/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); highScoreScreen = new HighScoreScreen(this.Content, new EventHandler(afterEvent)); playScreen = new Playing(this.Content, new EventHandler(afterEvent), GraphicsDevice); aboutScreen = new About(this.Content, new EventHandler(afterEvent)); screen = null; backgroundImage = Content.Load <Texture2D>(@"picture/keliling indonesia"); startButton = Content.Load <Texture2D>(@"picture/button main"); startButtonPosition = new Vector2(350, 260); highScoreButton = Content.Load <Texture2D>(@"picture/button nilai tertinggi"); highScoreButtonPosition = new Vector2(305, 310); aboutButton = Content.Load <Texture2D>(@"picture/button tentang"); aboutButtonPosition = new Vector2(335, 360); puzzleFont = Content.Load <Texture2D>(@"picture/tulisan puzzle"); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); highScoreScreen = new HighScoreScreen(this.Content, new EventHandler(afterEvent)); playScreen = new Playing(this.Content, new EventHandler(afterEvent), GraphicsDevice); aboutScreen = new About(this.Content, new EventHandler(afterEvent)); screen = null; backgroundImage = Content.Load<Texture2D>(@"picture/keliling indonesia"); startButton = Content.Load<Texture2D>(@"picture/button main"); startButtonPosition = new Vector2(350, 260); highScoreButton = Content.Load<Texture2D>(@"picture/button nilai tertinggi"); highScoreButtonPosition = new Vector2(305, 310); aboutButton = Content.Load<Texture2D>(@"picture/button tentang"); aboutButtonPosition = new Vector2(335, 360); puzzleFont = Content.Load<Texture2D>(@"picture/tulisan puzzle"); // TODO: use this.Content to load your game content here }