コード例 #1
0
            static bool Prefix(ref TMP_InputField ___m_InputNameField, ref Button ___m_Build)
            {
                if (!Main.enabled)
                {
                    return(true);
                }
                if (!Main.settings.currencyFallback)
                {
                    return(true);
                }
                try
                {
                    bool canAfford = KingdomCurrencyFallback.CanSpend(KingdomRoot.Instance.SettlementBPCost);

                    if (canAfford)
                    {
                        canAfford = !___m_InputNameField.text.Empty();
                    }

                    ___m_Build.interactable = canAfford;

                    return(false);
                }
                catch (Exception ex)
                {
                    Main.Error(ex);
                    return(true);
                }
            }
コード例 #2
0
 static void Postfix(int cost, bool format, ref string __result)
 {
     try
     {
         if (!Main.enabled)
         {
             return;
         }
         if (!Main.settings.currencyFallback)
         {
             return;
         }
         if (!KingdomCurrencyFallback.CanSpend(cost))
         {
             return;
         }
         string           costFormat      = KingdomCurrencyFallback.costFormat;
         string           costSplitFormat = KingdomCurrencyFallback.costSplitFormat;
         var              originalFormat  = (!format) ? KingdomUIRoot.Instance.Texts.KingdomProjectStartBPCostStartLabelFormat : KingdomUIRoot.Instance.Texts.KingdomProjectStartBPCostFormat;
         Tuple <int, int> costSplit       = KingdomCurrencyFallback.SplitCost(cost);
         if (costSplit.Item2 == 0)
         {
             __result = string.Format(costFormat, string.Format(originalFormat, costSplit.Item1));
         }
         else
         {
             __result = string.Format(costSplitFormat, string.Format(originalFormat, costSplit.Item1), costSplit.Item2);
         }
     }
     catch (Exception ex)
     {
         Main.Error(ex);
         return;
     }
 }
コード例 #3
0
            static bool Prefix(SettlementState __instance, ref bool __result, BlueprintSettlementBuilding building, int ___m_SlotsLeft)
            {
                try
                {
                    if (!Main.enabled)
                    {
                        return(true);
                    }
                    if (!Main.settings.currencyFallback)
                    {
                        return(true);
                    }

                    if (!KingdomCurrencyFallback.CanSpend(__instance.GetActualCost(building)))
                    {
                        UberDebug.LogSystem("[KingdomResolution] SettlementState_CanBuild_Patch: Cannot spend");
                        __result = false;
                        return(false);
                    }

                    SpecialSlotType specialSlot = building.SpecialSlot;

                    if (specialSlot != SpecialSlotType.None)
                    {
                        if (__instance.IsSpecialSlotFilled(specialSlot))
                        {
                            return(false);
                        }
                    }
                    else if (___m_SlotsLeft < building.SlotCount)
                    {
                        return(false);
                    }

                    __result = CanBuildByLevel(__instance, building);
                    return(false);
                }
                catch (Exception ex)
                {
                    Main.Error(ex);
                    return(true);
                }
            }
コード例 #4
0
 static void Postfix(TextMeshProUGUI ___m_DescText, GlobalMapLocation ___m_Location,
                     GameObject ___m_StandartControllers, GameObject ___m_OkControllers)
 {
     try
     {
         if (!Main.enabled)
         {
             return;
         }
         if (!Main.settings.currencyFallback)
         {
             return;
         }
         LocationData.ResourceStateType resource = ___m_Location.Data.Resource;
         if (resource == ResourceStateType.CantClaimWrongRegion)
         {
             return;
         }
         if (resource != ResourceStateType.CanClaim)
         {
             return;
         }
         if (!KingdomCurrencyFallback.CanSpend(KingdomRoot.Instance.DefaultMapResourceCost))
         {
             return;
         }
         string           resourceCostSplitFormat = KingdomCurrencyFallback.resourceCostSplitFormat;
         UITextGlobalMap  globalMap = Game.Instance.BlueprintRoot.LocalizedTexts.UserInterfacesText.GlobalMap;
         Tuple <int, int> costSplit = KingdomCurrencyFallback.SplitCost(KingdomRoot.Instance.DefaultMapResourceCost);
         if (costSplit.Item2 == 0)
         {
             return;
         }
         var bpText = string.Format(resourceCostSplitFormat, costSplit.Item1, costSplit.Item2);
         ___m_DescText.text = string.Format(globalMap.ResourceAvailable, bpText, KingdomState.Instance.BuildPoints);
         ___m_StandartControllers.SetActive(true);
         ___m_OkControllers.SetActive(false);
     }
     catch (Exception ex)
     {
         Main.Error(ex);
     }
 }
コード例 #5
0
            static bool Prefix(SettlementState __instance, SettlementBuilding building, ref SettlementBuilding __result,
                               BuildingsCollection ___m_Buildings)
            {
                try
                {
                    if (!Main.enabled)
                    {
                        return(true);
                    }
                    if (!Main.settings.currencyFallback)
                    {
                        return(true);
                    }

                    if (!building.IsFinished || !___m_Buildings.HasFact(building) || !building.Blueprint.UpgradesTo)
                    {
                        return(false);
                    }

                    if (!KingdomCurrencyFallback.CanSpend(__instance.GetActualCost(building.Blueprint.UpgradesTo)))
                    {
                        UberDebug.LogWarning("Cannot upgrade " + building.Blueprint + ": not enough BP");
                        return(false);
                    }

                    KingdomCurrencyFallback.SpendPoints(__instance.GetActualCost(building.Blueprint));

                    SettlementBuilding result = ___m_Buildings.Upgrade(building);

                    __instance.Update();

                    EventBus.RaiseEvent((ISettlementBuildUpdate h) => h.OnBuildUpdate(building));

                    __result = result;
                    return(false);
                }
                catch (Exception ex)
                {
                    Main.Error(ex);
                    return(true);
                }
            }
コード例 #6
0
 static bool Prefix(KingdomUIEventWindowFooter __instance, ref bool __result, KingdomEventUIView kingdomEventView, ref bool enable)
 {
     try
     {
         if (!Main.enabled)
         {
             return(true);
         }
         if (!Main.settings.currencyFallback)
         {
             return(true);
         }
         enable = false;
         if (kingdomEventView.Task == null)
         {
             __result = false;
             return(false);
         }
         if (kingdomEventView.Task.IsStarted)
         {
             __result = false;
             return(false);
         }
         enable = (kingdomEventView.Task.AssignedLeader != null);
         if (enable && kingdomEventView.CostInBP > 0)
         {
             enable = KingdomCurrencyFallback.CanSpend(kingdomEventView.CostInBP);
         }
         if (enable && !KingdomTimelineManager.CanAdvanceTime())
         {
             enable = !IsSpendRulerTimeDays(__instance);
         }
         __result = true;
         return(false);
     }
     catch (Exception ex)
     {
         Main.Error(ex);
         return(true);
     }
 }
コード例 #7
0
            static bool Prefix(SettlementState __instance, ref bool __result, BlueprintSettlementBuilding building)
            {
                try
                {
                    if (!Main.enabled)
                    {
                        return(true);
                    }
                    if (!Main.settings.currencyFallback)
                    {
                        return(true);
                    }

                    __result = KingdomCurrencyFallback.CanSpend(__instance.GetActualCost(building)) && building.MinLevel <= __instance.Level && __instance.Buildings.Any(b => b.Blueprint.UpgradesTo == building);
                    return(false);
                }
                catch (Exception ex)
                {
                    Main.Error(ex);
                    return(true);
                }
            }