public void CheckIfCheckFigureOnTheWayWorksProperlyWhenFigureIsOnTheWay() { var board = new Board(); var figure = new KingFigure(); var position = new Position(1, 1); board.AddFigure(figure, position); Validator.CheckIfFigureOnTheWay(position, board, "Figure on the way"); }
public void CheckfAddFigureMethodThrowsWhenPositionIsNotValid() { var board = new Board(); var position = new Position(9, 9); IFigure king = new KingFigure(); board.AddFigure(king, position); }
public void CheckIfAFigureIsAddedCorrectlyToTheBoard() { var board = new Board(); var position = new Position(1, 1); var figure = new KingFigure(); board.AddFigure(figure, position); Assert.AreEqual(figure, board.GetFigureAtPosition(position)); }
public void CheckIfCheckFigureOnTheWayWorksProperlyWhenFigureIsOnTheWay() { IFigure king = new KingFigure("K"); var position = new Position(Constants.InitialKingRow, Constants.InitialKingColumn); var board = new Board(); board.AddFigure(king, position); Validator.CheckIfFigureOnTheWay(position, board); }
public void CheckIfGetFigureAtPositionWorkCorrectly() { var board = new Board(); var figure = new KingFigure(); board.AddFigure(figure, new Position(1, 1)); var realFigure = board.GetFigureAtPosition(new Position(1, 1)); Assert.AreEqual(figure, realFigure); }
public void CheckIfGetFigureAtPositionReturnsTheCorrectFigure() { var board = new Board(); var position = new Position(1, 1); var figure = new KingFigure(); board.AddFigure(figure, position); Assert.AreEqual(figure, board.GetFigureAtPosition(position)); }
public void CheckIfAddFigureWorksCorrectlyWithCorrectFigureAndCorrectPosition() { var board = new Board(); var position = new Position(3, 7); IFigure king = new KingFigure(); board.AddFigure(king, position); Assert.AreSame(king, board.GetFigureAtPosition(position)); }
public void CheckIfCheckFigureOnTheWayWorksProperlyWhenNoFigureOnTheWay() { IFigure king = new KingFigure("K"); var board = new Board(); var position = new Position(1, 1); board.AddFigure(king, position); var expectedPosition = new Position(2, 2); Validator.CheckIfFigureOnTheWay(expectedPosition, board); }
public void CheckIfAnExceptionIsThrownWhenTheCommandIsThreeSymbolsLongButStillNotCorrect() { var player = new Player("Serafim"); var king = new KingFigure(); player.AddFigure(king); var board = new Board(); var position = new Position(Constants.InitialKingRow, Constants.InitialKingColumn); board.AddFigure(king, position); var commandFactory = new CommandFactory(); var commandContext = new CommandContext(new BoardMemory(), board, player); player.ExecuteCommand(commandContext, "aaa"); }
public void ExecuteMoveCommandShouldThrowExceptionWhenKingIsTryingToExecuteBdr() { IFigure figure = new KingFigure("K"); var position = new Position(3, 6); var boardMock = new Mock<IBoard>(); boardMock.SetupGet(x => x.NumberOfColumns).Returns(8); boardMock.SetupGet(x => x.NumberOfRows).Returns(8); var figures = new Dictionary<string, IMoveableFigure>(); figures.Add(figure.DisplaySign, new MoveableFigure(figure)); var playerMock = new Mock<IPlayer>(); playerMock.SetupGet(x => x.Figures).Returns(figures); var memoryMock = new Mock<BoardMemory>(); Mock<ICommandContext> mockContext = new Mock<ICommandContext>(); mockContext.SetupGet(b => b.Board).Returns(boardMock.Object); mockContext.SetupGet(p => p.Player).Returns(playerMock.Object); mockContext.SetupGet(p => p.Memory).Returns(memoryMock.Object); var pawnCommand = new PawnBDownLeftCommand(); pawnCommand.Execute(mockContext.Object); }
public void ExecuteMoveCommandShouldWorkCorrectlyWhenTheCommandIsCorrect() { IFigure figure = new KingFigure("K"); IPosition position = new Position(7, 3); IBoard board = new Board(8, 8); board.AddFigure(figure, position); var figures = new Dictionary<string, IMoveableFigure>(); figures.Add(figure.DisplaySign, new MoveableFigure(figure)); var playerMock = new Mock<IPlayer>(); playerMock.SetupGet(x => x.Figures).Returns(figures); var memoryMock = new Mock<BoardMemory>(); Mock<ICommandContext> mockContext = new Mock<ICommandContext>(); mockContext.SetupGet(b => b.Board).Returns(board); mockContext.SetupGet(p => p.Player).Returns(playerMock.Object); mockContext.SetupGet(p => p.Memory).Returns(memoryMock.Object); var kingCommand = new KingUpRightCommand(); kingCommand.Execute(mockContext.Object); }
public void CheckIfKingLostWhenDoesntMeetTheConditions() { IFigure kingFigure = new KingFigure("K"); IPosition kingPosition = new Position(5, 7); IBoard board = new Board(8, 8); board.AddFigure(kingFigure, kingPosition); PawnFigure pawnA = new PawnFigure(Constants.FirstPawnDisplaySign); board.AddFigure(pawnA, new Position(4, 6)); PawnFigure pawnB = new PawnFigure(Constants.SecondPawnDisplaySign); board.AddFigure(pawnB, new Position(7, 3)); PawnFigure pawnC = new PawnFigure(Constants.ThirdPawnDisplaySign); board.AddFigure(pawnC, new Position(6, 4)); PawnFigure pawnD = new PawnFigure(Constants.FourthPawnDisplaySign); board.AddFigure(pawnD, new Position(7, 7)); var kingPlayer = new Player("king"); kingPlayer.AddFigure(new MoveableFigure(kingFigure)); var pawnPlayer = new Player("pawn"); pawnPlayer.AddFigure(new MoveableFigure(pawnA)); pawnPlayer.AddFigure(new MoveableFigure(pawnB)); pawnPlayer.AddFigure(new MoveableFigure(pawnC)); pawnPlayer.AddFigure(new MoveableFigure(pawnD)); var players = new List<IPlayer>() { kingPlayer, pawnPlayer }; var winningConditions = new WinningConditions(); var isKingWin = winningConditions.KingLost(players, board); Assert.AreEqual(isKingWin, false); }
public void CheckIfKingWinWhenAllPawnAreOnTheLastRow() { IFigure kingFigure = new KingFigure("K"); IPosition kingPosition = new Position(1, 2); IBoard board = new Board(8, 8); board.AddFigure(kingFigure, kingPosition); PawnFigure pawnA = new PawnFigure(Constants.FirstPawnDisplaySign); board.AddFigure(pawnA, new Position(7, 1)); PawnFigure pawnB = new PawnFigure(Constants.SecondPawnDisplaySign); board.AddFigure(pawnB, new Position(7, 3)); PawnFigure pawnC = new PawnFigure(Constants.ThirdPawnDisplaySign); board.AddFigure(pawnC, new Position(7, 5)); PawnFigure pawnD = new PawnFigure(Constants.FourthPawnDisplaySign); board.AddFigure(pawnD, new Position(7, 7)); var kingPlayer = new Player("king"); kingPlayer.AddFigure(new MoveableFigure(kingFigure)); var pawnPlayer = new Player("pawn"); pawnPlayer.AddFigure(new MoveableFigure(pawnA)); pawnPlayer.AddFigure(new MoveableFigure(pawnB)); pawnPlayer.AddFigure(new MoveableFigure(pawnC)); pawnPlayer.AddFigure(new MoveableFigure(pawnD)); var players = new List<IPlayer>() { kingPlayer, pawnPlayer }; var winningConditions = new WinningConditions(); var isKingWin = winningConditions.KingWon(players, board); Assert.AreEqual(isKingWin, true); }
private void CreateFigures() { KingFigure kingFigure = new KingFigure(); this.Board.AddFigure(kingFigure, new Position(Constants.InitialKingRow, Constants.InitialKingColumn)); PawnAFigure pawnA = new PawnAFigure(); this.Board.AddFigure(pawnA, new Position(Constants.PawnAInitialRow, Constants.PawnAInitialCol)); PawnBFigure pawnB = new PawnBFigure(); this.Board.AddFigure(pawnB, new Position(Constants.PawnBInitialRow, Constants.PawnBInitialCol)); PawnCFigure pawnC = new PawnCFigure(); this.Board.AddFigure(pawnC, new Position(Constants.PawnCInitialRow, Constants.PawnCInitialCol)); PawnDFigure pawnD = new PawnDFigure(); this.Board.AddFigure(pawnD, new Position(Constants.PawnDInitialRow, Constants.PawnDInitialCol)); this.kingPlayer.AddFigure(kingFigure); this.pawnPlayer.AddFigure(pawnA); this.pawnPlayer.AddFigure(pawnB); this.pawnPlayer.AddFigure(pawnC); this.pawnPlayer.AddFigure(pawnD); }
public void CheckIfTheRemoveFigureMethodThrowsCorrectlyIndexOutOfRangeException() { var board = new Board(); var position = new Position(9, 9); var figure = new KingFigure(); board.RemoveFigure(figure, position); }
public void CheckIfSaveMementoSavesBoardCorrectly() { var board = new Board(); var figure = new KingFigure(); board.AddFigure(figure, new Position(1, 1)); var actual = board.SaveMemento(); Assert.AreEqual(actual.Board.GetLength(1), board.NumberOfColumns); }
public void CheckIfGetFigurePositionRowWorksCorrectlyWhenCorrectInput() { var board = new Board(); var figure = new KingFigure(); board.AddFigure(figure, new Position(1, 1)); var actualPosition = board.GetFigurePosition(figure); var expectedPosition = new Position(1, 1); Assert.AreEqual(expectedPosition.Row, actualPosition.Row); }
public void CheckIfTheKdlDirectionThrowsWhenThePositionIsNotValid() { var player = new Player("Serafim"); var king = new KingFigure(); player.AddFigure(king); var board = new Board(); var position = new Position(Constants.InitialKingRow, Constants.InitialKingColumn); board.AddFigure(king, position); var commandContext = new CommandContext(new BoardMemory(), board, player); player.ExecuteCommand(commandContext, "kdl"); }
public void CheckIfRestoreMementoRestoresBoardCorrectly() { var board = new Board(); var figure = new KingFigure(); board.AddFigure(figure, new Position(1, 1)); var memento = board.SaveMemento(); board.RestoreMemento(memento); Assert.AreEqual(memento.Board.GetLength(1), board.NumberOfColumns); }
public void CheckIfTheKurDirectionIsCorrectlyChanged() { var player = new Player("Serafim"); var king = new KingFigure(); player.AddFigure(king); var board = new Board(); var position = new Position(Constants.InitialKingRow, Constants.InitialKingColumn); board.AddFigure(king, position); var commandContext = new CommandContext(new BoardMemory(), board, player); player.ExecuteCommand(commandContext, "kur"); var actualPosition = board.GetFigurePosition(king); var expectedPosition = new Position(6, 4); Assert.AreEqual(expectedPosition.Row, actualPosition.Row); Assert.AreEqual(expectedPosition.Col, actualPosition.Col); }
public void GameEngineShouldStartTheGameAndPrintWhenKinWon() { Mock<IRenderer> mockedRenderer = new Mock<IRenderer>(); var mockedInput = new Mock<IInputProvider>(); mockedRenderer.Setup(x => x.PrintMessage(It.IsAny<string>())).Verifiable(); var board = new Board(8, 8); IFigure kingFigure = new KingFigure("K"); IPosition kingPosition = new Position(0, 2); board.AddFigure(kingFigure, kingPosition); PawnFigure pawnA = new PawnFigure(Constants.FirstPawnDisplaySign); board.AddFigure(pawnA, new Position(1, 2)); PawnFigure pawnB = new PawnFigure(Constants.SecondPawnDisplaySign); board.AddFigure(pawnB, new Position(1, 4)); PawnFigure pawnC = new PawnFigure(Constants.ThirdPawnDisplaySign); board.AddFigure(pawnC, new Position(1, 6)); PawnFigure pawnD = new PawnFigure(Constants.FourthPawnDisplaySign); board.AddFigure(pawnD, new Position(1, 0)); var kingPlayer = new Player("king"); kingPlayer.AddFigure(new MoveableFigure(kingFigure)); var pawnPlayer = new Player("pawn"); kingPlayer.AddFigure(new MoveableFigure(pawnA)); kingPlayer.AddFigure(new MoveableFigure(pawnB)); kingPlayer.AddFigure(new MoveableFigure(pawnC)); kingPlayer.AddFigure(new MoveableFigure(pawnD)); var players = new List<IPlayer>() { kingPlayer, pawnPlayer }; var gameEngine = new KingSurvivalEngine( mockedRenderer.Object, mockedInput.Object, board, new WinningConditions(), players, new BoardMemory(), new CommandContext(new BoardMemory(), board, new Player("king")), new CommandFactory()); gameEngine.StartGame(); mockedRenderer.Verify(x => x.PrintMessage(It.Is<string>(y => y.Contains("won")))); }
private void CreatePlayerFigures() { IFigure kingFigure = new KingFigure("K"); this.Board.AddFigure(kingFigure, new Position(Constants.InitialKingRow, Constants.InitialKingColumn)); PawnFigure pawnA = new PawnFigure(Constants.FirstPawnDisplaySign); this.Board.AddFigure(pawnA, new Position(Constants.PawnAInitialRow, Constants.PawnAInitialCol)); PawnFigure pawnB = new PawnFigure(Constants.SecondPawnDisplaySign); this.Board.AddFigure(pawnB, new Position(Constants.PawnBInitialRow, Constants.PawnBInitialCol)); PawnFigure pawnC = new PawnFigure(Constants.ThirdPawnDisplaySign); this.Board.AddFigure(pawnC, new Position(Constants.PawnCInitialRow, Constants.PawnCInitialCol)); PawnFigure pawnD = new PawnFigure(Constants.FourthPawnDisplaySign); this.Board.AddFigure(pawnD, new Position(Constants.PawnDInitialRow, Constants.PawnDInitialCol)); this.kingPlayer.AddFigure(new MoveableFigure(kingFigure)); this.pawnPlayer.AddFigure(new MoveableFigure(pawnA)); this.pawnPlayer.AddFigure(new MoveableFigure(pawnB)); this.pawnPlayer.AddFigure(new MoveableFigure(pawnC)); this.pawnPlayer.AddFigure(new MoveableFigure(pawnD)); }
public void CheckIfRemoveFigureRemovesTheFigure() { var board = new Board(); var position = new Position(1, 1); var figure = new KingFigure(); board.AddFigure(figure, position); board.RemoveFigure(figure, position); Assert.AreNotEqual(figure, board.GetFigureAtPosition(position)); }