コード例 #1
0
        // This builds the world
        static void BuildNewWorld(Cell[,] cell, CellSave[,] cellSave, int newGameFile)
        {
            Console.Clear();
            Console.SetCursorPosition((Console.WindowWidth / 2) - 7, Console.CursorTop + 10);
            Console.WriteLine("Building World");

            for (int y = 0; y < 10; y++)
            {
                for (int x = 0; x < 10; x++)
                {
                    cellSave[x, y] = new CellSave();
                }
            }

            if (newGameFile == 0)
            {
                for (int y = 0; y < 10; y++)
                {
                    for (int x = 0; x < 10; x++)
                    {
                        cell[x, y] = new Cell();
                        cell[x, y].SetLandType();
                        System.Threading.Thread.Sleep(10);
                        Console.Write(".");
                    }
                }
                PlaceMobs(cell);
                PlaceKeys(cell);
            }
        }
コード例 #2
0
        // This loads a game
        static int LoadGame(Hero[] hero, HeroSave[] heroSave, Cell[,] cell, CellSave[,] cellSave, string[] savedInfo, int currentGame, int newGameFile)
        {
            string jsonHero = System.IO.File.ReadAllText(currentGame + ".json");

            heroSave[currentGame] = Newtonsoft.Json.JsonConvert.DeserializeObject <HeroSave>(jsonHero);

            hero[currentGame] = new Hero();

            hero[currentGame].SetName(heroSave[currentGame].GetName());
            hero[currentGame].SetLevel(heroSave[currentGame].GetLevel());
            hero[currentGame].SetXP(heroSave[currentGame].GetXP());
            hero[currentGame].SetHealth(heroSave[currentGame].GetHealth());
            hero[currentGame].SetAttack(heroSave[currentGame].GetAttack());
            hero[currentGame].SetKeys(heroSave[currentGame].GetKeys());
            hero[currentGame].SetPotion(heroSave[currentGame].GetPotion());
            hero[currentGame].LoadPositionX(heroSave[currentGame].GetPositionX());
            hero[currentGame].LoadPositionY(heroSave[currentGame].GetPositionY());

            string directory = System.IO.Directory.GetCurrentDirectory();

            string savePath = directory + @"\CellSave" + currentGame + @"\";

            if (newGameFile == 1)
            {
                int    z           = 1;
                string cellSaveNum = "X";

                for (int y = 0; y < 10; y++)
                {
                    for (int x = 0; x < 10; x++)
                    {
                        cell[x, y]     = new Cell();
                        cellSave[x, y] = new CellSave();

                        cellSaveNum = "cellSave" + z;
                        string jsonSaveCell = System.IO.File.ReadAllText(savePath + "cellSave" + z + ".json");
                        cellSave[x, y] = Newtonsoft.Json.JsonConvert.DeserializeObject <CellSave>(jsonSaveCell);

                        cell[x, y].LoadLandType(cellSave[x, y].GetLandType());
                        cell[x, y].LoadMobs(cellSave[x, y].GetMobs());
                        cell[x, y].SetVisited(cellSave[x, y].GetVisited());
                        cell[x, y].SetPotion(cellSave[x, y].GetPotion());
                        cell[x, y].SetKey(cellSave[x, y].GetKey());
                        cell[x, y].LoadMob();

                        z++;
                    }
                }
            }

            return(currentGame);
        }
コード例 #3
0
        // ============================================================================================
        // ============================================================================================
        // MAIN
        static void Main(string[] args)
        {
            Console.SetCursorPosition((Console.WindowWidth - 8) / 2, Console.CursorTop + 6);
            Console.WriteLine("KeyQuest");
            Console.SetCursorPosition((Console.WindowWidth - 23) / 2, Console.CursorTop + 4);
            Console.WriteLine("Press ENTER to continue");
            BuildVersion();
            Console.ReadLine();

            Console.Clear();
            Console.Write("\n\n\n\n\n\n\t\tLoading awesome adventures.");
            for (int i = 0; i < 10; i++)
            {
                System.Threading.Thread.Sleep(200);
                Console.Write(".");
            }

            string choice = "0";
            int    alive = 1, clearGame = 0, newGameFile = 0;

            Hero[]     hero     = new Hero[10];
            HeroSave[] heroSave = new HeroSave[10];
            Cell[,] cell         = new Cell[10, 10];
            CellSave[,] cellSave = new CellSave[10, 10];
            string[] savedInfo = new string[10];
            bool     exit      = false;

            while (!exit)
            {
                newGameFile = 0;
                int savedGames = MainMenu(savedInfo);
                BuildVersion();
                bool runGame = false, newGame = false, loadGame = false;
                int  currentGame = 0;

                Console.SetCursorPosition((Console.WindowWidth) / 2 - 7, Console.CursorTop - 12);
                choice = Console.ReadLine();

                if (choice == "1")
                {
                    if (savedGames < 10)
                    {
                        currentGame = NewGame(hero, heroSave, cellSave, cell, savedInfo, currentGame, newGameFile);
                        runGame     = true;
                        newGame     = true;
                    }
                    else
                    {
                        ErrorInput();
                        Console.SetCursorPosition((Console.WindowWidth / 2) - 14, Console.CursorTop + 2);
                        Console.WriteLine("There are no free slots for new games");
                        Console.SetCursorPosition((Console.WindowWidth / 2) - 14, Console.CursorTop + 2);
                        Console.WriteLine("Please delete a saved game to be able to create a new game");
                        Console.SetCursorPosition((Console.WindowWidth / 2) - 14, Console.CursorTop + 2);
                        Console.WriteLine("Press ENTER to continue");
                        Console.ReadLine();
                    }
                }
                else if (choice == "2")
                {
                    if (savedGames > 0)
                    {
                        exit = false;
                        while (!exit)
                        {
                            if (savedGames > 0)
                            {
                                choice = ManageGamesMenu();
                                if (choice == "1")
                                {
                                    int answer = LoadGameMenu(savedInfo, savedGames);
                                    if (answer >= 0 && answer < savedGames)
                                    {
                                        currentGame = answer;
                                        runGame     = true;
                                        loadGame    = true;
                                        newGameFile = 1;
                                        exit        = true;
                                    }
                                }
                                else if (choice == "2")
                                {
                                    if (savedGames > 0)
                                    {
                                        int answer = DeleteGameMenu(savedInfo, savedGames);
                                        if (answer >= 0 && answer <= savedGames)
                                        {
                                            savedGames = DeleteGame(answer, savedInfo);
                                        }
                                        else
                                        {
                                            exit = true;
                                        }
                                    }
                                    else
                                    {
                                        LoadGameError();
                                        exit = true;
                                    }
                                }
                                else if (choice == "3")
                                {
                                    exit = true;
                                }
                            }
                            else
                            {
                                LoadGameError();
                                exit = true;
                            }
                        }
                        exit = false;
                        if (loadGame)
                        {
                            exit = true;
                        }
                    }
                    else
                    {
                        ErrorInput();
                        LoadGameError();
                    }
                }
                else if (choice == "3")
                {
                    exit = true;
                }
                else
                {
                    ErrorInput();
                }

                if (runGame)
                {
                    if (newGame)
                    {
                        BuildNewWorld(cell, cellSave, newGameFile);
                        newGameFile = 1;
                    }
                    else if (loadGame)
                    {
                        newGameFile = 1;
                        BuildNewWorld(cell, cellSave, newGameFile);
                        currentGame = LoadGame(hero, heroSave, cell, cellSave, savedInfo, currentGame, newGameFile);
                    }
                    choice = "0";
                    exit   = false;
                    while (!exit)
                    {
                        Console.Clear();
                        choice = HeroAction(hero, ref currentGame, ref cell);
                        int test = 0;

                        switch (choice)
                        {
                        case "1":
                            test = hero[currentGame].GetPositionY();
                            if (test == 1)
                            {
                                WallError();
                            }
                            else
                            {
                                hero[currentGame].SetPositionY(-1);
                            }
                            break;

                        case "2":
                            test = hero[currentGame].GetPositionX();
                            if (test == 10)
                            {
                                WallError();
                            }
                            else
                            {
                                hero[currentGame].SetPositionX(+1);
                            }
                            break;

                        case "3":
                            test = hero[currentGame].GetPositionY();
                            if (test == 10)
                            {
                                WallError();
                            }
                            else
                            {
                                hero[currentGame].SetPositionY(+1);
                            }
                            break;

                        case "4":
                            test = hero[currentGame].GetPositionX();
                            if (test == 1)
                            {
                                WallError();
                            }
                            else
                            {
                                hero[currentGame].SetPositionX(-1);
                            }
                            break;

                        case "5":
                            if (hero[currentGame].GetPotion() >= 1 && hero[currentGame].GetHealth() < 100)
                            {
                                int potion = hero[currentGame].GetHealth();
                                potion += 10;
                                hero[currentGame].SetHealth(potion);
                                hero[currentGame].SetPotion(-1);
                            }
                            break;

                        case "6":
                            SaveGame(hero, heroSave, cell, cellSave, savedInfo, ref currentGame, newGameFile);
                            break;

                        case "7":
                            exit = true;
                            break;

                        case "2020":
                            ShowKey(cell);
                            break;

                        default:
                            break;
                        }
                        if (choice == "1" || choice == "2" || choice == "3" || choice == "4")
                        {
                            int heroX = hero[currentGame].GetPositionX() - 1;
                            int heroY = hero[currentGame].GetPositionY() - 1;
                            clearGame = Landscape(cell, ref hero, ref currentGame, ref heroX, ref heroY);
                            if (cell[heroX, heroY].GetMobs() > 0)
                            {
                                choice = Encounter(cell, ref hero, ref currentGame, ref heroX, ref heroY);
                                if (choice == "1" || choice == "2")
                                {
                                    alive = MonsterFight(cell, hero, ref currentGame, ref heroX, ref heroY);
                                }
                                else
                                {
                                    Console.Clear();
                                    Console.SetCursorPosition((Console.WindowWidth / 2) - 36, Console.CursorTop + 6);
                                    Console.WriteLine("You turn around and run for your life. You can hear the evil snarls and shouts behind you..");
                                    Console.SetCursorPosition((Console.WindowWidth / 2) - 36, Console.CursorTop + 2);
                                    System.Console.WriteLine("Press ENTER to continue your adventure");
                                    Console.ReadLine();
                                }
                            }
                            else
                            {
                                if (cell[heroX, heroY] == cell[0, 9] || cell[heroX, heroY] == cell[9, 0])
                                {
                                    Console.SetCursorPosition((Console.WindowWidth / 2) - 34, Console.CursorTop + 2);
                                    Console.WriteLine("Once again you go to face the dangers of the mysterious world");
                                    Console.SetCursorPosition((Console.WindowWidth / 2) - 34, Console.CursorTop + 2);
                                    System.Console.WriteLine("Press ENTER to continue your adventure");
                                    Console.ReadLine();
                                }
                                else
                                {
                                    Console.SetCursorPosition((Console.WindowWidth / 2) - 34, Console.CursorTop + 2);
                                    Console.WriteLine("Your exceptional senses can not find anything hiding");
                                    Console.SetCursorPosition((Console.WindowWidth / 2) - 34, Console.CursorTop + 2);
                                    System.Console.WriteLine("Press ENTER to continue your adventure");
                                    Console.ReadLine();
                                }
                            }
                            FindKey(cell, hero, ref currentGame, ref heroX, ref heroY);
                        }
                        if (alive == 0 || clearGame == 1)
                        {
                            exit = true;
                        }
                    }
                    exit = false;
                }
            }

            Console.Clear();
            Console.SetCursorPosition((Console.WindowWidth - 21) / 2, Console.CursorTop + 6);
            Console.WriteLine("Thank you for playing!");
            Console.SetCursorPosition((Console.WindowWidth - 19) / 2, Console.CursorTop + 4);
            Console.WriteLine("Press ENTER to exit");
            Console.ReadLine();
            Console.Clear();
            Console.SetCursorPosition((Console.WindowWidth / 2) - 30, Console.CursorTop + 10);
            Console.Write("Chasing away the last monsters.");
            for (int i = 0; i < 15; i++)
            {
                System.Threading.Thread.Sleep(200);
                Console.Write(".");
                if (i == 4)
                {
                    Console.Write("Shoo shoo.");
                }
            }
        }