/// <summary> /// LoadContent will be called only once before drawing and it's the place to load /// all of your content. /// </summary> public virtual void LoadContent() { frameNumber = Kinect.FramesCount; content = ScreenManager.Game.Content; spriteBatch = ScreenManager.SpriteBatch; depthTex = new Texture2D(screenManager.GraphicsDevice, 320, 240); font = content.Load <SpriteFont>("SpriteFont1"); MediaPlayer.Stop(); // stop current audio playback // generate a random valid index into Albums voiceCommands = ScreenManager.Kinect.voiceCommands; if (showAvatar) { userAvatar = new UserAvatar(ScreenManager.Kinect, content, ScreenManager.GraphicsDevice, spriteBatch); userAvatar.LoadContent(); } }
/// <summary> /// LoadContent will be called only once before drawing and it's the place to load /// all of your content. /// </summary> public virtual void LoadContent() { frameNumber = Kinect.FramesCount; content = ScreenManager.Game.Content; spriteBatch = ScreenManager.SpriteBatch; PrimitiveBatch = new PrimitiveBatch(ScreenManager.GraphicsDevice); font = content.Load <SpriteFont>("SpriteFont1"); // songs = MyExtension.LoadListContent<Song>(content, "Audio\\"); //songsarray = songs.ToArray(); // sampleMediaLibrary = new MediaLibrary(); random = new Random(); //MediaPlayer.Stop(); // stop current audio playback // generate a random valid index into Albums voiceCommands = ScreenManager.Kinect.voiceCommands; if (showAvatar) { userAvatar = new UserAvatar(ScreenManager.Kinect, content, ScreenManager.GraphicsDevice, spriteBatch); userAvatar.LoadContent(); } depthTex = new Texture2D(screenManager.GraphicsDevice, 320, 240); }
/// <summary> /// LoadContent will be called only once before drawing and it's the place to load /// all of your content. /// </summary> public virtual void LoadContent() { frameNumber = Kinect.FramesCount; content = ScreenManager.Game.Content; spriteBatch = ScreenManager.SpriteBatch; PrimitiveBatch = new PrimitiveBatch(ScreenManager.GraphicsDevice); font = content.Load<SpriteFont>("SpriteFont1"); // songs = MyExtension.LoadListContent<Song>(content, "Audio\\"); //songsarray = songs.ToArray(); // sampleMediaLibrary = new MediaLibrary(); random = new Random(); //MediaPlayer.Stop(); // stop current audio playback // generate a random valid index into Albums voiceCommands = ScreenManager.Kinect.voiceCommands; if (showAvatar) { userAvatar = new UserAvatar(ScreenManager.Kinect, content, ScreenManager.GraphicsDevice, spriteBatch); userAvatar.LoadContent(); } depthTex = new Texture2D(screenManager.GraphicsDevice, 320, 240); }