protected override StarMapTerrain CreateTerrain( GameObjectSet gos, TerrainInfo oi, StarMapBase.SyncContext context) { StarMapTerrain starMapTerrain = new StarMapTerrain(gos.App, oi.Origin, oi.Name); gos.Add((IGameObject)starMapTerrain); return(starMapTerrain); }
public void SetTerrain(StarMapTerrain value) { this.PostSetProp("Terrain", (IGameObject)value); }
protected virtual void UpdateTerrain( StarMapTerrain o, TerrainInfo oi, StarMapBase.SyncContext context) { }