// Kinect Skeleton event private void KinectServiceOnSkeletonFrameReady(object sender, SkeletonArrayReadyEventArgs e) { Skeletons = e.Skeletons; }
// Kinect Skeleton event private void KinectServiceOnSkeletonFrameReady(object sender, SkeletonArrayReadyEventArgs e) { ControlCar(e.Skeletons); }