コード例 #1
0
ファイル: Evolutions.cs プロジェクト: sdidi/KeepawaySim
        private bool AddNode(NetworkGenome temp)
        {
            List <LinkGene> list = new List <LinkGene>(temp.MutatableLinks);

            if (list.Count < 1)
            {
                return(false);
            }
            LinkGene split      = list[(int)(Utilities.Rnd.NextDouble() * (double)list.Count)];
            NodeGene NodeGenes1 = temp.Nodes.Find((Predicate <NodeGene>)(g => g.Id == split.Source));
            NodeGene NodeGenes2 = temp.Nodes.Find((Predicate <NodeGene>)(g => g.Id == split.Target));

            if (Math.Abs(NodeGenes1.Layer - NodeGenes2.Layer) <= 1)
            {
                return(false);
            }
            NodeGene NodeGenes3 = new NodeGene("Identity", 0, Utilities.Rnd.Next(Math.Min(NodeGenes1.Layer, NodeGenes2.Layer) + 1, Math.Max(NodeGenes1.Layer, NodeGenes2.Layer)), NodeType.Hidden);

            NodeGenes3.Id       = HistoricalMarkings.GetNodeMarking(split.Id, NodeGenes3.Layer, this.Generation);
            NodeGenes3.Function = this.SelectFunction();
            LinkGene LinkGenes1 = new LinkGene(HistoricalMarkings.GetLinkMarking(NodeGenes1.Id, NodeGenes3.Id, this.Generation), NodeGenes1.Id, NodeGenes3.Id, split.Weight);
            LinkGene LinkGenes2 = new LinkGene(HistoricalMarkings.GetLinkMarking(NodeGenes3.Id, NodeGenes2.Id, this.Generation), NodeGenes3.Id, NodeGenes2.Id, Math.Max(-this.Mutate.WeightRange / 2.0, Math.Min(this.Mutate.WeightRange / 2.0, Utilities.Rnd.NextGuassian(0.0, 0.2) * this.Mutate.WeightRange / 2.0)));

            temp.Nodes.Add(NodeGenes3);
            temp.Links.Add(LinkGenes1);
            temp.Links.Add(LinkGenes2);
            if (Utilities.Rnd.NextDouble() > this.Mutate.KeepLinkOnAddNode)
            {
                temp.Links.Remove(split);
            }
            return(true);
        }
コード例 #2
0
ファイル: NodeGene.cs プロジェクト: sdidi/KeepawaySim
        public int CompareTo(object obj)
        {
            NodeGene nodeGene = obj as NodeGene;

            if (nodeGene == null)
            {
                throw new InvalidOperationException("Object being compared to is not a NodeGene!");
            }
            return(this.Id.CompareTo(nodeGene.Id));
        }
コード例 #3
0
ファイル: Evolutions.cs プロジェクト: sdidi/KeepawaySim
        private bool ChangeNode(NetworkGenome temp)
        {
            List <NodeGene> list = new List <NodeGene>(temp.MutatableNodes);

            if (list.Count < 1)
            {
                return(false);
            }
            NodeGene NodeGenes = list[(int)(Utilities.Rnd.NextDouble() * (double)list.Count)];
            string   str       = NodeGenes.Function;

            for (int index = 0; NodeGenes.Function == str && index < 7; ++index)
            {
                NodeGenes.Function = this.SelectFunction();
            }
            return(!(NodeGenes.Function == str));
        }
コード例 #4
0
ファイル: Evolutions.cs プロジェクト: sdidi/KeepawaySim
        private bool AddConnection(NetworkGenome temp)
        {
            List <NodeGene> list1  = new List <NodeGene>((IEnumerable <NodeGene>)temp.Nodes);
            NodeGene        source = list1[(int)(Utilities.Rnd.NextDouble() * (double)list1.Count)];
            List <NodeGene> list2  = new List <NodeGene>(Enumerable.Where <NodeGene>((IEnumerable <NodeGene>)temp.Nodes, (Func <NodeGene, bool>)(nodes =>
            {
                if (nodes.Type == NodeType.Bias || nodes.Type == NodeType.Input)
                {
                    return(false);
                }
                if (!this.Mutate.Recurrence)
                {
                    return(nodes.Layer > source.Layer);
                }
                return(true);
            })));

            if (list2.Count < 1)
            {
                return(false);
            }
            NodeGene target = list2[(int)(Utilities.Rnd.NextDouble() * (double)list2.Count)];

            if (Enumerable.Any <LinkGene>((IEnumerable <LinkGene>)temp.Links, (Func <LinkGene, bool>)(l =>
            {
                if (l.Source == source.Id)
                {
                    return(l.Target == target.Id);
                }
                return(false);
            })))
            {
                return(false);
            }
            temp.Links.Add(new LinkGene(0, source.Id, target.Id, Math.Max(-this.Mutate.WeightRange / 2.0, Math.Min(this.Mutate.WeightRange / 2.0, Utilities.Rnd.NextGuassian(0.0, 0.1) * this.Mutate.WeightRange / 2.0)))
            {
                Id = HistoricalMarkings.GetLinkMarking(source.Id, target.Id, this.Generation)
            });
            return(true);
        }
コード例 #5
0
ファイル: Visualizers.cs プロジェクト: sdidi/KeepawaySim
        private void button1_Click(object sender, EventArgs e)
        {
            OpenFileDialog openFileDialog = new OpenFileDialog();

            if (openFileDialog.ShowDialog() != DialogResult.OK)
            {
                return;
            }
            NetworkGenome networkGenome = NetworkGenome.LoadFromFile(openFileDialog.FileName);
            Graph         graph         = new Graph("Genome: " + (object)networkGenome.Id);

            graph.GraphAttr.LayerDirection = LayerDirection.BT;
            graph.Directed           = true;
            graph.GraphAttr.LayerSep = 10.0;
            graph.BuildNodeHierarchy = true;
            graph.GraphAttr.OptimizeLabelPositions = true;
            graph.GraphAttr.NodeAttr.Padding       = 1.0;
            int       num        = networkGenome.Nodes.Find((Predicate <NodeGene>)(n => n.Type == NodeType.Output)).Layer;
            ArrayList arrayList1 = new ArrayList();

            for (int i = 0; i < num + 1; ++i)
            {
                ArrayList arrayList2 = new ArrayList();
                foreach (NodeGene nodeGene in Enumerable.Where <NodeGene>((IEnumerable <NodeGene>)networkGenome.Nodes, (Func <NodeGene, bool>)(node => node.Layer == i)))
                {
                    arrayList2.Add((object)nodeGene.Id.ToString());
                }
                graph.AddSameLayer((IEnumerable)arrayList2);
            }
            graph.GraphAttr.Orientation       = Microsoft.Glee.Drawing.Orientation.Landscape;
            graph.NeedCalculateLayout         = true;
            graph.GraphAttr.Fontsize          = 8;
            graph.GraphAttr.EdgeAttr.Fontsize = 7;
            graph.Cluster = true;
            graph.GraphAttr.LabelFloat = LabelFloat.Float;
            using (List <LinkGene> .Enumerator enumerator = networkGenome.Links.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    LinkGene link = enumerator.Current;
                    if (link.Weight != 0.0 && link.Source != -1)
                    {
                        //Edge edge = graph.AddEdge(link.Source.ToString(), link.Id.ToString(), link.Target.ToString());
                        Edge edge = graph.AddEdge(link.Source.ToString(), link.Weight.ToString("0.##"), link.Target.ToString());
                        edge.Attr.Fontsize     = 7;
                        edge.EdgeAttr.Fontsize = 7;
                        if (link.Weight <= 0.0)
                        {
                            edge.Attr.Color = Microsoft.Glee.Drawing.Color.Red;
                        }
                        NodeGene nodeGene1 = networkGenome.Nodes.Find((Predicate <NodeGene>)(n => n.Id == link.Source));
                        NodeGene nodeGene2 = networkGenome.Nodes.Find((Predicate <NodeGene>)(n => n.Id == link.Target));
                        edge.Attr.Weight = Math.Max(nodeGene1.Layer - nodeGene2.Layer, 0);
                        edge.UserData    = (object)link;
                    }
                }
            }
            for (int index = 0; index < networkGenome.Nodes.Count; ++index)
            {
                (graph.FindNode(networkGenome.Nodes[index].Id.ToString()) ?? graph.AddNode(networkGenome.Nodes[index].Id.ToString())).UserData = (object)networkGenome.Nodes[index];
            }
            foreach (NodeGene nodeGene in networkGenome.Nodes)
            {
                if (nodeGene.Layer == 0)
                {
                    Visualizers.CreateSourceNode(graph.FindNode(nodeGene.Id.ToString()));
                }
                else if (nodeGene.Layer == num)
                {
                    this.CreateTargetNode(graph.FindNode(nodeGene.Id.ToString()));
                }
                else
                {
                    this.CreateHiddenNode(graph.FindNode(nodeGene.Id.ToString()));
                }
            }
            this.gViewer.Graph = graph;
        }
コード例 #6
0
ファイル: NodeGene.cs プロジェクト: sdidi/KeepawaySim
 public NodeGene(NodeGene copyFrom)
     : this(copyFrom.Fixed, copyFrom.Function, copyFrom.Id, copyFrom.Layer, copyFrom.Mutated, copyFrom.Type)
 {
 }