コード例 #1
0
        /// <summary>
        /// See this[]
        /// </summary>
        /// <param name="index">The index</param>
        /// <returns>The sub key pattern</returns>
        private KeyPattern GetAtIndex(BigInteger index)
        {
            //calculate the wildcard positions on which we want to split:
            int[] splittingPositions = new int[pattern.wildcardList.Count];
            for (int k = pattern.wildcardList.Count - 1; k >= 0; k--)
            {
                splittingPositions[k] = (int)(index % splittingQuotient[k]);
                index /= splittingQuotient[k];
            }
            Debug.Assert(index == 0);

            //split up the sub pattern parts:
            KeyPattern subpart = new KeyPattern(pattern.GetPattern());

            subpart.wildcardList = new ArrayList();
            for (int k = 0; k < pattern.wildcardList.Count; k++)
            {
                Wildcard subwc     = ((Wildcard)pattern.wildcardList[k]);
                char[]   values    = new char[256];
                int      sublength = subwc.size() / splittingQuotient[k];
                for (int i = 0; i < sublength; i++)
                {
                    values[i] = subwc.getChar(i + splittingPositions[k] * sublength);
                }
                Wildcard newwc = new Wildcard(values, sublength);
                subpart.wildcardList.Add(newwc);
            }

            return(subpart);
        }
コード例 #2
0
        /// <summary>
        /// Returns the key pattern representation for the merged subkeys from index "from" to index "to".
        /// </summary>
        /// <returns></returns>
        public string GetPatternRangeRepresentation(BigInteger from, BigInteger to)
        {
            KeyPattern mergedPattern = new KeyPattern(pattern.GetPattern());

            mergedPattern.wildcardList = new ArrayList();

            var rangeLength = to - from + 1;

            for (int i = 0; i < pattern.wildcardList.Count; i++)
            {
                //Add all chars of wildcard i from all subpattern in ranche together:
                HashSet <char> charSet = new HashSet <char>();
                for (BigInteger c = from; c <= to; c++)
                {
                    var wc = (Wildcard)(this[c].wildcardList[i]);
                    for (int x = 0; x < wc.getLength(); x++)
                    {
                        charSet.Add(wc.getChars()[x]);
                    }
                }

                //Add merged chars to merged pattern:
                var mergedChars = new char[charSet.Count];
                charSet.CopyTo(mergedChars);
                mergedPattern.wildcardList.Add(new Wildcard(mergedChars, charSet.Count));
            }

            return(mergedPattern.WildcardKey);
        }
コード例 #3
0
ファイル: KeyPattern.cs プロジェクト: xgalv/Cryptool2
        /// <summary>
        /// returns the "movements" of the key, i.e. how each relevant wildcard has to be "rotated" to produce the next key.
        /// </summary>
        /// <returns></returns>
        public IKeyMovement[] getKeyMovements()
        {
            KeyPattern fullKeyPattern = new KeyPattern(pattern);

            fullKeyPattern.WildcardKey = pattern;

            int arraySize = 0;

            foreach (Wildcard wc in this.wildcardList)
            {
                if (wc.getLength() > 1)
                {
                    arraySize++;
                }
            }

            IKeyMovement[] result = new IKeyMovement[arraySize];

            int c = 0;

            for (int i = 0; i < wildcardList.Count; i++)
            {
                if (((Wildcard)this.wildcardList[i]).getLength() > 1)
                {
                    result[c] = getWildcardMovement((Wildcard)this.wildcardList[i], (Wildcard)fullKeyPattern.wildcardList[i]);
                    c++;
                }
            }

            return(result);
        }
コード例 #4
0
ファイル: KeyPattern.cs プロジェクト: xgalv/Cryptool2
        /// <summary>
        /// Deserialize a byte-representation of an KeyPattern object. Returns a full-initialized KeyPattern object.
        /// </summary>
        /// <param name="serializedPattern">byte-representation of an keypattern object</param>
        /// <returns>a full-initialized KeyPattern object</returns>
        public KeyPattern Deserialize(byte[] serializedPattern)
        {
            KeyPattern keyPatternToReturn;
            string     wildcardKey_temp;
            string     pattern_temp;

            MemoryStream memStream = new MemoryStream(serializedPattern);

            try
            {
                /* So i always have the same byte length for int32 values */
                int iTest        = 500;
                int int32ByteLen = BitConverter.GetBytes(iTest).Length;

                // Wildcard length and value
                byte[] byteLen = new byte[int32ByteLen];
                memStream.Read(byteLen, 0, byteLen.Length);
                byte[] byteWildcard = new byte[BitConverter.ToInt32(byteLen, 0)];
                memStream.Read(byteWildcard, 0, byteWildcard.Length);

                wildcardKey_temp = encoder.GetString(byteWildcard, 0, byteWildcard.Length);


                // Pattern length and value
                memStream.Read(byteLen, 0, byteLen.Length);
                byte[] bytePattern = new byte[BitConverter.ToInt32(byteLen, 0)];
                memStream.Read(bytePattern, 0, bytePattern.Length);

                pattern_temp = encoder.GetString(bytePattern, 0, bytePattern.Length);
            }
            catch (Exception ex)
            {
                throw ex;
            }
            finally
            {
                memStream.Flush();
                memStream.Close();
                memStream.Dispose();
            }

            //int iWildCardLen = serializedPattern[0];
            //wildcardKey_temp = encoder.GetString(serializedPattern, 1, iWildCardLen);
            //int iPatternLen = serializedPattern[iWildCardLen + 1];
            //pattern_temp = encoder.GetString(serializedPattern, iWildCardLen + 2, iPatternLen);

            keyPatternToReturn = new KeyPattern(pattern_temp);
            // test extracted pattern and wildcardKey!
            if (keyPatternToReturn.testWildcardKey(wildcardKey_temp))
            {
                keyPatternToReturn.WildcardKey = wildcardKey_temp;
                return(keyPatternToReturn);
            }
            else
            {
                throw (new Exception("Deserializing KeyPattern canceled, because WildcardKey or Pattern aren't valid. "
                                     + "WildcardKey: '" + wildcardKey_temp + "', Pattern: '" + pattern_temp + "'.\n"));
            }
        }
コード例 #5
0
 public KeyPatternPool(KeyPattern pattern, BigInteger partsize)
 {
     this.partsize     = partsize;
     this.pattern      = pattern;
     splittingQuotient = new int[pattern.wildcardList.Count];
     CalculateSplitting();
     splittingCounter = new int[pattern.wildcardList.Count];
 }
コード例 #6
0
 public void Push(KeyPattern pattern)
 {
     counter--;
     if (!Contains(pattern))
     {
         stack.Push(pattern);
     }
     else
     {
         throw new Exception("Pattern already given.");
     }
 }
コード例 #7
0
ファイル: KeyPattern.cs プロジェクト: xgalv/Cryptool2
        public KeyPattern(byte[] serializedPattern)
        {
            KeyPattern deserializedPattern = Deserialize(serializedPattern);

            // set deserialized Pattern to actual pattern
            this.pattern     = deserializedPattern.pattern;
            this.WildcardKey = deserializedPattern.WildcardKey;
            //this.wildcardList = deserializedPattern.wildcardList;
            if (deserializedPattern == null)
            {
                throw new Exception("Invalid byte[] representation of KeyPattern!");
            }
        }
コード例 #8
0
        public bool Contains(KeyPattern pattern)
        {
            if (pattern.wildcardList.Count != this.pattern.wildcardList.Count)
            {
                return(false);
            }
            if (pattern.GetPattern() != this.pattern.GetPattern())
            {
                return(false);
            }

            bool equal = true;

            for (int k = 0; k < pattern.wildcardList.Count; k++)
            {
                Wildcard wc     = ((Wildcard)pattern.wildcardList[k]);
                Wildcard thiswc = ((Wildcard)this.pattern.wildcardList[k]);
                if (wc.size() != (thiswc.size() / splittingQuotient[k]))
                {
                    return(false);
                }

                bool bolContains2 = true;
                int  begin        = equal ? splittingCounter[k] : 0;
                for (int j = begin; j < splittingQuotient[k]; j++)
                {
                    bool bolContains = true;
                    for (int i = 0; i < wc.size(); i++)
                    {
                        if (wc.getChar(i - wc.count()) != thiswc.getChar(i + j * wc.size()))
                        {
                            bolContains = false;
                            break;
                        }
                    }
                    if (bolContains)
                    {
                        equal        = (j == splittingCounter[k]);
                        bolContains2 = true;
                        break;
                    }
                }
                if (!bolContains2)
                {
                    return(false);
                }
            }
            return(!equal);
        }
コード例 #9
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        public KeyPattern Pop()
        {
            if (stack.Count != 0)
            {
                counter++;
                return((KeyPattern)stack.Pop());
            }

            if (end)
            {
                return(null);
            }

            KeyPattern part = new KeyPattern(pattern.GetPattern());

            part.wildcardList = new ArrayList();
            for (int k = 0; k < pattern.wildcardList.Count; k++)
            {
                Wildcard wc     = ((Wildcard)pattern.wildcardList[k]);
                char[]   values = new char[256];
                int      length = wc.size() / splittingQuotient[k];
                for (int i = 0; i < length; i++)
                {
                    values[i] = wc.getChar(i + splittingCounter[k] * length);
                }
                Wildcard newwc = new Wildcard(values, length);
                part.wildcardList.Add(newwc);
            }

            if (!SuccCounter())
            {
                end = true;
            }

            counter++;
            return(part);
        }
コード例 #10
0
ファイル: KeyPattern.cs プロジェクト: xgalv/Cryptool2
        public KeyPattern[] split()
        {
            KeyPattern[] patterns = new KeyPattern[2];
            for (int i = 0; i < 2; i++)
            {
                patterns[i] = new KeyPattern(pattern);
                patterns[i].wildcardList = new ArrayList();
            }
            bool s = false;

            for (int i = 0; i < wildcardList.Count; i++)
            {
                Wildcard wc = ((Wildcard)wildcardList[i]);
                if (!s && (wc.size() - wc.count()) > 1)
                {
                    Wildcard[] wcs = wc.split();
                    patterns[0].wildcardList.Add(wcs[0]);
                    patterns[1].wildcardList.Add(wcs[1]);
                    s = true;
                }
                else
                {
                    patterns[0].wildcardList.Add(new Wildcard(wc));
                    Wildcard copy = new Wildcard(wc);
                    if (s)
                    {
                        copy.resetCounter();
                    }
                    patterns[1].wildcardList.Add(copy);
                }
            }
            if (!s)
            {
                return(null);
            }
            return(patterns);
        }
コード例 #11
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        public bool Contains(byte[] serializedJob)
        {
            KeyPattern deserializedPattern = new KeyPattern(serializedJob);

            return(Contains(deserializedPattern));
        }