public void LoadKeyboardLayout(string languageName) { _InputLanguage = GetInputLanguageByName(languageName); if (_InputLanguage != null) { InputLanguage.CurrentInputLanguage = _InputLanguage; KeyboardManager.LaunchOnScreenKeyboard(); } else { InputLanguage.CurrentInputLanguage = InputLanguage.DefaultInputLanguage; } }
private void LaunchButton_Click(object sender, RoutedEventArgs e) { KeyboardManager.LaunchOnScreenKeyboard(); }