コード例 #1
0
        protected override void LoadContent()
        {
            spriteBatch    = new SpriteBatch(GraphicsDevice);
            spriteFont     = Content.Load <SpriteFont>("Calibri");
            spriteFontVaue = Content.Load <SpriteFont>("Value");

            textureManager.LoadContent();

            gameGrid = new GameGrid(this.spriteBatch, this.GraphicsDevice, textureManager, this.gridData1, this.spriteFont, this.spriteFontVaue, this.position, this.size);
            answer   = new Answer(this.spriteBatch, this.GraphicsDevice, textureManager, this.gridData1, this.spriteFont, this.spriteFontVaue, this.position, this.size);
            mainMenu = new MainMenu(this.spriteBatch, this.GraphicsDevice, textureManager, this.spriteFont, this.spriteFontVaue, this.position);
        }
コード例 #2
0
ファイル: GameState.cs プロジェクト: octobus55/Kendoku
        public void DrawCreateData(GameGrid gameGrid, int gridCount, ref GridData gridData, MouseState mouseState, Vector2 mouseInWorld, int position, int size, GridCell selectedCell, KeyboardState keyboardState, KeyboardState previousState1)
        {
            do
            {
                if (mouseState.LeftButton == ButtonState.Pressed & mouseInWorld.Y <position + size& mouseInWorld.Y> position & mouseInWorld.X <position + size& mouseInWorld.X> position)
                {
                    int tempMouseInWorldX = (int)mouseInWorld.X / 100;
                    tempMouseInWorldX *= 100;

                    int tempMouseInWorldY = (int)mouseInWorld.Y / 100;
                    tempMouseInWorldY *= 100;
                    selectedCell       = new GridCell((tempMouseInWorldY - position - (gridData.gridCount / size)) / 100, (tempMouseInWorldX - position - (gridData.gridCount / size)) / 100, gridData.sections[0], gridData);
                }
            } while (keyboardState.IsKeyDown(Keys.Enter) & !previousState1.IsKeyDown(
                         Keys.Enter));
            gameGrid.Draw(gridData);
        }
コード例 #3
0
ファイル: GameState.cs プロジェクト: octobus55/Kendoku
        public void UpdateGamePlay(MouseState mouseState, Vector2 mouseInWorld, int position, int size, ref GridCell selectedCell, ref GridData gridData, ref GridData solveGridData, GridSolver gridSolver, GameGrid gameGrid)
        {
            if (mouseState.LeftButton == ButtonState.Pressed &
                mouseInWorld.Y <position + size&
                                mouseInWorld.Y> position & mouseInWorld.X <position + size&
                                                                           mouseInWorld.X> position)
            {
                int tempMouseInWorldX = (int)mouseInWorld.X / 100;
                tempMouseInWorldX *= 100;

                int tempMouseInWorldY = (int)mouseInWorld.Y / 100;
                tempMouseInWorldY *= 100;
                selectedCell       = new GridCell((tempMouseInWorldY - position - (gridData.gridCount / size)) / 100, (tempMouseInWorldX - position - (gridData.gridCount / size)) / 100, gridData.sections[0], gridData);
            }
            if (mouseState.LeftButton == ButtonState.Pressed & mouseInWorld.Y <= 210 & mouseInWorld.Y > 110 & mouseInWorld.X <= position + 100 & mouseInWorld.X >= position & selectedCell != null)
            {
                selectedCell.value = 1;
                gridData.gridCells[selectedCell.rowIndex, selectedCell.columnIndex].value = selectedCell.value;
                updatePossibilities(gridData, gridData.gridCells[selectedCell.rowIndex, selectedCell.columnIndex]);
                selectedCell = null;
            }
            else if (mouseState.LeftButton == ButtonState.Pressed & mouseInWorld.Y <= 210 & mouseInWorld.Y > 110 & mouseInWorld.X <= position + 100 + (1 * 110) & mouseInWorld.X >= position + (1 * 110) & selectedCell != null)
            {
                selectedCell.value = 2;
                gridData.gridCells[selectedCell.rowIndex, selectedCell.columnIndex].value = selectedCell.value;
                updatePossibilities(gridData, gridData.gridCells[selectedCell.rowIndex, selectedCell.columnIndex]);
                selectedCell = null;
            }
            else if (mouseState.LeftButton == ButtonState.Pressed & mouseInWorld.Y <= 210 & mouseInWorld.Y > 110 & mouseInWorld.X <= position + 100 + (2 * 110) & mouseInWorld.X >= position + (2 * 110) & selectedCell != null)
            {
                selectedCell.value = 3;
                gridData.gridCells[selectedCell.rowIndex, selectedCell.columnIndex].value = selectedCell.value;
                updatePossibilities(gridData, gridData.gridCells[selectedCell.rowIndex, selectedCell.columnIndex]);
                selectedCell = null;
            }
            else if (mouseState.LeftButton == ButtonState.Pressed & mouseInWorld.Y <= 210 & mouseInWorld.Y > 110 & mouseInWorld.X <= position + 100 + (3 * 110) & mouseInWorld.X >= position + (3 * 110) & selectedCell != null)
            {
                selectedCell.value = 4;
                gridData.gridCells[selectedCell.rowIndex, selectedCell.columnIndex].value = selectedCell.value;
                updatePossibilities(gridData, gridData.gridCells[selectedCell.rowIndex, selectedCell.columnIndex]);
                selectedCell = null;
            }
            else if (mouseState.LeftButton == ButtonState.Pressed & mouseInWorld.Y <= 210 & mouseInWorld.Y > 110 & mouseInWorld.X <= position + 100 + (4 * 110) & mouseInWorld.X >= position + (4 * 110) & selectedCell != null)
            {
                selectedCell.value = 5;
                gridData.gridCells[selectedCell.rowIndex, selectedCell.columnIndex].value = selectedCell.value;
                updatePossibilities(gridData, gridData.gridCells[selectedCell.rowIndex, selectedCell.columnIndex]);
                selectedCell = null;
            }
            else if (mouseState.LeftButton == ButtonState.Pressed & mouseInWorld.Y <= 210 & mouseInWorld.Y > 110 & mouseInWorld.X <= position + 100 + (5 * 110) & mouseInWorld.X >= position + (5 * 110) & selectedCell != null)
            {
                selectedCell.value = 6;
                gridData.gridCells[selectedCell.rowIndex, selectedCell.columnIndex].value = selectedCell.value;
                updatePossibilities(gridData, gridData.gridCells[selectedCell.rowIndex, selectedCell.columnIndex]);
                selectedCell = null;
            }
            else if (mouseState.LeftButton == ButtonState.Pressed & mouseInWorld.Y <= 210 & mouseInWorld.Y > 110 & mouseInWorld.X <= position + 100 + (7 * 110) & mouseInWorld.X >= position + (7 * 110))
            {
                solveGridData     = gridSolver.SolveAll(solveGridData);
                this.currentState = State.Answer;
            }


            if (mouseState.LeftButton == ButtonState.Pressed & (mouseInWorld.Y > position + size | mouseInWorld.Y <position | mouseInWorld.X> position + size | mouseInWorld.X < position))
            {
                selectedCell = null;
            }
            gameGrid.Update();
        }
コード例 #4
0
ファイル: GameState.cs プロジェクト: octobus55/Kendoku
 public void DrawGamePlay(GameGrid gameGrid, GridData gridData)
 {
     gameGrid.Draw(gridData);
 }