/// <summary> /// Inicjalizuje obiekt gry. /// </summary> /// <param name="nations">List nacji</param> internal KingdomsClashNetGame(UserData.ClientLoader userData) : base(Configuration.Instance.WindowSize.Width, Configuration.Instance.WindowSize.Height, "Kingdoms Clash.NET", WindowFlags.Default & (Configuration.Instance.Fullscreen ? ~WindowFlags.Fullscreen : ~WindowFlags.None) & (Configuration.Instance.VSync ? ~WindowFlags.VSync : ~WindowFlags.None)) { if (userData == null) { throw new System.ArgumentNullException("userData"); } this.UserData = userData; this.Nations = userData.Nations; }
static void Main(string[] args) { System.AppDomain.CurrentDomain.UnhandledException += new System.UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); UserData.ClientLoader loader = new UserData.ClientLoader(Defaults.RootDirectory, Defaults.UserData); loader.LoadConfiguration(); loader.LoadNations(); loader.LoadResources(); using (var game = new KingdomsClashNetGame(loader)) { game.Run(); } }
internal Multiplayer(UserData.ClientLoader userData) : base("GameScreen", ClashEngine.NET.Interfaces.ScreenType.Fullscreen) { this.InGameHandlers.Add(GameMessageType.UnitQueued, this.UnitQueuedHandler); this.InGameHandlers.Add(GameMessageType.UnitCreated, this.UnitCreatedHandler); this.InGameHandlers.Add(GameMessageType.UnitDestroyed, this.UnitDestroyedHandler); this.InGameHandlers.Add(GameMessageType.ResourceAdded, this.ResourceAddedHandler); this.InGameHandlers.Add(GameMessageType.ResourceGathered, this.ResourceGatheredHandler); this.InGameHandlers.Add(GameMessageType.PlayerHurt, this.PlayerHurtHandler); this.InGameHandlers.Add(GameMessageType.GameEnded, this.GameEndedHandler); this.NonInGameHandlers.Add(GameMessageType.GameWillStartAfter, this.GameWillStartAfterHandler); this.NonInGameHandlers.Add(GameMessageType.GameStarted, this.GameStartedHandler); this.OthersHandlers.Add(GameMessageType.PlayerConnected, this.PlayerConnectedHandler); this.OthersHandlers.Add(GameMessageType.PlayerDisconnected, this.PlayerDisconnectedHandler); this.OthersHandlers.Add(GameMessageType.PlayerChangedNick, this.PlayerChangedNickHandler); this.OthersHandlers.Add(GameMessageType.PlayerChangedState, this.PlayerChangedStateHandler); this.UserData = userData; }