void Start() { //Instantiate the key object for the validation process. key_object = gameObject.AddComponent<KeyManager.KeyManager>() as KeyManager.KeyManager; key_object.debug = false; //Insert (ProductID, SecretID). //These will be prodvided by Pillo Games. //If not yet received, please request via [email protected] key_object.setIDs("Y8ds8Jy0FntiLZi", "Vs5N32kJtafqZObDnagVYqKPvy8UAX2V"); key_object.validate(); }
void Start() { //Instantiate the key object for the validation process. key_object = gameObject.AddComponent <KeyManager.KeyManager>() as KeyManager.KeyManager; key_object.debug = false; //Insert (ProductID, SecretID). //These will be prodvided by Pillo Games. //If not yet received, please request via [email protected] key_object.setIDs("Y8ds8Jy0FntiLZi", "Vs5N32kJtafqZObDnagVYqKPvy8UAX2V"); key_object.validate(); }