//******************* Player Effects Like Kicking and Punching *************************** /// <summary> /// Bash with the hand on the ground /// </summary> /// <param name="h"></param> public void bash(Hand h) { float hSpeed = h.getHorizontalSpeed(); float speed = h.moveVector.Length(); //hit ground if (h.pos.Y > 620 && speed > 5)//.Y > 10 && h.moveVector.Y > 0 { EffectUtil.createShockwave(Game1.particleSimulator.psNoGrav, h.pos); EffectUtil.createExplosion(Game1.particleSimulator.psGrav, h.pos, new Vector2(0, -4), new Vector2(6, 2), 2); killPeople(h.pos); return; } //hit house if (hSpeed > 20) { for (int i = 0; i < buildingList.Count; i++) { Floor f = buildingList[i].ishit(h.pos, 30, 200); if (f != null) { f.damage(10 + rand.Next(5)); EffectUtil.createExplosionWithSmoke(Game1.particleSimulator.psGrav, h.pos, h.moveVector.X); EffectUtil.createExplosion(Game1.particleSimulator.psGrav, h.pos, new Vector2(0, -4), new Vector2(6, 2), 2); } } } }
//******************* Player Effects Like Kicking and Punching *************************** /// <summary> /// Bash with the hand on the ground /// </summary> /// <param name="h"></param> public void bash(Hand h) { float hSpeed = h.getHorizontalSpeed(); //hit ground if (h.pos.Y > 620 && h.moveVector.Y > 10 && h.moveVector.Y > 0) { EffectUtil.createShockwave(Game1.particleSimulator.psNoGrav, h.pos); EffectUtil.createExplosion(Game1.particleSimulator.psGrav, h.pos, new Vector2(0, -4), new Vector2(6, 2), 2); killPeople(h.pos); return; } //hit house if (hSpeed > 30) { for (int i = 0; i < buildingList.Count; i++) { if (buildingList[i].ishit(h.pos, 30, 200)) { EffectUtil.createExplosionWithSmoke(Game1.particleSimulator.psGrav, h.pos, 2); EffectUtil.createExplosionWithSmoke(Game1.particleSimulator.psGrav, h.pos, -2); } } } }