public void PlayedTogether(PlayerPairing playerPairing) { if (!_roundsPlayedTogether.ContainsKey(playerPairing)) { _roundsPlayedTogether[playerPairing] = 0; } _roundsPlayedTogether[playerPairing] += 1; }
public void UndoPlayerPairing(PlayerPairing playerPairing) { _roundsPlayedTogether[playerPairing] -= 1; }