public void RotateCubes() { if (CubeDataManager.Instance.UpdateLock) { return; } List <int> cubeIndex = new List <int>(); for (int i = 0; i < currentControlCubes.Length; i++) { cubeIndex.Add(currentControlCubes[i].GetComponent <GameTileView>().Index); } for (int i = 0; i < currentControlCubes.Length; i++) { int newIndex = 0; if (i == 0) { newIndex = cubeIndex[cubeIndex.Count - 1]; } else { newIndex = cubeIndex[i - 1]; } GameTileView view = currentControlCubes[i].GetComponent <GameTileView>(); view.UpdateTartgetPosition(VectorUtility.MinusPosition(PositionUtils.TransIndexToPosition(view.Index), PositionUtils.TransIndexToPosition(newIndex))); view.Index = newIndex; } changeDirectBufferTime = 0; }
public void AddView(GameTileView view) { gameTileViews.Add(view); }