/// <summary> /// Handles the SkeletonReady event of the kinect control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="KinectSkeltonTracker.SkeletonEventArgs"/> instance containing the event data.</param> private void Kinect_SkeletonReady(object sender, SkeletonEventArgs e) { //Console.WriteLine("EH: Kinect_SkeletonReady()"); if (this.skeletonDictionary.ContainsKey(e.Skeleton.TrackingId)) { this.skeletonDictionary[e.Skeleton.TrackingId].Skeleton = e.Skeleton; this.skeletonDictionary[e.Skeleton.TrackingId].ResetTimer(); } else { SkeletonViewModel viewModel = new SkeletonViewModel(); viewModel.Skeleton = e.Skeleton; viewModel.JointColor = availableColors[colorID]; if (colorID == availableColors.Length - 1) { colorID = 0; } else { colorID += 1; } this.skeletonDictionary.Add(e.Skeleton.TrackingId, viewModel); this.Skeletons.Add(viewModel); viewModel.DeleteSkeleton += new EventHandler(this.ViewModel_DeleteSkeleton); } }