public float ConvertAccelerationFromVelocity(float a) { // Passed acceleration is expressed in units configured for velocity. float magnitude = UnitHelper.ConvertForLengthUnit(a, speedUnit, lengthUnit); return(UnitHelper.ConvertAcceleration(magnitude, lengthUnit, accelerationUnit)); }
public float ConvertAcceleration(float a) { return(UnitHelper.ConvertAcceleration(a, lengthUnit, accelerationUnit)); }