// Use this for initialization void Start() { kinect = devOrEmu.getKinect(); //tex = new Texture2D(640,480,TextureFormat.ARGB32,false); tex = new Texture2D(320,240,TextureFormat.ARGB32,false); renderer.material.mainTexture = tex; }
// Use this for initialization void Start() { kinect = devOrEmu.getKinect(); //allocate space to store the data of storedFrames frames. frameQueue = new Queue(storedFrames); for(int ii = 0; ii < storedFrames; ii++){ frameData frame = new frameData(); frame.depthImg = new short[320 * 240]; frame.players = new bool[Constants.NuiSkeletonCount]; frame.segmentation = new bool[Constants.NuiSkeletonCount,320*240]; frame.bounds = new int[Constants.NuiSkeletonCount,4]; frameQueue.Enqueue(frame); } }