private static Obj_AI_Base MinionWlh(GameObjectType type, AttackSpell spell) { return(EntityManager.MinionsAndMonsters.EnemyMinions.OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance( Kennen) <= Program.W .Range && !a.IsDead && !a .IsInvulnerable && a .IsValidTarget ( Program .W .Range) && a.Health <= Misc.Wcalc(a))); }
public static Obj_AI_Base GetEnemy(GameObjectType type, AttackSpell spell) { if (spell == AttackSpell.Q) { return(ObjectManager.Get <Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy && a.Type == type && a.Distance(Kennen) <= Program.Q.Range && !a.IsDead && !a.IsInvulnerable && a.IsValidTarget( Program.Q.Range) && a.Health <= Misc.Qcalc(a))); } return(null); }