public void TestPawnUpMoveInTableBorders() { List<Figure> figures = new List<Figure>(); figures.Add(new Pawn(new Position(0, 0), 'A')); figures.Add(new Pawn(new Position(0, 2), 'B')); figures.Add(new Pawn(new Position(0, 4), 'C')); Pawn newPawn = new Pawn(new Position(3, 4), 'D'); figures.Add(newPawn); King newKing = new King(new Position(4, 5)); figures.Add(newKing); GameBoard gameBoard = new GameBoard(figures); Engine currentEngine = new Engine(gameBoard, figures); Position newPosition = currentEngine.GetNewCoordinates(newPawn, Direction.UR) ; Assert.IsFalse(currentEngine.ValidateCommand("DUR"), "You can't move in this direction"); }
public void TestPawn_SymbolRepresentationValidLetter_z() { Pawn pawn = new Pawn(new Position(3, 0), 'z'); char actualSymbol = pawn.SymbolRepresentation; Assert.AreEqual('z', actualSymbol, "Pawn symbol representation is not working correctly"); }
public void TestPawnImpossibleMove() { List<Figure> figures = new List<Figure>(); figures.Add(new Pawn(new Position(0, 0), 'A')); figures.Add(new Pawn(new Position(0, 2), 'B')); figures.Add(new Pawn(new Position(0, 4), 'C')); Pawn newPawn = new Pawn(new Position(3, 4), 'D'); figures.Add(newPawn); King newKing = new King(new Position(4, 5)); figures.Add(newKing); GameBoard gameBoard = new GameBoard(figures); Engine currentEngine = new Engine(gameBoard, figures); Position newPosition = currentEngine.GetNewCoordinates(newPawn, Direction.DR) ; Assert.IsNull(newPosition, "You can't move here,cell is busy"); }
public void TestPawn_SymbolRepresentationInvalidSymbol_Space() { //TODO: to finish that method Pawn pawn = new Pawn(new Position(3, 0), ' '); }