コード例 #1
0
        internal override string GetLabel(Vessel vessel, EvaluationContext context, SubRequirementState state)
        {
            string targetName = context?.targetBody?.displayName ?? "target";

            ObserveBodyState losState = (ObserveBodyState)state;

            if (!losState.requirementMet)
            {
                if (losState.occluder != null)
                {
                    return(Localizer.Format("Occluded by <<1>>", Lib.Color(losState.occluder.displayName, Lib.Kolor.Red)));
                }
                if (losState.distance > 0)
                {
                    return(Localizer.Format("Distance <<1>>", Lib.Color(Lib.HumanReadableDistance(losState.distance), Lib.Kolor.Red)));
                }

                if (!losState.angularRequirementMet && (minAngularVelocity != 0 ||  maxAngularVelocity != 0))
                {
                    string angularVelocityStr = Lib.Color(losState.angularVelocity.ToString("F1") + " °/m", Lib.Kolor.Red);
                    return(Localizer.Format("Angular velocity <<1>>", angularVelocityStr));
                }
                return(Localizer.Format("<<1>> is <<2>>", targetName, Lib.Color("not visible", Lib.Kolor.Red)));
            }

            string result = Localizer.Format("<<1>> is <<2>>", targetName, Lib.Color("visible", Lib.Kolor.Green));

            if (losState.angularRequirementMet)
            {
                string angularVelocityStr = Lib.Color(losState.angularVelocity.ToString("F1") + " °/m", Lib.Kolor.Green);
                result += ", " + Localizer.Format("angular velocity: <<1>>", angularVelocityStr);
            }
            return(result);
        }
コード例 #2
0
        internal override string GetLabel(Vessel vessel, EvaluationContext context, SubRequirementState state)
        {
            string targetName = context?.targetBody?.displayName.LocalizeRemoveGender() ?? Localizer.Format("#KerCon_ABody");

            ObserveBodyState losState = (ObserveBodyState)state;

            if (!losState.requirementMet)
            {
                if (losState.occluder != null)
                {
                    return(Localizer.Format("#KerCon_OccludedByX", Lib.Color(losState.occluder.displayName.LocalizeRemoveGender(), Lib.Kolor.Red)));                    // Occluded by <<1>>
                }
                if (losState.distance > 0)
                {
                    return(Localizer.Format("#KerCon_DistanceX", Lib.Color(Lib.HumanReadableDistance(losState.distance), Lib.Kolor.Red)));
                }

                if (!losState.angularRequirementMet && (minAngularVelocity != 0 ||  maxAngularVelocity != 0))
                {
                    string angularVelocityStr = Lib.Color(losState.angularVelocity.ToString("F1") + " °/m", Lib.Kolor.Red);
                    return(Localizer.Format("#KerCon_AngularVelX", angularVelocityStr));
                }
                return(Localizer.Format("#KerCon_XisY", targetName, Lib.Color(Localizer.Format("#KerCon_NotVisible"), Lib.Kolor.Red)));
            }

            string result = Localizer.Format("#KerCon_XisY", targetName, Lib.Color(Localizer.Format("#KerCon_Visible"), Lib.Kolor.Green));

            if (losState.angularRequirementMet)
            {
                string angularVelocityStr = Lib.Color(losState.angularVelocity.ToString("F1") + " °/m", Lib.Kolor.Green);
                result += ", " + Localizer.Format("#KerCon_AngularVelX", angularVelocityStr);
            }
            return(result);
        }
コード例 #3
0
        internal override SubRequirementState VesselMeetsCondition(Vessel vessel, EvaluationContext context)
        {
            ObserveBodyState state = new ObserveBodyState();

            var body = context.targetBody;

            // generate ray parameters
            var vesselPosition = context.VesselPosition(vessel);
            var bodyDir        = context.BodyPosition(body) - vesselPosition;

            state.distance = bodyDir.magnitude;

            bodyDir        /= state.distance;
            state.distance -= body.Radius;

            double distance = maxDistance;

            if (distance == 0 && maxDistanceAU != 0)
            {
                distance = Sim.AU * maxDistanceAU;
            }

            if (distance != 0 && state.distance > distance)
            {
                state.requirementMet = false;
                return(state);
            }

            if (minAngularVelocity > 0 || maxAngularVelocity > 0)
            {
                var elevation    = AboveWaypoint.GetElevation(vessel, 0, 0, context.targetBody, context);
                var elevation10s = AboveWaypoint.GetElevation(vessel, 0, 0, context.targetBody, context, 10);

                state.angularVelocity       = Math.Abs((elevation10s - elevation) * 6.0);           // radial velocity is in degrees/minute
                state.angularRequirementMet = true;

                if (minAngularVelocity > 0)
                {
                    state.angularRequirementMet &= state.angularVelocity >= minAngularVelocity;
                }
                if (maxAngularVelocity > 0)
                {
                    state.angularRequirementMet &= state.angularVelocity <= maxAngularVelocity;
                }

                state.requirementMet &= state.angularRequirementMet;
            }

            VesselData vd;

            if (!vessel.TryGetVesselData(out vd))
            {
                state.requirementMet = false;
                return(state);
            }

            // check if the ray intersects with an occluder
            foreach (CelestialBody occludingBody in vd.EnvVisibleBodies)
            {
                if (occludingBody == body)
                {
                    continue;
                }
                if (!Sim.RayAvoidBody(vesselPosition, bodyDir, state.distance, occludingBody))
                {
                    state.occluder       = occludingBody;
                    state.requirementMet = false;
                    return(state);
                }
            }

            state.requirementMet = true;
            return(state);
        }