public Emitter(ParticleGenerator particleGenerator) { this.particleGenerator = particleGenerator; particles = new List <Particle>(); Position = Vector2.Zero; }
public ParticleEmitter(ParticleGenerator particleGenerator) : base(particleGenerator) { IsEmitting = false; ParticlesPerLoop = 0; }
public ParticleEmitter(ParticleGenerator particleGenerator, Vector2 position) : base(particleGenerator, position) { IsEmitting = false; ParticlesPerLoop = 0; }
public ParticleEffect(ParticleGenerator particleGenerator) : base(particleGenerator) { IsPlaying = false; SkipCurrentEffect = false; ParticlesPerEffect = 0; }
public ParticleEffect(ParticleGenerator particleGenerator, Vector2 position) : base(particleGenerator, position) { IsPlaying = false; SkipCurrentEffect = false; ParticlesPerEffect = 0; }
public Emitter(ParticleGenerator particleGenerator, Vector2 position) : this(particleGenerator) { Position = position; }