コード例 #1
0
 /// <summary>
 /// This is called every frame by the AI script in order to tell the character what its inputs are
 /// </summary>
 public void SetInputs(ref BotCharacterInputs inputs)
 {
     if (IsStunned)
     {
         _moveInputVector = Vector3.zero;
     }
     else
     {
         _moveInputVector = inputs.MoveVector;
         _lookInputVector = inputs.LookVector;
     }
 }
コード例 #2
0
        public void OnSimulate(float deltaTime)
        {
            BotCharacterInputs inputs = new BotCharacterInputs();

            float tickToTime = (float)GameStatics.GameManager.SimulationSystem.SimulationTick / (1f / Time.fixedDeltaTime);

            // Simulate an input on all controlled characters
            inputs.MoveVector = Mathf.Sin(tickToTime * MovementPeriod) * Vector3.forward;
            inputs.LookVector = Vector3.Slerp(-Vector3.forward, Vector3.forward, inputs.MoveVector.z).normalized;
            for (int i = 0; i < Characters.Length; i++)
            {
                Characters[i].SetInputs(ref inputs);
            }
        }