ann_NewNuclei_CenterX = ((System.Windows.Controls.TextBox)(target)); #line 208 "..\..\..\..\Frames\MainWindow.xaml" this.txt_Ann_NewNuclei_CenterX.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.txt_Validate_NewNuclei); #line default #line hidden return; case 116: this.txt_Ann_NewNuclei_CenterY = ((System.Windows.Controls.TextBox)(target)); #line 209 "..\..\..\..\Frames\MainWindow.xaml" this.txt_Ann_NewNuclei_CenterY.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.txt_Validate_NewNuclei); #line default #line hidden return; case 117: this.txt_Ann_NewNuclei_Radius = ((System.Windows.Controls.TextBox)(target)); #line 210 "..\..\..\..\Frames\MainWindow.xaml" this.txt_Ann_NewNuclei_Radius.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.txt_Validate_NewNuclei); #line default #line hidden return; case 118: this.lbx_Ann_Nuclei = ((System.Windows.Controls.ListBox)(target)); #line 211 "..\..\..\..\Frames\MainWindow.xaml" this.lbx_Ann_Nuclei.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.lbx_Ann_Nuclei_SelectionChanged); #line default #line hidden return; case 119: this.btn_Ann_Remove_Nuclei = ((System.Windows.Controls.Button)(target)); #line 212 "..\..\..\..\Frames\MainWindow.xaml" this.btn_Ann_Remove_Nuclei.Click += new System.Windows.RoutedEventHandler(this.btn_Ann_Remove_Nuclei_Click); #line default #line hidden return; case 120: this.gbx_Cell = ((System.Windows.Controls.GroupBox)(target)); return; case 121: this.label54 = ((System.Windows.Controls.Label)(target)); return; case 122: this.chb_Ann_NewSegment = ((System.Windows.Controls.CheckBox)(target)); #line 219 "..\..\..\..\Frames\MainWindow.xaml" this.chb_Ann_NewSegment.Checked += new System.Windows.RoutedEventHandler(this.chb_Ann_NewSegment_Checked); #line default #line hidden #line 219 "..\..\..\..\Frames\MainWindow.xaml" this.chb_Ann_NewSegment.Unchecked += new System.Windows.RoutedEventHandler(this.chb_Ann_NewSegment_Checked); #line default #line hidden return; case 123: this.cbx_Color_Seg = ((System.Windows.Controls.ComboBox)(target)); #line 220 "..\..\..\..\Frames\MainWindow.xaml" this.cbx_Color_Seg.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.cbx_Color_Seg_SelectionChanged); #line default #line hidden #line 220 "..\..\..\..\Frames\MainWindow.xaml" this.cbx_Color_Seg.DropDownOpened += new System.EventHandler(this.cbx_Color_Seg_DropDownOpened); #line default #line hidden return; case 124: this.label1 = ((System.Windows.Controls.Label)(target)); return; case 125: this.chb_Annotation_Seg = ((System.Windows.Controls.CheckBox)(target)); #line 222 "..\..\..\..\Frames\MainWindow.xaml" this.chb_Annotation_Seg.Checked += new System.Windows.RoutedEventHandler(this.chb_Display_Checked); #line default #line hidden #line 222 "..\..\..\..\Frames\MainWindow.xaml" this.chb_Annotation_Seg.Unchecked += new System.Windows.RoutedEventHandler(this.chb_Display_Checked); #line default #line hidden return; case 126: this.chb_Outline_Seg = ((System.Windows.Controls.CheckBox)(target)); #line 223 "..\..\..\..\Frames\MainWindow.xaml" this.chb_Outline_Seg.Checked += new System.Windows.RoutedEventHandler(this.chb_Display_Checked); #line default #line hidden #line 223 "..\..\..\..\Frames\MainWindow.xaml" this.chb_Outline_Seg.Unchecked += new System.Windows.RoutedEventHandler(this.chb_Display_Checked); #line default #line hidden return; case 127: this.grd_Ann_Segment = ((System.Windows.Controls.Grid)(target)); return; case 128: this.label47 = ((System.Windows.Controls.Label)(target)); return; case 129: this.label48 = ((System.Windows.Controls.Label)(target)); return; case 130: this.txt_Ann_NewSegment_StartX = ((System.Windows.Controls.TextBox)(target)); #line 227 "..\..\..\..\Frames\MainWindow.xaml" this.txt_Ann_NewSegment_StartX.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.txt_Validate_NewSegment); #line default #line hidden return; case 131: this.txt_Ann_NewSegment_StartY = ((System.Windows.Controls.TextBox)(target)); #line 228 "..\..\..\..\Frames\MainWindow.xaml" this.txt_Ann_NewSegment_StartY.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.txt_Validate_NewSegment); #line default #line hidden return; case 132: this.btn_Add_Segment = ((System.Windows.Controls.Button)(target)); #line 229 "..\..\..\..\Frames\MainWindow.xaml" this.btn_Add_Segment.Click += new System.Windows.RoutedEventHandler(this.btn_Add_Segment_Click); #line default #line hidden return; case 133: this.lbx_Ann_Segment = ((System.Windows.Controls.ListBox)(target)); #line 230 "..\..\..\..\Frames\MainWindow.xaml" this.lbx_Ann_Segment.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.lbx_Ann_Segment_SelectionChanged); #line default #line hidden return; case 134: this.btn_Ann_Remove_Segment = ((System.Windows.Controls.Button)(target)); #line 231 "..\..\..\..\Frames\MainWindow.xaml" this.btn_Ann_Remove_Segment.Click += new System.Windows.RoutedEventHandler(this.btn_Ann_Remove_Segment_Click); #line default #line hidden return; case 135: this.grd_Navigator = ((System.Windows.Controls.Grid)(target)); return; case 136: this.lbx_Slice = ((System.Windows.Controls.ListBox)(target)); #line 243 "..\..\..\..\Frames\MainWindow.xaml" this.lbx_Slice.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.lbx_Slice_SelectionChanged); #line default #line hidden return; case 137: this.lbx_Segment = ((System.Windows.Controls.ListBox)(target)); #line 244 "..\..\..\..\Frames\MainWindow.xaml" this.lbx_Segment.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.lbx_Segment_SelectionChanged); #line default #line hidden return; case 138: this.label3 = ((System.Windows.Controls.Label)(target)); return; case 139: this.label4 = ((System.Windows.Controls.Label)(target)); return; case 140: this.txt_Volume = ((System.Windows.Controls.TextBox)(target)); return; case 141: this.lbl_Volume = ((System.Windows.Controls.Label)(target)); return; case 142: this.lbl_Area = ((System.Windows.Controls.Label)(target)); return; case 143: this.txt_Area = ((System.Windows.Controls.TextBox)(target)); return; case 144: this.txt_Z = ((System.Windows.Controls.TextBox)(target)); #line 251 "..\..\..\..\Frames\MainWindow.xaml" this.txt_Z.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.txt_scale_TextChanged); #line default #line hidden return; case 145: this.lbl_Z = ((System.Windows.Controls.Label)(target)); return; case 146: this.lbl_XY = ((System.Windows.Controls.Label)(target)); return; case 147: this.txt_XY = ((System.Windows.Controls.TextBox)(target)); #line 254 "..\..\..\..\Frames\MainWindow.xaml" this.txt_XY.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.txt_scale_TextChanged); #line default #line hidden return; case 148: this.lbl_Time = ((System.Windows.Controls.Label)(target)); return; case 149: this.txt_Time = ((System.Windows.Controls.TextBox)(target)); return; case 150: this._grd_Log = ((System.Windows.Controls.Grid)(target)); return; case 151: this.mnu_Clear_Log = ((System.Windows.Controls.MenuItem)(target)); #line 264 "..\..\..\..\Frames\MainWindow.xaml" this.mnu_Clear_Log.Click += new System.Windows.RoutedEventHandler(this.mnu_Clear_Log_Click); #line default #line hidden return; case 152: this._txt_Log = ((System.Windows.Controls.TextBox)(target)); return; case 153: this.chb_Logging = ((System.Windows.Controls.CheckBox)(target)); #line 268 "..\..\..\..\Frames\MainWindow.xaml" this.chb_Logging.Unchecked += new System.Windows.RoutedEventHandler(this.chb_Logging_Checked); #line default #line hidden #line 268 "..\..\..\..\Frames\MainWindow.xaml" this.chb_Logging.Checked += new System.Windows.RoutedEventHandler(this.chb_Logging_Checked); #line default #line hidden return; case 154: this.button1 = ((System.Windows.Controls.Button)(target)); #line 269 "..\..\..\..\Frames\MainWindow.xaml" this.button1.Click += new System.Windows.RoutedEventHandler(this.button1_Click); #line default #line hidden return; } this._contentLoaded = true; }
//private void InitializeVTK() //{ // Kitware.VTK.RenderWindowControl vtkControl = new Kitware.VTK.RenderWindowControl(); // vtkControl.AddTestActors = false; // vtkControl.Location = new System.Drawing.Point(10, 10); // vtkControl.Name = "_renwin"; // vtkControl.Size = new System.Drawing.Size(100, 100); // vtkControl.TabIndex = 0; // vtkControl.TestText = null; // vtkControl.Dock = System.Windows.Forms.DockStyle.Fill; // vtkformhost.Child = vtkControl; // vtkformhost.Visibility = System.Windows.Visibility.Visible; // vtkSphereSource sphere = vtkSphereSource.New(); // sphere.SetThetaResolution(8); // sphere.SetPhiResolution(16); // vtkShrinkPolyData shrink = vtkShrinkPolyData.New(); // shrink.SetInputConnection(sphere.GetOutputPort()); // shrink.SetShrinkFactor(0.9); // vtkPolyDataMapper mapper = vtkPolyDataMapper.New(); // mapper.SetInputConnection(shrink.GetOutputPort()); // // The actor links the data pipeline to the rendering subsystem // vtkActor actor = vtkActor.New(); // actor.SetMapper(mapper); // actor.GetProperty().SetColor(1, 0, 0); // // Create components of the rendering subsystem // // // Kitware.VTK.vtkRendererCollection rs = vtkControl.RenderWindow.GetRenderers(); // vtkRenderer ren1 = vtkControl.RenderWindow.GetRenderers().GetFirstRenderer(); // vtkRenderWindow renWin = vtkControl.RenderWindow; // // Add the actors to the renderer, set the window size // // // ren1.AddViewProp(actor); // renWin.SetSize(500, 500); // renWin.Render(); // vtkCamera camera = ren1.GetActiveCamera(); // camera.Zoom(1.5); //} private void InitializeVTK() { Kitware.VTK.RenderWindowControl rw = new Kitware.VTK.RenderWindowControl(); rw.AddTestActors = false; rw.Dock = System.Windows.Forms.DockStyle.Fill; vtkformhost.Child = rw; vtkformhost.Visibility = System.Windows.Visibility.Visible; Kitware.VTK.vtkRendererCollection rs = rw.RenderWindow.GetRenderers(); int rsc = rs.GetNumberOfItems(); Console.WriteLine(rsc + " renderers"); Kitware.VTK.vtkRenderer r = rs.GetFirstRenderer(); r.SetBackground(0.1, 0.3, 0.7); r.SetBackground2(0.7, 0.8, 1.0); r.SetGradientBackground(true); int i, j, k, kOffset, jOffset, offset; float s, sp, x, y, z; //创建结构化点数据集,(创建点和单元) vtkStructuredPoints vol = new vtkStructuredPoints(); vol.SetDimensions(26, 26, 26); //x,y,z三个坐标轴方向上各有26个点 vol.SetOrigin(-0.5, -0.5, -0.5); //设置数据集在坐标空间内的起点 sp = (float)(1.0 / 25.0); vol.SetSpacing(sp, sp, sp); //设置坐标轴上每个点的间距 //创建标量数据(作为结构化点数据集的属性数据) vtkFloatArray scalars = new vtkFloatArray(); scalars.SetNumberOfTuples(26 * 26 * 26);//设置标量个数,因为是点属性所以和点的个数相同 for (k = 0; k < 26; k++) { z = (float)(-0.5 + k * sp); kOffset = k * 26 * 26; for (j = 0; j < 26; j++) { y = (float)(-0.5 + j * sp); jOffset = j * 26; for (i = 0; i < 26; i++) { x = (float)(-0.5 + i * sp); s = (float)(x * x + y * y + z * z - (0.4 * 0.4)); //计算标量值,该方程为球体方程,位于球体上的点标量值为0 offset = i + jOffset + kOffset; //计算id scalars.InsertTuple1(offset, s); //插入标量值 } } } vol.GetPointData().SetScalars(scalars); //将标量值与点关联 //抽取标量值为0的点所形成的面 vtkContourFilter contour = new vtkContourFilter(); contour.SetInput(vol); contour.SetValue(0, 0); vtkPolyDataMapper volmapper = new vtkPainterPolyDataMapper(); volmapper.SetInput(contour.GetOutput()); vtkActor actor = new vtkActor(); actor.GetProperty().SetRepresentationToWireframe(); // actor.GetProperty().SetRepresentationToSurface(); // actor.GetProperty().SetRepresentationToPoints(); actor.GetProperty().SetColor(0, 0, 0); actor.SetMapper(volmapper); vtkRenderWindow _renwin = rw.RenderWindow; vtkRenderer _render = _renwin.GetRenderers().GetFirstRenderer(); _render.AddActor(actor); _renwin.Render(); _render.ResetCamera(); }
///////////////////////////////////////////////////////////////////////////////////////////////////// // OBJECT ///////////////////////////////////////////////////////////////////////////////////////////////////// /// <summary> /// Initializes a new instance of the <see cref="TextDocumentItemViewModel"/> class. /// </summary> public VTKDocumentItemViewModel(VTKDataModel dataModel) { this.Title = string.Format("VTK Doc {0}", counter++); this.Text = string.Format("Dynamically created at {0}", DateTime.Now); this.Description = "VTK document"; this.vtkData = dataModel; this.CellAttributeArrayNames = new ObservableCollection<string>(); this.CellAttributeArrayNames.Add(this.vtkData.CellIdsArrayName); this.CellAttributeArrayNames.Add(this.vtkData.CellTypeArrayName); this.cellColorArrayName = this.CellAttributeArrayNames[0]; this.cellColorMapSpaceModel = ColorSpaceModel.HSV; // create a VTK output control and make the forms host point to it rwc = new RenderWindowControl(); wfh = new WindowsFormsHost(); wfh.Child = rwc; rwc.CreateGraphics(); rwc.RenderWindow.SetCurrentCursor(9); vtkInteractorStyleSwitch istyle = vtkInteractorStyleSwitch.New(); rwc.RenderWindow.GetInteractor().SetInteractorStyle(istyle); rwc.RenderWindow.GetInteractor().SetPicker(vtkCellPicker.New()); (istyle).SetCurrentStyleToTrackballCamera(); rwc.RenderWindow.GetInteractor().LeftButtonPressEvt += new vtkObject.vtkObjectEventHandler(leftMouseDown); // set up basic viewing ren = rwc.RenderWindow.GetRenderers().GetFirstRenderer(); vtkCamera camera = ren.GetActiveCamera(); // background color ren.SetBackground(0.1, 0.1, 0.1); vtkSphereSource sph = vtkSphereSource.New(); sph.SetThetaResolution(16); sph.SetPhiResolution(16); sph.SetRadius(0.02); vtkGlyph3D glyp = vtkGlyph3D.New(); glyp.SetSourceConnection(sph.GetOutputPort(0)); glyp.SetInputConnection(this.vtkData.OutputPort); glyp.ScalingOff(); glyp.OrientOff(); ctf = vtkColorTransferFunction.New(); ctf_min_color = System.Windows.Media.Color.FromRgb(0, 128, 255); ctf_max_color = System.Windows.Media.Color.FromRgb(64, 255, 64); this.BuildCTF(); //lut.SetValueRange(0.5, 1.0); //lut.SetSaturationRange(0.1, 1.0); //lut.SetHueRange(0.4, 0.6); //lut.SetAlphaRange(0.2, 1.0); //lut.SetRampToLinear(); //lut.Build(); mapper = vtkPolyDataMapper.New(); mapper.SetInputConnection(glyp.GetOutputPort()); mapper.SetLookupTable(ctf); mapper.ScalarVisibilityOn(); mapper.SetScalarModeToUsePointFieldData(); mapper.SelectColorArray(this.cellColorArrayName); // scalar range doens't affect anything when using a ctf (instead of a lut) // mapper.SetScalarRange(0, this.vtkData.NumPoints - 1); vtkActor actor = vtkActor.New(); actor.SetMapper(mapper); //actor.GetProperty().SetRepresentationToWireframe(); actor.GetProperty().SetRepresentationToSurface(); rwc.RenderWindow.GetRenderers().GetFirstRenderer().AddViewProp(actor); ren.ResetCamera(); }
private void Window_Activated(object sender, EventArgs e) { vtkPolyData cube = new vtkPolyData(); vtkPoints points = new vtkPoints(); vtkCellArray polys = new vtkCellArray(); vtkFloatArray scalars = new vtkFloatArray(); Kitware.VTK.RenderWindowControl vtkControl = new Kitware.VTK.RenderWindowControl(); vtkControl.AddTestActors = false; vtkControl.Location = new System.Drawing.Point(10, 10); vtkControl.Name = "_renwin"; vtkControl.Size = new System.Drawing.Size(100, 100); vtkControl.TabIndex = 0; vtkControl.TestText = null; vtkControl.Dock = System.Windows.Forms.DockStyle.Fill; vtkformhost.Child = vtkControl; vtkformhost.Visibility = System.Windows.Visibility.Visible; int i; float[][] x = new float[8][] { new float[] { 0, 0, 0 }, //第0个点的坐标 new float[] { 1, 0, 0 }, //第1个点的坐标 new float[] { 1, 1, 0 }, //第2个点的坐标 new float[] { 0, 1, 0 }, //3 new float[] { 0, 0, 1 }, //4 new float[] { 1, 0, 1 }, //5 new float[] { 1, 1, 1 }, //6 new float[] { 0, 1, 1 } //7 }; for (i = 0; i < 8; i++) { points.InsertPoint(i, x[i][0], x[i][1], x[i][2]); //加载点,创建数据结构的几何 } List <int[]> temp = new List <int[]>(); int[] temparray0 = new int[4] { 0, 1, 2, 3 }; //第0,1,2,3个点连接在一起,成为一个单元 int[] temparray1 = new int[4] { 4, 5, 6, 7 }; //第4,5,6,7个点连接在一起,成为一个单元 int[] temparray2 = new int[4] { 0, 1, 5, 4 }; int[] temparray3 = new int[4] { 1, 2, 6, 5 }; int[] temparray4 = new int[4] { 2, 3, 7, 6 }; int[] temparray5 = new int[4] { 3, 0, 4, 7 }; temp.Add(temparray0); temp.Add(temparray1); temp.Add(temparray2); temp.Add(temparray3); temp.Add(temparray4); temp.Add(temparray5); //因为在activiz中没有vtkIdType这个类,所以用了其他的方法代替C++代码中的实现。 for (int j = 0; j < temp.Count; j++) { IntPtr pP = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(int)) * 4); Marshal.Copy(temp[j], 0, pP, 4); polys.InsertNextCell(4, pP);//加载单元,定义数据集的拓扑 Marshal.FreeHGlobal(pP); } for (i = 0; i < 8; i++) { scalars.InsertTuple1(i, i); //为每一个点设置点属性。 } cube.SetPoints(points); cube.SetPolys(polys); cube.GetPointData().SetScalars(scalars); vtkPolyDataMapper cubemapper = new vtkPainterPolyDataMapper(); cubemapper.SetInput(cube); cubemapper.SetScalarRange(0, 7); vtkActor cubeactor = new vtkActor(); cubeactor.SetMapper(cubemapper); // Create components of the rendering subsystem // vtkRenderWindow _renwin = vtkControl.RenderWindow; vtkRenderer ren1 = _renwin.GetRenderers().GetFirstRenderer(); // Add the actors to the renderer, set the window size // ren1.AddViewProp(cubeactor); _renwin.SetSize(250, 250); _renwin.Render(); ren1.ResetCamera(); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.treeColumn = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 2: this.deviceColumn = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 3: this.treeView = ((System.Windows.Controls.TreeView)(target)); return; case 4: this.SimulationPanel = ((System.Windows.Controls.DockPanel)(target)); return; case 5: this.WFHost = ((System.Windows.Forms.Integration.WindowsFormsHost)(target)); #line 64 "..\..\..\MainWindow.xaml" this.WFHost.Loaded += new System.Windows.RoutedEventHandler(this.WFHost_Loaded); #line default #line hidden return; case 6: this.renderControl = ((Kitware.VTK.RenderWindowControl)(target)); return; case 7: this.buttonTree = ((System.Windows.Controls.Button)(target)); #line 68 "..\..\..\MainWindow.xaml" this.buttonTree.Click += new System.Windows.RoutedEventHandler(this.buttonTree_Click); #line default #line hidden return; case 8: this.buttonRobot = ((System.Windows.Controls.Button)(target)); #line 70 "..\..\..\MainWindow.xaml" this.buttonRobot.Click += new System.Windows.RoutedEventHandler(this.buttonRobot_Click); #line default #line hidden return; case 9: this.buttonSensor = ((System.Windows.Controls.Button)(target)); #line 75 "..\..\..\MainWindow.xaml" this.buttonSensor.Click += new System.Windows.RoutedEventHandler(this.buttonSensor_Click); #line default #line hidden return; case 10: this.tabControl = ((System.Windows.Controls.TabControl)(target)); return; } this._contentLoaded = true; }
private void SetUpRenderWindow() { // create a VTK output control and make the forms host point to it rwc = new RenderWindowControl(); rwc.CreateGraphics(); windowsFormsHost.Child = rwc; // set up basic viewing vtkRenderer ren = rwc.RenderWindow.GetRenderers().GetFirstRenderer(); // background color ren.SetBackground(0.0, 0.0, 0.0); // interactor style vtkInteractorStyleSwitch istyle = vtkInteractorStyleSwitch.New(); rwc.RenderWindow.GetInteractor().SetInteractorStyle(istyle); rwc.RenderWindow.GetInteractor().SetPicker(vtkCellPicker.New()); (istyle).SetCurrentStyleToTrackballCamera(); // Demonstrate how to use the vtkBoxWidget 3D widget, vtkSphereSource sphere = vtkSphereSource.New(); sphere.SetRadius(0.25); vtkPolyDataMapper sphereMapper = vtkPolyDataMapper.New(); sphereMapper.SetInputConnection(sphere.GetOutputPort()); vtkActor sphereActor; vtkTransform widgetTransform = vtkTransform.New(); List<Region> region_list = configurator.SimConfig.scenario.regions.ToList(); for (int ii = 0; ii < region_list.Count; ++ii) { this.TransferMatrixToVTKTransform(region_list[ii].region_box_spec.transform_matrix, widgetTransform); sphereActor = vtkActor.New(); sphereActor.SetMapper(sphereMapper); sphereActor.SetUserTransform(widgetTransform); sphereActor.GetProperty().SetOpacity(0.5); sphereActor.SetVisibility(region_list[ii].region_visibility ? 1 : 0); sphereActorList.Add(sphereActor); ren.AddActor(sphereActorList[ii]); } vtkCubeSource cube = vtkCubeSource.New(); cube.SetXLength(5.0); cube.SetYLength(5.0); cube.SetZLength(5.0); vtkOutlineSource outline = vtkOutlineSource.New(); outline.SetBounds(-2, 2, -2, 2, -2, 2); vtkPolyDataMapper cubeMapper = vtkPolyDataMapper.New(); cubeMapper.SetInputConnection(outline.GetOutputPort()); vtkLODActor cubeActor = vtkLODActor.New(); cubeActor.SetMapper(cubeMapper); cubeActor.VisibilityOn(); ren.AddActor(cubeActor); boxRep = vtkBoxRepresentation.New(); boxRep.SetTransform(widgetTransform); boxWidget = vtkBoxWidget2.New(); boxWidget.SetInteractor( rwc.RenderWindow.GetInteractor() ); boxWidget.SetRepresentation( boxRep ); boxWidget.SetPriority(1); boxWidget.InteractionEvt += this.boxInteractionCallback; ren.ResetCamera(); }