public void Update(GameTime gameTime) { if (counter > -1) { counter--; } if (counter == 0) { counter = -1; currentLevel = new ButterflyLevel(myCamera, player, errorLogger, myGame); currentLevel.LoadContent(content, myGame.GraphicsDevice.Viewport); currentLevel.Completed += new ButterflyLevel.LevelFinishedEventHandler(currentLevel_Completed); return; } currentLevel.Update(gameTime); }
public void Initalize() { currentLevel = new ButterflyLevel(myCamera, player, errorLogger, myGame); currentLevel.Completed += new ButterflyLevel.LevelFinishedEventHandler(currentLevel_Completed); }