// Update is called once per frame void Update() { if (client != null) { client.DoWork(); client.Service(); } }
private void timer1_Tick(object sender, EventArgs e) { client?.Service(); }
// Update is called once per frame void Update() { if (client != null) { client.DoWork(); client.Service(); } }
private void timer1_Tick(object sender, EventArgs e) { client?.Service(); }